Your Ideal Companion

Post » Sat Nov 28, 2015 3:42 pm

An ultra-Boone would be nice. He lived up to his description you gave him a big enough gun. He'd pop heads off like it wouldn't nothing to it.

I'd also like to see some kind of robot which you can fully customize. Like with paint and stuff. Codsworth would be awesome but I doubt we'd have that much dept.

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Lil Miss
 
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Post » Sat Nov 28, 2015 12:05 pm

My rifle. That's the only companion traveling with me..

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u gone see
 
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Post » Sat Nov 28, 2015 11:59 am

Has to have my blood type, and a glass jaw.

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elliot mudd
 
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Post » Sat Nov 28, 2015 1:19 am

I usually play solitary characters. Robobrain may fit the bill. Could leave him outside unattended. It could carry extra stuff. It could act as mobile cover.

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Enny Labinjo
 
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Post » Sat Nov 28, 2015 5:00 am

Mathew Perry...

"Yeah, could I BE ANYMORE in Fallout 4!"

:fallout:

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Scared humanity
 
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Post » Sat Nov 28, 2015 5:36 am

Matthew Perry is voicing another character in Fallout? Awesome. We all know hes going to be playing Fallout 4. Hes obsessed like many of us with the franchise.

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Andrea P
 
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Post » Sat Nov 28, 2015 6:26 am

A viable stealth companion, I sneak he/she sneaks, I shoot he/she shoots, I stop shooting he/she stops shooting, etc

And everything else everyone said, especially not having the companion being a sycophant
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Madeleine Rose Walsh
 
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Post » Sat Nov 28, 2015 6:55 am

Oh right. Sorry; It's been months since I played that game.
Story is worth a replay though. Problem is that you go through the exact same quests with little variation except for playstyle.

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Eibe Novy
 
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Post » Sat Nov 28, 2015 4:29 pm

Humans are boring. I would like an intelligent deathclaw companion that would talk about the ups and downs of being a deathclaw during our travels. It would be entertaining to hear about their outlook on deathclaw mating rituals, his or her first kill, friends, family, societal expectations and demands of being accepted and respected, and so on.

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Nicole Elocin
 
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Post » Sat Nov 28, 2015 4:19 pm

Oh wow, that's cool. What characters has he voiced in past Fallout games?

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Strawberry
 
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Post » Sat Nov 28, 2015 5:41 am

THe Problem with framing a 'unusual' type Companion (Supermutant, Robot , Deathclaw) is that people in the Wasteland need to be able to react : Holy [censored] , that dude owns a Deathclaw and it isnt turning on him!'.

I think Fawkes summed it up best when he said something along the lines of 'People trust you so much they dont attack me (fawkes) on sight.'

Deathclaws are badass killing machines. Humans can be, but generally talk first. People are going to riddle your companion Deathclaw with laser beams and hot lead.

Its much easier though to script for a Ghoul Companion as they are closest to humans that a non human can be. And the setting can still treat them with a shocking level of racism.

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NAkeshIa BENNETT
 
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Post » Sat Nov 28, 2015 3:19 am

Benny in NV.

The story was

'Matthew Perry' got a carpal (finger) injury playing Fallout 3 be Bethesda. He loved the game and he actually appeared on an American talk show and said as much. His Wrist/Fingers were damaged because he had been playing so much.

I guess Bethesda noticed and approached him to voice a character for NV. He jumped at the chance and you get Benny (I think he did a couple of incidental voices too). Fallout is scattered with Actors mixed in with Voice Actors throughout its History.

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Talitha Kukk
 
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Post » Sat Nov 28, 2015 1:41 pm

They had a few intelligent deathclaw companions in Fallout 2. One of them, Goris, even wore a robe from what I've read. Though humans would be more willing to accept a robot companion over a super mutant or a deathclaw.

True, NPC's who are strangers to you should have a surprisingly 'holy [censored]' reaction. Though if people can accept friendly super mutants like Fawkes, and that other super mutant in New Vegas who was helping police one of the towns, they can eventually warm up to an intelligent deathclaw companion traveling around a trustworthy, proven warrior like your PC if you stand in good karma.

Like if you already have a good reputation with a community and they later see you with a deathclaw companion, who is not attacking you, I would expect them to question you about it first, and not shoot on sight since they are already familiar with your reputation as being a trustworthy person. Now if that said community is not familiar with you, or if yo have a bad reputation, then I can see people having a 'shoot first, ask questions later' mentality, especially if you arrive in their town with a deathclaw companion.

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Gavin boyce
 
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Post » Sat Nov 28, 2015 4:20 pm

Now that's an awesome story. Matthew is a good actor playing goofy characters like in those Red movies with Bruce Willis.

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Stryke Force
 
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Post » Sat Nov 28, 2015 3:25 pm

What I want to see is that Players can actually miss out on quest lines because they have a certain companion with them.

For instance say the representative of the institute, Mr Burke has a job for you to get rid of a bunch of Ghouls living in a Revolving Restaraunt atop a Skyscraqer. You are currently travelling with Hudson, a panicking ex soldier who normally cracks under pressure in combat. Because hes sees you with a Ghoul buddy he thinks you are a ghoul Sympathiser and then thinks you wont want to kill the pleasant ghouls at the location because of this.

A Form of deductive reasoning. Even later on when you have got rid of Hudson because the guy cant shoot straight, you still dont get the quest because Burke has remembered that.

It shouldnt be just the player's actions that influence what quests they do and dont get, but also who they travel with.

Id also like to see companions speak out of turn. Perhaps while your talking to the security guard about getting into the Coffee shop, Hudson gets offended when the guy points out no Zombies allowed and either says something to the guard or attacks the guard outta anger. This causes you to not only fail your interaction check but also possibly to put all the people inside offside because its more than likely you team up to kill the guard.

(Yes if you havnt realised Im normally playing as a Lone Wanderer in these games , but I blame Ian for this)

ive no issue with another Fawkes style character (or even Fawkes again), but i dont have issue with Deathclaws as Companions.

I dont want them to 'humanise' the Deathclaw. Star Trek took a perfectly interesting 'race' in the Borg and put it in the spotlight way too much and historied it and [censored] and they became less interesting. I dont want people of the Wastes to be going 'Oh look, Its Mr Bubbles the Deathclaw. He sure has big assed claws but look hes with the Jesus of the Wastes. So he must be okay!. Lets sell him some nail clippers.' ( I hope Karma is gone btw. It always pissed me the hell off I wasnt able to recruit a freakin robot because my karma wasnt neutral)

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Krystina Proietti
 
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Post » Sat Nov 28, 2015 6:57 am

Rex. I hope I can get a cyberdog conversion kit for my mutt.

... or at least rivet a few metal plates to it.
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le GraiN
 
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Post » Sat Nov 28, 2015 11:28 am

A time travelling hyper intelligent molerat from the future.

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Robert Jackson
 
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Post » Sat Nov 28, 2015 4:57 am

My ideal companion is none. Unless they've done some major overhaul on companions, they've never been anything but a hindrance. Nothing more than an entity I have to try and keep alive because it's extremely stupid. An ideal companion would be one that would know how to stay in stealth, not step on traps and not go charging into a group of enemies just because I've sniped one of them from a great distance.

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Micah Judaeah
 
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Post » Sat Nov 28, 2015 2:49 pm

A companion that has extensive unique dialog in each major hub as well changing his/her voice to whispers while sneaking.

that and being competent in battle, like not putting himself/herself between the enemy and myself when I'm shooting.

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Laura Tempel
 
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Post » Sat Nov 28, 2015 10:15 am

I was about to say a companion like Velvet Remedy but this description pretty much matches her so ye'h... This.

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GRAEME
 
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Post » Sat Nov 28, 2015 10:38 am

A set of Power Armor, I don't need companions.

Unless I can get a murderous robot, kinda like HK-47, from KotoR I wouldn't mind that.

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Annika Marziniak
 
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Post » Sat Nov 28, 2015 3:21 pm

You'd like that, huh meatbag?

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Sasha Brown
 
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Post » Sat Nov 28, 2015 11:26 am

My ideal companion would be a vengeful, lone wanderer type. Preferably I'd like him to be a ghoul who smokes and likes to gamble. It would be cool if I ended up having to bail him out with the loan sharks as a way to earn his trust. Underneath the dark exterior though, he has a truly gentle heart, and is compassionate towards innocent people who are down on their luck. And animals as well. He would wear a hoodedhttp://cdn2.thegloss.com/wp-content/uploads/2009/11/G-by-GUESS-broadway-hooded-jacket.jpg and an old FBI ball cap (he has no connection to the feds, he actually worked as an attendant at a rest stop), along with a pair of tattered jeans and some work boots. His weapons of choice are all conventional fire arms. A 9mm handgun standard police issue that he keeps on his hip and then two powerful sawed off shotguns that he keeps in slings under his arms. His real name is Ralph Gustafson, but until you earn his trust he instructs you to call him Rook (he enjoyed playing chess in his free time).

Ralph would have a dry and sarcastic sense of humor and his topical conversations would be a mix of tactical input with comic relief for good measure. Ralph would be the kind of guy you'd want to have your back in the wasteland because he is ultimately a good, true, and honest person. When you have developed a strong enough relationship with Ralph, you learn that he fell in love with a certain woman who has a young daughter. The relationship didn't work out (Ralph still has feelings, but the woman couldn't accept living with a ghoul) but as things began to deteriorate the woman's daughter, who had been losing weight recently, was diagnosed as a type-1 diabetic. Availability of insulin was extremely limited and so it was incredibly expensive. Ralph helped make payments at first with a meager salary made doing mechanical repair, but he turned to gambling when he found he had a knack for it. He won a lot of money initially, but subsequent tries got him into the debt you bail him out of earlier. In deep with the wrong people and realizing that the supply of insulin available is not going to last, Ralph decides to set out and find a lab that can manufacture the insulin for the woman's daughter, whom he cares for like his own daughter. You meet him when he is looting an old pharmacy in the wastes. A local raider gang had the place on watch and was using the enticement of medicine to lure unwary travels to their death. You end up saving Ralph's life and the companionship starts from there.

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Timara White
 
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Post » Sat Nov 28, 2015 9:07 am

A hot, flirty female with guns and sweet talk. Oh yes.

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Kari Depp
 
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Post » Sat Nov 28, 2015 4:01 pm

I just want another Ed-e, I loved that little guy in NV, Wouldn't mind another human companion like a mix of Boone and Jericho but not have to feed them ammo all the time, Give them a gun and let them make the magical companion ammo for it.

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Angelina Mayo
 
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