Your getting too much Earth in my Nirn

Post » Mon Jun 20, 2011 9:10 am

Tiber Septim being a God and decreeing it so, or deforestation/climate change since the second Era.

And.... I think the OP needs to go back and play Arena and Daggerfall... Morrowind is the most different of the four published TES games.


This. People forget that TES is not only Morrowind.
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xxLindsAffec
 
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Post » Mon Jun 20, 2011 5:51 am

I think it's the mundane that makes the fantastic ... fantastic. If it's all weird, then none of it really is.


Yah, if everythig was fantastical, then fantastical would be the norm, and we would take the fantasy for granted.

EDIT: There is still tonnes of Jungle in Cyrodiil, I dotn see what people are saying that its not rainforest.
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Mariana
 
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Post » Sun Jun 19, 2011 11:33 pm

I'm hoping for some more special creatures as well, maybe some relative to the Guar? Or the Grahl? Falmer? Rieklings? Personally I'd love the former, like a tusked Guar with massive fur!
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SexyPimpAss
 
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Post » Mon Jun 20, 2011 9:08 am

Bethesda can still pull together some crazy stuff, as seen with Shivering Isles. I'm sure that Skyrim will have lots of unique beasts we haven't seen yet, the Elder Scrolls series needs more monsters that you can only find in its universe.

Realistically, Oblivion could have been more unique if they had given the trolls, ogres, imps and other creatures more interesting names. The Land Dreughs and Daedra were the coolest creatures in OB, hopefully they channel some of that creativity into Skyrim.


We havent even seen a fraction of the creatures in this game.


I hope this is truly the case.
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Juan Suarez
 
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Post » Sun Jun 19, 2011 7:19 pm

Same with the physics, what if the Giant from the video fell like that because of Nirn's different gravity?
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Taylor Bakos
 
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Post » Mon Jun 20, 2011 6:39 am

Tiber Septim being a God and decreeing it so, or deforestation/climate change since the second Era.

And.... I think the OP needs to go back and play Arena and Daggerfall... Morrowind is the most different of the four published TES games.


Man I thought you were joking until I got off my bum and read the uesp wiki. I guess that is sufficient enough, but it feels like such a cop-out.
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Katie Pollard
 
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Post » Mon Jun 20, 2011 1:06 am

Man I thought you were joking until I got off my bum and read the uesp wiki. I guess that is sufficient enough, but it feels like such a cop-out.

Cyrodiil still is somewhat like a jungle, considering the entire place is covered in trees. I just think it would have been really difficult to make a good looking jungle on current hardware.
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k a t e
 
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Post » Mon Jun 20, 2011 6:26 am

Cyrodiil still is somewhat like a jungle, considering the entire place is covered in trees. I just think it would have been really difficult to make a good looking jungle on current hardware.


I understand the reasonings behind the change, it was done understandably so. Still some of us felt a twinge of disappointment when we were in fact, not going to get to play in a rainforest/jungle setting. There bog-ish parts in the southern end, but that isn't rainforest.

More on topic, I do agree that the OP needs to have played the whole of the ES series to see that Morrowind was the exception, not the rule. I love Morrowind to death but it can easily be argued that Morrowind is the game least similiar to the rest in the ES series (although I think that's a good thing).
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Cesar Gomez
 
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Post » Sun Jun 19, 2011 7:32 pm

I think they have a good mix of both normal creatures and mythical ones.

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Kelli Wolfe
 
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Post » Sun Jun 19, 2011 9:44 pm

I'll never forgive Bethesda for creating Cliff Racers.

laughed at that but i do agree
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Yonah
 
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Post » Sun Jun 19, 2011 8:08 pm

I bet we won't even see tusked bristlebacks... :nope:
The more the world is different from ours (and from our typichal fantasy), the more I feel home... a rat or so was acceptable in Morrowind but don't make the entire world of nirn "TYPICHAL EARTH FANTASY" with generic fantasy monsters, 100% real-world animals, and maximum 2 creatures they made themselves (not counting daedra) :nope:
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Catherine N
 
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Post » Sun Jun 19, 2011 10:24 pm

If they have humans... :shrug:

But I would like more original creatures.
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Tammie Flint
 
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Post » Mon Jun 20, 2011 1:46 am

I think they're pretty much scrapped the idea of Nirn being a different planet (other than in lore) and are deliberately going with a standard, Earth-based fantasy setting, just so that it's familiar and accessible to those who might just stumble into the game and decide to plunk down the money to play it for a few days.

:facepalm:
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lilmissparty
 
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Post » Sun Jun 19, 2011 11:44 pm

I really don't understand the argument about Oblivion bein too generic. The ES games are well-rooted in the world of D&D and Morrowind is no exception. If you think there's anything special or unique about stealthy, magically-adept dark elves living in an inhospitable land of giant bugs and fungus, governed by warring Great Houses, worshipping (among other things) an antagonistic spider goddess and building their culture on xenophobia and the practice of slavery, you're crazy. That's the Drow to a tee.
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Jason Wolf
 
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Post » Sun Jun 19, 2011 9:41 pm

I liked the traditional fantasy feel of both Daggerfall and Oblivion, but I was kind've hoping Skyrim would reintroduce some of the weirdness of Morrowind...

It's difficult to judge yet, as we've seen so little of the game... but it certainly wouldn't hurt for Bethesda to use their imaginations a bit more.
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Skivs
 
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Post » Mon Jun 20, 2011 9:51 am

i agree, we should stop comparing things to morrowind, it was only one game not the entire series. but what bethesda needs to understand is that morrowind is TA BEST and they should use it to inspire them.
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Johanna Van Drunick
 
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Post » Sun Jun 19, 2011 6:39 pm

Did they ever give a sufficient explanation from the change of Cyrodil as a jungle to Cyrodil as a not-jungle?

I think Cyrodil being referred to as a jungle itself was a mistake and that it was temperate all along. The Imperials are heavily influenced by the Ancient Romans, and in the D&D campaign that nirn was ultimately based off it would make more sense for the Roman like empire to live in a temperate area. Whoever was doing the writing for Arena must of made a mistake.
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Eliza Potter
 
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Post » Mon Jun 20, 2011 1:27 am

Most of the visuals and architecture are Mid-evil earth like or LOTR like, but in a REALLY long interview he said the CULTURE was alien.
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Joe Bonney
 
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Post » Mon Jun 20, 2011 4:32 am

OP

Um. Did you notice the giant flame-breathing dragons?
Oh, and the Giants who were herding mammoths?
Giant Spiders? Frost Trolls?
Surely you didn't miss the Draugr?

Just sayin'...
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Chris BEvan
 
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Post » Mon Jun 20, 2011 3:25 am

i just saw a dragon fly by my window

oh wait its attacking a gient... is that an undead? oh hey look is an oger

crap i was robbed by a Wood elf

found my stuff next to a gient spider... oh crap.... RUUUUUUUUNUNNNNNNN!!!!
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Shae Munro
 
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Post » Sun Jun 19, 2011 8:39 pm

I agree completely.

There's a perfectly good High Rock for medieval fantasy. If you really want it so bad, use that, rather than crap on existing province lore.


Whoever was doing the writing for Arena must of made a mistake.

You mean Daggerfall(?), Redguard and Morrowind? This wasn't a simple one time print on the pre-fleshed out lore game. This was released as a real book with Redguard, which I highly doubt they wouldn't bother to double check, AND was included in-game in the game they started to actually flesh out the lore.

Also, I've always believed Cyrodiil isn't a JUNGLE, merely less tame than a temperate forest. I could imagine vines climbing up the giant architecture.
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Bethany Watkin
 
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Post » Mon Jun 20, 2011 10:38 am

I think Cyrodil being referred to as a jungle itself was a mistake and that it was temperate all along. The Imperials are heavily influenced by the Ancient Romans, and in the D&D campaign that nirn was ultimately based off it would make more sense for the Roman like empire to live in a temperate area. Whoever was doing the writing for Arena must of made a mistake.


No, it wasn't. Mankar's http://www.imperial-library.info/content/oblivion-mythic-dawn-commentaries refer to it as having been a jungle, and it was changed to a forest by Talos.

http://www.imperial-library.info/content/pocket-guide-empire-first-edition-cyrodiil and the http://www.imperial-library.info/content/oblivion-song-pelinal also call it a jungle.

It wasn't a jungle in Arena, either. It was retconned into one.
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Claire Mclaughlin
 
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Post » Mon Jun 20, 2011 7:44 am

I'll never forgive Bethesda for creating Cliff Racers.

Luckily in Skyrim they are bigger and nastier, can do ranged attack magic atacks and is called dragons.
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maya papps
 
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Post » Sun Jun 19, 2011 10:26 pm

I agree completely.

There's a perfectly good High Rock for medieval fantasy. If you really want it so bad, use that, rather than crap on existing province lore.
Every province is derived from Dungeons and Dragons. Nothing more, nothing less. Stop pretending that Oblivion was the first to do this.


You mean Daggerfall(?), Redguard and Morrowind?

Also, I've always believed Cyrodiil isn't a JUNGLE, merely less tame than a temperate forest. I could imagine vines climbing up the giant architecture.

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Kayleigh Mcneil
 
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Post » Mon Jun 20, 2011 9:32 am

It's a matter of low-fantasy vs. high fantasy. Morrowind was high fantasy, which was a lot of fun, Oblivion was low-fantasy, which was again fun, however they were both lacking something. They were lacking a piece of the other. Skyrim seems to have hit things right down the middle, not too high and not too low. :D
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Anthony Santillan
 
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