Your getting too much Earth in my Nirn

Post » Mon Jun 20, 2011 12:33 am

I started TES with Morrowind and loved the unique world it sent me to filled with wonderous and dangerous creatures. Then Oblivion came out with it's focus on more traditional fantasy setting and it fit to have more Earth based creatures on it such as deer,bears, and horses. But when Skyrim was annouced I was hoping for less Earth based creatures and more unique animals to once again be the vast majority of animals. Unfortunatly, we are again getting too many generic animals running around (rabbits, foxes, deer, wolves, etc...) IMO, with little to zero unique qualities added to them to make them feel like they are from Nirn rather than Earth (even something as simple as the 4 tusks on the mammoths help). And that makes me a little concered that like Oblivion I will not feel like I'm living on a different world, but alternate version of Earth. Do you guys like the animals to based on real animals or would you prefer all/most of the creatures to be completely original? And for fun which creature would you like to see return most? I would love to see what Winged Twilights would look like in Skyrim.
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Natalie Taylor
 
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Post » Mon Jun 20, 2011 5:33 am

I think they have a good mix of both normal creatures and mythical ones.

Actually, there were more varieties of made-up creatures than there were normal ones.
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Steph
 
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Post » Mon Jun 20, 2011 3:36 am

I like original creatures. Skyrim is fairly earth-like, but I would like to see some more unique creatures, even if they're closely based off one or more earth creatures.
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sara OMAR
 
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Post » Sun Jun 19, 2011 10:58 pm

I agree.. but atleast a northern earth-like setting is more intersting than the typical middleages type setting we had in OB.. but yea, I'd totally prefer more alien creatures.
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Umpyre Records
 
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Post » Mon Jun 20, 2011 3:35 am

I'll never forgive Bethesda for creating Cliff Racers.
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mike
 
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Post » Mon Jun 20, 2011 3:26 am

I started TES with Morrowind and loved the unique world it sent me to filled with wonderous and dangerous creatures. Then Oblivion came out with it's focus on more traditional fantasy setting and it fit to have more Earth based creatures on it such as deer,bears, and horses. But when Skyrim was annouced I was hoping for less Earth based creatures and more unique animals to once again be the vast majority of animals. Unfortunatly, we are again getting too many generic animals running around (rabbits, foxes, deer, wolves, etc...) IMO, with little to zero unique qualities added to them to make them feel like they are from Nirn rather than Earth (even something as simple as the 4 tusks on the mammoths help). And that makes me a little concered that like Oblivion I will not feel like I'm living on a different world, but alternate version of Earth. Do you guys like the animals to based on real animals or would you prefer all/most of the creatures to be completely original? And for fun which creature would you like to see return most? I would love to see what Winged Twilights would look like in Skyrim.


I agree and enjoyed that a lot about morrowind but unfortunately todds stated they wont be going the down that route for skyrim. They dont want things to look "Alien" like in morrowind.

But yeah i agree with you i wouldve loved to see a bit of uniqueness to the animals/trees/whatever
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RObert loVes MOmmy
 
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Post » Sun Jun 19, 2011 9:59 pm

I would like a mix between fantasy and reality.

I love deer, wolves, rabbits etc. but I also liked seeing Scrib on the roads in Morrowind.
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ShOrty
 
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Post » Mon Jun 20, 2011 12:57 am

Silly...OB wasn't a typical midevial setting.....it was :shocking: DISNEY LAND :shocking:

But anyways, I'm in the realistic fantasy camp.

I don't want it to be all over the top like a Final Fantasy game, but I would like some major spiritual events.
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KIng James
 
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Post » Mon Jun 20, 2011 8:28 am

Silly...OB wasn't a typical midevial setting.....it was :shocking: DISNEY LAND :shocking:

I don't get it.
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KiiSsez jdgaf Benzler
 
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Post » Mon Jun 20, 2011 1:36 am

I'll never forgive Bethesda for creating Cliff Racers.


I don't think I've ever agreed with a post as much as I agree with this.
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I’m my own
 
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Post » Mon Jun 20, 2011 4:20 am

If Skyrim has a gorgous nightime skyline with the double moons then I'll be happy.

I'll never forgive Bethesda for creating Cliff Racers.

At least they got rid of the Dragons, oh wai. :biggrin:
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Unstoppable Judge
 
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Post » Mon Jun 20, 2011 9:24 am

I think it's the mundane that makes the fantastic ... fantastic. If it's all weird, then none of it really is.
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Dina Boudreau
 
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Post » Sun Jun 19, 2011 9:20 pm

See, I knew this would happen, it wouldn't be if we were in Summerset Isle though...
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Alexis Acevedo
 
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Post » Mon Jun 20, 2011 12:55 am

I don't get it.


I, like a lot of other people on the forums felt like Oblivion was far too....perfect. Yes, there were bandits and violence and skooma dealers, but beyond that it felt like you were just taking a stroll through disney land.
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Georgine Lee
 
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Post » Mon Jun 20, 2011 9:41 am

Well, we've got the Dwemer in Skyrim at least.
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laila hassan
 
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Post » Mon Jun 20, 2011 6:14 am

Did they ever give a sufficient explanation from the change of Cyrodil as a jungle to Cyrodil as a not-jungle?
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ruCkii
 
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Post » Mon Jun 20, 2011 10:59 am

Somebody mentioned Cliff Racers... I think I vomited in my mouth a little.


:obliviongate:
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RaeAnne
 
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Post » Mon Jun 20, 2011 6:49 am

Yeah, earthlike...

like the giant lobstermen, the green gorillas with three eyes, those giant bighanded monstrosities with a tiny head, the daedra...

I really think people have been spoiled by Morrowind a bit too much...
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JUDY FIGHTS
 
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Post » Sun Jun 19, 2011 11:08 pm

All of the TES games, to my knowledge have been set more on the realistic side. Morrowind was the only real anomaly to this, and to be honest the setting and environment is what held that game up.

I'll agree, the surreal setting in morrowind was amazing, and i definitely missed it in oblivion. Skyrim is an entirely different feel. It doesnt feel like my back yard anymore, and i think it will bode well for the game as a hole to take you away from more traditional settings that you might normally encounter every day.
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evelina c
 
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Post » Sun Jun 19, 2011 6:56 pm

We havent even seen a fraction of the creatures in this game.
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Kari Depp
 
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Post » Mon Jun 20, 2011 12:38 am

I think they're pretty much scrapped the idea of Nirn being a different planet (other than in lore) and are deliberately going with a standard, Earth-based fantasy setting, just so that it's familiar and accessible to those who might just stumble into the game and decide to plunk down the money to play it for a few days.
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Euan
 
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Post » Sun Jun 19, 2011 10:56 pm

OP has too much Earth in his Nirn...

I've got too much Blood in my alcohol stream...


This is called "bonding" on the forums... lol
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Juan Suarez
 
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Post » Mon Jun 20, 2011 12:09 am

Did they ever give a sufficient explanation from the change of Cyrodil as a jungle to Cyrodil as a not-jungle?

Tiber Septim being a God and decreeing it so, or deforestation/climate change since the second Era.

And.... I think the OP needs to go back and play Arena and Daggerfall... Morrowind is the most different of the four published TES games.
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ladyflames
 
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Post » Sun Jun 19, 2011 6:48 pm

I see what you mean, Dragons, Slauterfish, and Giants are very common in the real world... I saw a dragon fly over my house once, it could've been a plane... :confused:
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patricia kris
 
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Post » Mon Jun 20, 2011 9:44 am

The series began with heavy Earth influences, continued with it for Daggerfall, and then returned with it for Oblivion. Skyrim's connection to the real world shouldn't be all that surprising. Morrowind's way of handling things was different from that of the rest of the series, really.
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Svenja Hedrich
 
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