your going to do this to us again? serious?

Post » Thu Aug 19, 2010 3:05 am

I couldn't find another subject which addressed this so I apologize in advance if there is.

or perhaps its seen as winging thus deleted, if this is the case again i apologize.

After the absolute overwhelming backlash from the fallout 3 consumers at the fact that once the main quest was completed the game ends, Bethesda has gone and done the exact same thing to us again?
I nearly threw my xbox out the window when the exact same thing happened upon finishing the main quest.

Why has this happened again? Is it just so we are forced to pay even more money for a DLC which will enable us to do something one could assume one is entitled to?
Cant help but feel a little betrayed and exploited because my game play style isn't one where i put the main quest on hold while i explore ever nook and cranny. In my personal case it takes away from the overall experience of the game. I like to get into it as if its as realistic as possible, which brings me to my next question.

While turning on hardcoe mode did improve my overall game experience, where is the promised reward at the end? nothing happened. no achievement. nothing? I had it on from start to finish.

Is there something I am missing here? does different choices in game enable continuous play? Do we have to buy another DLC?

I must say Fallout 3 quickly became my favorite game of all time so i was really looking forward to this release but now i feel like a double headed Brahmin has taken a giant steaming [censored] all over my face... and it doesn't feel nice.

Thank you for your time.
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Jessica Raven
 
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Post » Thu Aug 19, 2010 2:50 am

If it's any consolation, I think the devs meant to provide satisfying closure to the game. I think they assumed people would know.
I'm on the fence about it, myself. I knew there was an end (thank you, internet) and on my first playthrough I steamed straight through the main quest to see it. Now I'm basically screwing around, exploring and doing tons of side quests (and running away an awful lot). I'm not going to go further in the Main Quest until I'm level 30 (so Benny can rest easy for now), now that I'm living it up in the lucky 38 and studiously ignoring Mr House.
You might want to try that, too.
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Adrian Powers
 
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Post » Wed Aug 18, 2010 7:00 pm

You couldn't continue playing FO1 after the main story either. FO2 was the only game with that feature until Broken Steel came along.

I don't see what the big deal is, personally.
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Kanaoka
 
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Post » Wed Aug 18, 2010 11:54 pm

The game ending is fine. Most single player games have a definitive ending. Every other game I've ever played and loved besides Fallout 3 with BS ended. COD4? Yup. Ended. Bioshock? That too. STALKER? It ended. Pain in the ass to get there but it ended. Half Life 2? Ended.

NV gives you a bigass popup at the point of no return, you simply tell it you're not ready and continue your adventure elsewhere. Do other quests. Explore other places. Shoot other critters. Tie up loose ends. Get even more allies for the big battle. Play your hand right and you can just about every other faction in on the main battle in some way shape or form.
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Isabella X
 
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Post » Wed Aug 18, 2010 8:10 pm

I am pretty disappointed too. Altho I knew about this months ago.
I think the devs didn't have enough time to make the world change after the end, so they left it like this. First I thought that there will be some major event at the end of the main quest and free play can't justify it. I was expecting death of the main character, end of the world, WW5 or meteorite full with aliens, but.... Well we have now an END, for the sake of it.

I understand you very well. I my self prefer to do the same, rush the main story and wander around, exploring and doing side quests.
There always be people who will tell you that almost all the games have ends, well sorry , but I don't care for other games. I expect much more from my favourite games. When I buy a new car model from the same brand I expect it to have more features plus all the old ones, but who is listening to me. I don't like cut off things and lame excuses, better tell the truth: "No time to do it, sorry."

The major disappointment for me will be if TES5 has and end and no free play after main quest.

I doubt they will give us free to play DLC, too many people will whine that devs forced us to buy it like BS. If you ask me I would gladly pay for such a DLC.
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BRAD MONTGOMERY
 
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Post » Thu Aug 19, 2010 4:08 am

I don't mind it, but fallout 3 had a [censored] ending, that is why people hated it so much, but in this game the ending is a lot more fulfilling and detailed, and is a great way to end a great game.
It warns you before, so just create another save file right before and do the rest of your stuff on that.
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lucy chadwick
 
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Post » Thu Aug 19, 2010 2:25 am

You couldn't continue playing FO1 after the main story either. FO2 was the only game with that feature until Broken Steel came along.

I don't see what the big deal is, personally.


It was actually fallout 3 which didnt enable continuous play until the DLC you had to purchase came out. on top of the fact Bethesda had nothing to do with the first 2 fallout games. completely different style of game.

I really don't think it is odd to expect continuous play when this is the gaming style one has come to expect from Bethesda once oblivion had the impact it had. Then when they released fallout 3 (dubbed by many a post apocalyptic oblivion) people went nuts when they were not immediately offered continuous game play integrated with the main quest.
Thankfully they eventually listened to what their fans wanted, and granted their wish. Not doing this a second time round is a bit of a kick in the nuts, at the very least.


The game ending is fine. Most single player games have a definitive ending. Every other game I've ever played and loved besides Fallout 3 with BS ended. COD4? Yup. Ended. Bioshock? That too. STALKER? It ended. Pain in the ass to get there but it ended. Half Life 2? Ended.

NV gives you a bigass popup at the point of no return, you simply tell it you're not ready and continue your adventure elsewhere. Do other quests. Explore other places. Shoot other critters. Tie up loose ends. Get even more allies for the big battle. Play your hand right and you can just about every other faction in on the main battle in some way shape or form.


Your getting off the topic a bit, yeah so did sonic the hedgehog, donky kong, pac man.. this isn't my point. Video games traditionally do have ends. The fact Bethesda make games that don't is what makes Bethesda games so awesome.

Like i just said I think its not out of place for someone to expect Bethesda to DO what Bethesda DOES. Make awesome open world games with continuous play.

I mean obviously they know this and they are doing what most developers seem to be doing now which is holding back fundamentally large chucks of the game and offering them exclusively as DLC which you have to pay more for. I am sure there will be a DLC which allows you to continuously play, to force me to pay to continue with my character is exploitation.

Yes i know im whinging. but im whinging on good grounds.

I handed over 100 bucks to buy the game and because my style of gaming in a role playing game doesn't suit what is suggested by the developers I get less than 20 hours game play out of it. Sure i can load my last game save before i committed to the final mission but like I have said, this is a role playing game, this is fundamentally contradiction to the experience I get from these games. I don't want to put off the main quest. I want to take over the strip with all my robots and enjoy the consequences. Its what the whole game was building up to.
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Josh Lozier
 
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Post » Wed Aug 18, 2010 6:41 pm

All this being said i DO love the game.

perhaps that's why its upsetting me so much. :fallout:
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Deon Knight
 
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Post » Wed Aug 18, 2010 4:54 pm

I am pretty disappointed too. Altho I knew about this months ago.
I think the devs didn't have enough time to make the world change after the end, so they left it like this. First I thought that there will be some major event at the end of the main quest and free play can't justify it. I was expecting death of the main character, end of the world, WW5 or meteorite full with aliens, but.... Well we have now an END, for the sake of it.

I understand you very well. I my self prefer to do the same, rush the main story and wander around, exploring and doing side quests.
There always be people who will tell you that almost all the games have ends, well sorry , but I don't care for other games. I expect much more from my favourite games. When I buy a new car model from the same brand I expect it to have more features plus all the old ones, but who is listening to me. I don't like cut off things and lame excuses, better tell the truth: "No time to do it, sorry."



Yeah exactly. I think it is just that, i find it insulting that they KNOW what people want, but they force them to pay for it. after the initial purchase.

I would buy ALL the DLC regardless... so its just nasty ...

I feel really sorry for people last time without xbox live who had to wait over a year for the DLC. I think it will be the same deal this time around aswell.
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Jesus Lopez
 
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Post » Thu Aug 19, 2010 12:44 am

The only problem with all of that is that Bethesda Softworks didn't actually develop the game, Obsidian Entertainment did.

While I'm sad I didn't get to chill with Mr. House more, I kind of liked the ending, even if it seemed a bit winding.
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Chantelle Walker
 
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Post » Wed Aug 18, 2010 8:49 pm

Anyone reckon one of the DLCs will leave it open ended like in F3? I knew it was a closed ending so I'm doing all my exploring and sidequests before I finish the MQ.
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Budgie
 
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Post » Thu Aug 19, 2010 1:27 am

I'm on the fence about this. I didn't mind the ending of Fallout 3 because I started playing it late, and by the time I got to that ending, I already had the DLCs to continue playing. Sure, it svcks that I need to shell out some more money for the ability to play past the ending, but it wasn't that expensive considering the content provided. I agree that Bethesda is very good at making RPGs that don't have definitive endings, but you also need to realize that Fallout is not their brainchild. Sure, they've taken it and run in their own direction a bit, but I feel that a staple of the Fallout brand is Ron Pearlman narrating the beginning and end of every game, and maybe the Bethesda devs felt the need to keep that constant with the first game to maintain some cohesion.
And, like another poster said, it's easy enough to recognize when the point of no return is and just avoid finishing the main quest. I know that this conflicts with the play style of a lot of people, but I think it says quite a bit about how much Bethesda has pampered us when we get angry that finishing the main storyline of a game causes the game to end.
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BlackaneseB
 
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Post » Wed Aug 18, 2010 5:17 pm

This was covered long before release

http://www.destructoid.com/fallout-new-vegas-has-a-definitive-end-181927.phtml
http://www.eurogamer.net/articles/2010-08-23-why-fallout-new-vegas-has-to-end-article
http://www.hotbloodedgaming.com/2010/08/24/fallout-new-vegas-ends-after-storyline-completion/
http://www.gamersworldbd.com/2010/08/fallout-new-vegas-free-roam-end.html
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Alexandra Ryan
 
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Post » Wed Aug 18, 2010 4:39 pm

My personal opinion is that if the open ending with the ablilty to free roam after the main quest is totally done is taken away then fallout will become a game i buy used and return soon after for a trade in and im sure othr agree. I LOVE the endings but for the ones like me who like to explore to their hearts content they need an option (OR PERK) that allows play after main quest so if people like me really wanna do it it'll cost a perk slot which is harsh in FNV more so than FO3....
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Angelina Mayo
 
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Post » Wed Aug 18, 2010 6:51 pm

With the story written around faction interaction, how could they allow free play afterwards? If you missed a Legion camp or an NC camp and either was defeated, any comments the NPC's make would make no sense. Same for other factions. The game gives you a huge warning about the point of no return and you ignored it. No sympathy here.
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Jessica Thomson
 
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Post » Thu Aug 19, 2010 3:31 am

Agree completely. I feel as though they did not work as hard as they did for Fallout New Vegas as they did for Fallout 3. Fallout 3 also had a quest line where it was appropriate for the player to stop playing after the main quest ended, Fallout New Vegas does not and I am severely upset. Probably wont even buy their next game unless it's Elder Scrolls V.
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Toby Green
 
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Post » Wed Aug 18, 2010 9:19 pm

I am getting sick of all the [censored]ing about the ending. Seriously look at fallout nv ending and now at the fallout 3 BS ending, guess what fallout nv has depth. Add ons wont cover all the choices, so you just end up with an add on, dissapointing and shallow e.g Broken steel. And you were tol, months before, I see no reason for people to keep [censored]ing about the ending, it ends get over it, start a new game.
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Sabrina Steige
 
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Post » Wed Aug 18, 2010 8:33 pm

The game ending is fine. Most single player games have a definitive ending. Every other game I've ever played and loved besides Fallout 3 with BS ended. COD4? Yup. Ended. Bioshock? That too. STALKER? It ended. Pain in the ass to get there but it ended. Half Life 2? Ended.

NV gives you a bigass popup at the point of no return, you simply tell it you're not ready and continue your adventure elsewhere. Do other quests. Explore other places. Shoot other critters. Tie up loose ends. Get even more allies for the big battle. Play your hand right and you can just about every other faction in on the main battle in some way shape or form.



NB: SPOILER ALERT SPOILER ALERT





Hi there!

So, I am no more than lvl 18, and it kinda feels like I am nearing endgame. I have done "Render unto Caesar" and I have killed Mr House and installed Yes Man. Also, I am branded an enemy of NCR due to my assistance of Caesar. If I do the recruiting mission for the Khan guys Caesar will mark me as an enemy too. And I don't want that.

The "warning" that I got was simply a faction warning, as in "if you continue to support Caesar NCR will mark you as a terrorist". I did not get a "this is a point of no return. Continue? YES/NO" message.

So what I am asking is this: Is the faction warning I got the warning that you are referring to?
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Eileen Müller
 
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Post » Wed Aug 18, 2010 8:32 pm

DP
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Alisha Clarke
 
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Post » Thu Aug 19, 2010 12:55 am

Why on earth are people SO concerned on making such a big yawp that they can't finish EVERY quest and just lounge about the game afterwards? No, seriously, it isn't that hard. :facepalm:
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Lily Something
 
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Post » Wed Aug 18, 2010 12:20 pm

guess what fallout nv has depth.


It did? I found it rather underwhelming considering all the hype over "definitive ending it will be EPPPPIIIICCCCC" we saw thrown around pre-release. A few words about random this or that. /shrug Guess I was expecting more. Something really big and life changing that would be mutually exclusive with seeing what happens to the courier after the final battle, some big twist or shocking turn of events. Didn't really get anything even close to that, so a companion went about their lives and a town or two got better worse, invaded by securitrons, whatever. Now I just kinda roll my eyes when someone talks about how great the end slides of FO1 and 2 were, because if they are anything like the NV slides, well, I guess I'm just not as easily excited.

it ends get over it, start a new game.


I did actually, a new Oblivion game. :celebration: NV was entertaining for what it was, but meh, FO3 was better overall.
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Amy Gibson
 
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Post » Wed Aug 18, 2010 7:46 pm

If you don't like it, you don't have to buy the game. They said, before they released it, that the game ends. And there have been several other people who have mentioned this.
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Paul Rice
 
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Post » Thu Aug 19, 2010 1:52 am

I am not sure what expectation is... but pacifying an entire region of old america, booting out an fledging republic, becoming the power house in the mid-west (since you crushed Caesar's Legion and NCR), recovering the first (known) Orbital Weapon, Gaining the support of an faction with (soon to be) working bomber, destroying an entire chapter of the Brotherhood of Steel, etc... seems very epic to me. Considering it is a fallout game :) you are not going to be world dominating. But Fallout NV is the largest impact on the world ending since Fallout Tactics.
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Sarah Kim
 
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Post » Wed Aug 18, 2010 5:37 pm

I don't mind it, but fallout 3 had a [censored] ending, that is why people hated it so much, but in this game the ending is a lot more fulfilling and detailed, and is a great way to end a great game.
It warns you before, so just create another save file right before and do the rest of your stuff on that.


This X10000000000000000

Fallout 3 had a terrible half-assed ending.

It didn't flesh out what happened to anyone based on your actions, THAT was the real shortcoming, not the fact that it ended.
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Michelle Smith
 
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Post » Wed Aug 18, 2010 11:39 pm

I couldn't find another subject which addressed this so I apologize in advance if there is.

or perhaps its seen as winging thus deleted, if this is the case again i apologize.

After the absolute overwhelming backlash from the fallout 3 consumers at the fact that once the main quest was completed the game ends, Bethesda has gone and done the exact same thing to us again?
I nearly threw my xbox out the window when the exact same thing happened upon finishing the main quest.

Why has this happened again? Is it just so we are forced to pay even more money for a DLC which will enable us to do something one could assume one is entitled to?
Cant help but feel a little betrayed and exploited because my game play style isn't one where i put the main quest on hold while i explore ever nook and cranny. In my personal case it takes away from the overall experience of the game. I like to get into it as if its as realistic as possible, which brings me to my next question.

While turning on hardcoe mode did improve my overall game experience, where is the promised reward at the end? nothing happened. no achievement. nothing? I had it on from start to finish.

Is there something I am missing here? does different choices in game enable continuous play? Do we have to buy another DLC?

I must say Fallout 3 quickly became my favorite game of all time so i was really looking forward to this release but now i feel like a double headed Brahmin has taken a giant steaming [censored] all over my face... and it doesn't feel nice.

Thank you for your time.

When you reach the ending, you'll understand why you can't play after it.

Simply, after seeing the ending cut scene, continuing the game wouldnt make sense.
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Sarah Knight
 
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