It really depends on your skill set. Can you 3D model? How well do you know Photoshop or paint programs? Have you ever scripted before? etc. There are many many facets that go into creating mods. Some are only good at specific things, like changing / creating textures and some people who know a wide variety of disciplines that can create more original material on their own.
Check out this site. A lot of this stuff may not even be applicable once Skyrim hits. We won't know for sure till we have the construction kit in our hands.
http://cs.elderscrolls.com/constwiki/index.php/Main_Page
Some things I would recommend concentrating on first:
My biggest advice is start simple and learn your limits. At first work strictly on modifying existing content in the game, then maybe try modifying a mod that someone else made. When you start getting comfortable you can go from there.
Check out this site. A lot of this stuff may not even be applicable once Skyrim hits. We won't know for sure till we have the construction kit in our hands.
http://cs.elderscrolls.com/constwiki/index.php/Main_Page
Some things I would recommend concentrating on first:
- Learn the different file types, what they are and how they relate to each other. BSA's(compressed game assets) ESM's(master files), ESP's(main mod project files). DSS's(textures) NIF's(meshes (3d models)) etc
- Start poking around the creation kit and learn how to navigate around the 3d render window, learn what the windows are, learn how to find specific areas in the game.
- learn how to create the most basic mod (create and esp) and load it into the game. Something like move a barrel from one side of the street to another
- Learn the games directory structure and how to override files
- Learn the importance of loading order and how dependencies work.
- Research and download some of the most commonly used player made tools. Things like a bsa unpacker an esp editor (TESEdit) etc
- Modding forums & youtube are your friends. Learning to mod can be extremely daunting depending on your knowledge going into it.
My biggest advice is start simple and learn your limits. At first work strictly on modifying existing content in the game, then maybe try modifying a mod that someone else made. When you start getting comfortable you can go from there.
I'm going to keep this in mind as well.
I wanted to create mods for Oblivion but it was all quite daunting, like you said. And some of the stuff I tried to do did not work for some reason and I couldn't quite figure out what the reason was. I think I am going to try to mod again in Skyrim though, starting with small edits and such when it comes out.