your going to do this to us again? serious?

Post » Wed Aug 18, 2010 2:17 pm

NB: SPOILER ALERT SPOILER ALERT





Hi there!

So, I am no more than lvl 18, and it kinda feels like I am nearing endgame. I have done "Render unto Caesar" and I have killed Mr House and installed Yes Man. Also, I am branded an enemy of NCR due to my assistance of Caesar. If I do the recruiting mission for the Khan guys Caesar will mark me as an enemy too. And I don't want that.

The "warning" that I got was simply a faction warning, as in "if you continue to support Caesar NCR will mark you as a terrorist". I did not get a "this is a point of no return. Continue? YES/NO" message.

So what I am asking is this: Is the faction warning I got the warning that you are referring to?

There's another warning to come that will let you know that the final battle is at hand.
User avatar
Ross Thomas
 
Posts: 3371
Joined: Sat Jul 21, 2007 12:06 am

Post » Wed Aug 18, 2010 6:10 pm

It did? I found it rather underwhelming considering all the hype over "definitive ending it will be EPPPPIIIICCCCC" we saw thrown around pre-release. A few words about random this or that. /shrug Guess I was expecting more. Something really big and life changing that would be mutually exclusive with seeing what happens to the courier after the final battle, some big twist or shocking turn of events. Didn't really get anything even close to that, so a companion went about their lives and a town or two got better worse, invaded by securitrons, whatever. Now I just kinda roll my eyes when someone talks about how great the end slides of FO1 and 2 were, because if they are anything like the NV slides, well, I guess I'm just not as easily excited.

There are big effects because of your choices, that cannot be put in game, there are t many and they are big, if you want a shallow hlf assed ending go play BS for fallout 3, where the world bcomes a graveyard if you use the FEV... oh wait a few random npcs are in hospital and thats about it...
The ending was epic imo, there was no happily ever after BS that fallout 3 had, and in this game they havent [censored] the BoS and made them good guys and made the enclave nazis. F NV > F3 atleast writing/story/atmosphere.
User avatar
Lakyn Ellery
 
Posts: 3447
Joined: Sat Jan 27, 2007 1:02 pm

Post » Wed Aug 18, 2010 10:17 pm

Even if you could continue to play afterwords, New Vegas is so drastically altered most quests couldn't be available. All you could do is wander the wasteland killing things, and you can do that before finishing the game. If you look to something like The Elder scrolls Oblivion the main quest is completely unrelated to the sidequests. Not so in New Vegas, a lot of the side quests and such in New Vegas are linked to factions that may or may not survive the end game.

If you assume you can continue laying a game after beating it, its YOUR OWN fault when your wrong. If you don't know for a fact keep an **)*$&)*$ save before starting any major missions so if it was the final battle you can reload.

In this game they haven't [censored] the BoS and made them good guys and made the enclave nazis. F NV > F3 atleast writing/story/atmosphere.

Fallout 2 made the Enclave the Nazi's.
User avatar
Lloyd Muldowney
 
Posts: 3497
Joined: Wed May 23, 2007 2:08 pm

Post » Wed Aug 18, 2010 9:57 pm

Nooo not another one!!!!!

In before lock. :foodndrink:
User avatar
Michelle davies
 
Posts: 3509
Joined: Wed Sep 27, 2006 3:59 am

Post » Wed Aug 18, 2010 8:47 pm

yeah i mean i would rather be able to play after the end quest but instead i would rather them patch a few of the side quests that im having trouble completing because of bugs and dialogue bugs
User avatar
Zach Hunter
 
Posts: 3444
Joined: Wed Aug 08, 2007 3:26 pm

Post » Wed Aug 18, 2010 2:08 pm

I'd only be disappointed if they DID make an extension DLC like Broken Steel. Broken Steel barely did anything to show that the world had changed. The ending is good as it is, and shows how all of the towns you've interacted with are different forever. If they made DLC that could show EVERY possible outcome, that would be worthy of an actual expansion. But that would be a HUGE amount of work, and probably would end up being around the same size as the actual game (even though no one would pay 50 more dollars for it) so it wouldn't be economically viable. Just be happy it's not as vague as Fallout 3.
User avatar
Heather Stewart
 
Posts: 3525
Joined: Thu Aug 10, 2006 11:04 pm

Post » Wed Aug 18, 2010 10:17 pm

I think this is a rather nonsensical complaint. This isn't an Elder Scrolls game. This particular game isn't even made by Bethesda, just published. And, you get a warning that tells you not to continue if you want to keep playing. If you want free play, then don't finish the main quest. Why is that a big deal?

There has yet to be a game that has done a good job of taking big player choices and making them apparent in the game world. Morrowind and Oblivion kind of just glossed over saving the world. Broken Steel was a train wreck that ruined the coolness of stepping into a radiation filled chamber to save (or destroy) everyone. The latest S.T.A.L.K.E.R. (Call of Pripyat) didn't have any major player choices, so free play was easy.

So, at the end of the day, it's either a)trivialize the main quest b)end the game or c)release dlc that trivializes main quest.
User avatar
Robert Jackson
 
Posts: 3385
Joined: Tue Nov 20, 2007 12:39 am

Post » Wed Aug 18, 2010 11:53 pm

Why has this happened again? Is it just so we are forced to pay even more money for a DLC which will enable us to do something one could assume one is entitled to?

You know what they say about assumptians. You do know that the developers have been forthright about the game ending for months now, right? Why would you assume anything contrary?
User avatar
Amy Siebenhaar
 
Posts: 3426
Joined: Fri Aug 10, 2007 1:51 am

Post » Wed Aug 18, 2010 10:36 pm

I laugh hard when people say broken steel ruined FO3. I think it helped the poor ending it gave to people, more so to evil players who didnt kill themselves for the world at the end. It allowed much more of the game to be enjoyed and on the terms the player wanted (before or after MQ was over) I love the endings as i posted b4 but it does need a way to continue. Now just cause they didnt do it at first release means nothing and im sure they will cause BS sold alot if u go look it up and added alot to the game if you started a new game not just to after you beat it.

I DONT SEE WHY all these people are CRYNG when others want an open ending, u got an end to ther game so SHUT UP!! and dont by DLC and stop reading the forums since your done and proud you beat the game. BYE, go on somewhere.... Others want more and something different hence why Oblivion and FO3 had open endings so keep saying it ruins it but to others it improves it and if they can make money off of it then GREAT cause i hope it makes you whiners stop sobbing like a school girl with a skinned knee.
Im sure everybody understands the game wont be the same after the MQ is over and everything else so you dont need to keep telling us WHY it wont be a good idea when YOU DONT KNOW WHY people want it to continue in the first place. I hope they close this thread and stop others like it on here cause it shows how immature and whiny gamers can be when somebody else has a different opinion
User avatar
Adrian Morales
 
Posts: 3474
Joined: Fri Aug 10, 2007 3:19 am

Post » Wed Aug 18, 2010 1:44 pm

YOU DONT KNOW WHY people want it to continue in the first place. I hope they close this thread and stop others like it on here cause it shows how immature and whiny gamers can be when somebody else has a different opinion

I think people are replying because the exact reasons some are posting for having no ending. A lot of the reasons are... not so smart IMHO.

The only reason to keep playing after the final fight is so you find out what the end result is reflected in the game. Which as many have said is impossible.

If you just want to tie up loose ends and do odds and ends, you can do so BEFORE the game ends. The main quest has no timer - so it is not as if you had to finish it and couldn't go do the side quests.

The Ending did not creep upon you without awareness. There are 2 unskippable dialog box that tells you exactly what you are doing.
User avatar
D IV
 
Posts: 3406
Joined: Fri Nov 24, 2006 1:32 am

Post » Wed Aug 18, 2010 5:35 pm

Hi there, OP and the rest of you on here questioning why there's an ending.

I'm Rahu X, and I'm here to show you this http://www.gamesas.com/index.php?/topic/1131103-the-game-has-ended-oh-no-what-am-i-supposed-to-do/ on what to do when the game ends and how to cope with it ending.

This guide has really seemed to help others, and maybe it can help YOU too.
User avatar
Jodie Bardgett
 
Posts: 3491
Joined: Sat Jul 29, 2006 9:38 pm

Post » Wed Aug 18, 2010 12:49 pm

What I said was an opinion, yeah, but it's also what the developers have said. They didn't allow free-play after the ending because it would be difficult to represent all of the choices you've made in game. If you don't care about that, there are already mods that allow free-play after the end, although your actions at the battle of Hoover dam are not counted.

And by the way, saying "I laugh so hard when I hear....", or "It's really funny that people..." does not make your argument better. Mocking other people does not build your own argument.

EDIT: That's very good of you, Rahu. I think I'll check this nifty link out right now!
User avatar
Lalla Vu
 
Posts: 3411
Joined: Wed Jul 19, 2006 9:40 am

Post » Wed Aug 18, 2010 7:44 pm

I think most people miss the point on why as a Role Player when playing an RPG that having a super important MQ that then ends the game when you finish is bad....very, very bad.

if they had done a Morrowind and made the MQ out as not important until you watned to purse it then having a proper ending would be fine......but urging us to do the MQ then killing us off for it is not good game design, and it the same mistake fallout 3 made, which broken steel fixed. There needs to be a reasonable story pull out spot for the MQ....and there just isnt.
User avatar
Jason White
 
Posts: 3531
Joined: Fri Jul 27, 2007 12:54 pm

Post » Wed Aug 18, 2010 4:59 pm

What I said was an opinion, yeah, but it's also what the developers have said. They didn't allow free-play after the ending because it would be difficult to represent all of the choices you've made in game. If you don't care about that, there are already mods that allow free-play after the end, although your actions at the battle of Hoover dam are not counted.

And by the way, saying "I laugh so hard when I hear....", or "It's really funny that people..." does not make your argument better. Mocking other people does not build your own argument.

Wasnt building an arguement, only voicing my opinions. I dont get mad at the stupidity on here *clears throat* i just laugh cause it makes reading it worth looking throught the idiots. Glad to see you took offense to what i worte though, i wasnt trying to tag anybody in particular but im always glad when it presses peoples buttons. Your just one of them "type's" out there who cant be wrong i guess, lmao
User avatar
Nicole M
 
Posts: 3501
Joined: Thu Jun 15, 2006 6:31 am

Post » Thu Aug 19, 2010 12:52 am

theres been a mod available at fallout nexus since the day that the game came out that lets you play after the game ends, i don't understand all the posts, i personally don't want to play after the game ends, i'll do all my exploring before the end, or just have a second playthrough, thats why they made so many different companions/factions/ways to complet the same quest, is so that it has replay value, and with replay value there's not much reason to playon after you've finished, after you've finished most of the enemies are dead, theres no quests available and if your like me the every area has been discovered already.
User avatar
Lil Miss
 
Posts: 3373
Joined: Thu Nov 23, 2006 12:57 pm

Post » Wed Aug 18, 2010 10:03 pm

Wasnt building an arguement, only voicing my opinions. I dont get mad at the stupidity on here *clears throat* i just laugh cause it makes reading it worth looking throught the idiots. Glad to see you took offense to what i worte though, i wasnt trying to tag anybody in particular but im always glad when it presses peoples buttons. Your just one of them "type's" out there who cant be wrong i guess, lmao

That's funny, because you sounded pretty mad when you first posted. It feels like you've just written out how I was going to respond to your post, minus the glad you took offense part, because of course I wouldn't want anyone to get mad at me. That just seems mean, really.
User avatar
Khamaji Taylor
 
Posts: 3437
Joined: Sun Jul 29, 2007 6:15 am

Post » Wed Aug 18, 2010 12:10 pm

I laugh hard when people say broken steel ruined FO3. I think it helped the poor ending it gave to people, more so to evil players who didnt kill themselves for the world at the end. It allowed much more of the game to be enjoyed and on the terms the player wanted (before or after MQ was over) I love the endings as i posted b4 but it does need a way to continue. Now just cause they didnt do it at first release means nothing and im sure they will cause BS sold alot if u go look it up and added alot to the game if you started a new game not just to after you beat it.

I DONT SEE WHY all these people are CRYNG when others want an open ending, u got an end to ther game so SHUT UP!! and dont by DLC and stop reading the forums since your done and proud you beat the game. BYE, go on somewhere.... Others want more and something different hence why Oblivion and FO3 had open endings so keep saying it ruins it but to others it improves it and if they can make money off of it then GREAT cause i hope it makes you whiners stop sobbing like a school girl with a skinned knee.
Im sure everybody understands the game wont be the same after the MQ is over and everything else so you dont need to keep telling us WHY it wont be a good idea when YOU DONT KNOW WHY people want it to continue in the first place. I hope they close this thread and stop others like it on here cause it shows how immature and whiny gamers can be when somebody else has a different opinion

As a player who sided with the enclave I disagree, I know alot of people hated how any pro enclave players were left with a [censored] quest, and no real effects because of thier actions, eden dies regaurdless, fev dosent work, enclave still hate, autumn dosent return, your still in the BoS, even after BSs enclave path they still hate you... Yeah dont say about how it helped the "evil" players, because it didnt.
No it didnt, it added a few rap quests, ruined the ending removing impact from choice, had no logic " its fatal, oh wait hes alive wih no side effects" and nything you can do now you could have done before.
I see more of you guys complaining, instead of [censored]ing about dlc why dont you just shut up and not complete the last mission, it saves anyone having to do anything. Again more trying to mock "whiners" even though you guys [censored] more (are you a troll btw, this post smells of it).

Hypocrite lol.

http://knowyourmeme.com/i/17636/original/wahmbulance.jpg?1252544974
User avatar
luke trodden
 
Posts: 3445
Joined: Sun Jun 24, 2007 12:48 am

Post » Wed Aug 18, 2010 11:52 pm

When you reach the ending, you'll understand why you can't play after it.

Simply, after seeing the ending cut scene, continuing the game wouldnt make sense.


I made this thread as soon as the credits rolled.
Perhaps it was naive of me but when the idea of controlling the strip was put up on offer i rushed through the game to achieve this. I understand the 'impossible" element of having continuous play with the story line they set up but like i said based on precedent (FO3) and the reaction of the community who were devastated at the concept of non-continuous play I expected the same if not MORE in this game. Just seems like an entirely logical progression. and i love my logic.


You know what they say about assumptians. You do know that the developers have been forthright about the game ending for months now, right? Why would you assume anything contrary?


Yes i know what they say about assumptions.. I am usually one of those people saying that lol.

I had not seen any of those press releases untill now which stated that. Although having said that i did see this last week before i purchased the game.

http://www.kotaku.com.au/2010/10/fallout-new-vegas-first-dlc-will-be-xbox-exclusive/
“Fans will once again be able to continue their experience in the Fallout universe with the add-on packs planned for after the launch of the game.”

I think that, coupled with the massive consumer backlash of the non continuous FO3 I could be forgiven for jumping to conclusions right?
User avatar
Tasha Clifford
 
Posts: 3295
Joined: Fri Jul 21, 2006 7:08 am

Post » Thu Aug 19, 2010 3:28 am

this is an open-world sandbox game. it should not end. what kind of an open world closes?

quick question. do you get any special items (like whatsisface's overcoat and pistol in F3) after the point of no return that you can never really do anything with? as long as they didnt do that again i dont care too much. that was just plain stupid*.

EDIT: *oh, you big babies and your censorship. grow up commies
User avatar
marina
 
Posts: 3401
Joined: Tue Mar 13, 2007 10:02 pm

Post » Wed Aug 18, 2010 6:16 pm

I made this thread as soon as the credits rolled.
Perhaps it was naive of me but when the idea of controlling the strip was put up on offer i rushed through the game to achieve this. I understand the 'impossible" element of having continuous play with the story line they set up but like i said based on precedent (FO3) and the reaction of the community who were devastated at the concept of non-continuous play I expected the same if not MORE in this game. Just seems like an entirely logical progression. and i love my logic.




Yes i know what they say about assumptions.. I am usually one of those people saying that lol.

I had not seen any of those press releases untill now which stated that. Although having said that i did see this last week before i purchased the game.

http://www.kotaku.com.au/2010/10/fallout-new-vegas-first-dlc-will-be-xbox-exclusive/
“Fans will once again be able to continue their experience in the Fallout universe with the add-on packs planned for after the launch of the game.”

I think that, coupled with the massive consumer backlash of the non continuous FO3 I could be forgiven for jumping to conclusions right?



Fallout 3 had such a huge backlash because the ending made no sense for many players. You have to die from radiation poisoning because your radiation-proof sidekick doesn't feel like helping you; huh? Also, the robot can't help, or the fact that Col. Autumn survived, or you just let the girl die, etc. That said, I'm a bit of a conspiracy theorist, so I believe that it was left this way since it's easier than drastically altering the game-world to support post-ending adventures. Finishing the main quest, but having the world not react isn't very satisfying, and it's a lot of work for minimal pay off. As is, you can just wait to finish the game. If there is enough demand for an open ending, they'll spend some time, make some more lucrative DLC that will be gobbled up by the type of people who are willing to spend 20% the price of a game for 2% the content, then release a Broken Steel redux and it will sell like hotcakes, all the while Bethesda will roll around on beds made of 1000 dollar bills laughing at all us idiots. :violin:


DLC can be a cash cow, and Broken Steel was the top selling DLC if memory serves. Why work for less, or break the mold of a successful business plan?
User avatar
Trent Theriot
 
Posts: 3395
Joined: Sat Oct 13, 2007 3:37 am

Post » Wed Aug 18, 2010 4:35 pm

i bought this game to play it, not to have it end. i dont give a rats ass if the world doesnt react after the MQ, as long as i can play its fine. if you want a story read a book, games are for playing.
User avatar
Oceavision
 
Posts: 3414
Joined: Thu May 03, 2007 10:52 am

Post » Wed Aug 18, 2010 5:45 pm

Even todd howard (and other devs if I remember right) said in interviews that one of the main issues people had with FO3 is that you couldn't continue after the main quest, they know that we don't want the game to end completely after the main quest but yet they make it this way again. The absolute only reason that the game stops at the end is so they can charge us for a DLC that continues after.
User avatar
Dan Endacott
 
Posts: 3419
Joined: Fri Jul 06, 2007 9:12 am

Post » Thu Aug 19, 2010 1:23 am

Oh and the other issue which i asked about in the OP...

hardcoe MODE:

I had this on start to finish with no sign of mentioned reward? what is supposed to happen?
User avatar
Nathan Maughan
 
Posts: 3405
Joined: Sun Jun 10, 2007 11:24 pm

Post » Wed Aug 18, 2010 6:08 pm

Once you do everything in the game, that's pretty much it anyway. I'd rather have a satisfying ending than an endless romp wth a level 30 character and no more RP opportunities left.
User avatar
Harinder Ghag
 
Posts: 3405
Joined: Wed Jan 17, 2007 11:26 am

Previous

Return to Fallout: New Vegas