Your mod wishlist for Skyrim post launch

Post » Mon Oct 17, 2011 4:03 pm

It really depends on your skill set. Can you 3D model? How well do you know Photoshop or paint programs? Have you ever scripted before? etc. There are many many facets that go into creating mods. Some are only good at specific things, like changing / creating textures and some people who know a wide variety of disciplines that can create more original material on their own.

Check out this site. A lot of this stuff may not even be applicable once Skyrim hits. We won't know for sure till we have the construction kit in our hands.
http://cs.elderscrolls.com/constwiki/index.php/Main_Page

Some things I would recommend concentrating on first:

  • Learn the different file types, what they are and how they relate to each other. BSA's(compressed game assets) ESM's(master files), ESP's(main mod project files). DSS's(textures) NIF's(meshes (3d models)) etc
  • Start poking around the creation kit and learn how to navigate around the 3d render window, learn what the windows are, learn how to find specific areas in the game.
  • learn how to create the most basic mod (create and esp) and load it into the game. Something like move a barrel from one side of the street to another
  • Learn the games directory structure and how to override files
  • Learn the importance of loading order and how dependencies work.
  • Research and download some of the most commonly used player made tools. Things like a bsa unpacker an esp editor (TESEdit) etc
  • Modding forums & youtube are your friends. Learning to mod can be extremely daunting depending on your knowledge going into it.


My biggest advice is start simple and learn your limits. At first work strictly on modifying existing content in the game, then maybe try modifying a mod that someone else made. When you start getting comfortable you can go from there.


I'm going to keep this in mind as well.

I wanted to create mods for Oblivion but it was all quite daunting, like you said. And some of the stuff I tried to do did not work for some reason and I couldn't quite figure out what the reason was. I think I am going to try to mod again in Skyrim though, starting with small edits and such when it comes out.
User avatar
Lindsay Dunn
 
Posts: 3247
Joined: Sun Sep 10, 2006 9:34 am

Post » Mon Oct 17, 2011 4:06 pm

I'd like to see open cities

I can't believe I forgot open cities. Yes, that will go right into my mod list the instant someone makes it.
User avatar
carla
 
Posts: 3345
Joined: Wed Aug 23, 2006 8:36 am

Post » Mon Oct 17, 2011 7:48 pm

I voted only for 'bug fixes' and 'other' since I need to play the game to exactly see what I think should be modded.
None the less, here are some things I think should be modded in even before I play the game:

- Dual-wield blocking:
Reason for this getting left out does NOT exist!
Only reason I can think of for now is that Beth was kinda lazy. [=

- HC mode:
Same as above.
Things which I would like see in HC mod for now are armor/shield/weapon degradation and need to eat/drink/sleep.

- Mounted combat:
This is something really easy to balance and I really don't know why Bethesda left it out.

- Children can be killed:
I would really like this idiotic feature removed.
With this feature, children actually make immersion worse and make game less believable than having no children at all.

- Removal of forced 3rd person during finisher moves and horse riding:
This game was made primary for 1st person, right?
Then let me stay in 1st person as much as I want and don't force into 3rd person at all!

- Separate lower and upper part of armor:
This was a trade which was needed to be made in order to put more NPCs/creatures in Skyrim.
Still, I think that a good mod could fix this.

- No walled off cities:
Make all cities be in one cells just like they were in Morrowind.

- Local damage:
I think that stabbing an arm shouldn't do same damage as stabbing a face.

Well, that's all for now.
And yes, if I ever start making my mods, I would gladly take part as a member of a modding team.
User avatar
Annick Charron
 
Posts: 3367
Joined: Fri Dec 29, 2006 3:03 pm

Post » Mon Oct 17, 2011 9:09 pm

my most desired mods are
Realism Mods
like eating, sleeping, drinking

limb damage like in fallout3
broken bones and bandages and that sorta stuff
User avatar
Latino HeaT
 
Posts: 3402
Joined: Thu Nov 08, 2007 6:21 pm

Post » Mon Oct 17, 2011 9:24 am

I'll try anything that isn't game-breaking or lore-breaking, as long as it meets a certain standard of quality.



Cannibalism will be the first thing I'll mod into Skyrim :evil:



Uh oh, looks like we have a Bosmer here, folks.
User avatar
Ice Fire
 
Posts: 3394
Joined: Fri Nov 16, 2007 3:27 am

Post » Mon Oct 17, 2011 10:50 am

i dont know about anyone else, but for me im looking for more realism modding for the game...
animals look weird when there not anatomical, same for the panted on underwear stuff.
bug fixes, texture enhancements/packages, maybe some upgrades to spell/casting and fighting... will all be a definite for mods maybe some enhanced effects on the side if possible.

my team might put some work in for a realism mod, or combining other mods into one for realism... depends on what is available from other modders/ permissions/ and what might be absent from other mods etc.
User avatar
Alba Casas
 
Posts: 3478
Joined: Tue Dec 12, 2006 2:31 pm

Post » Mon Oct 17, 2011 4:18 pm

I voted only for 'bug fixes' and 'other' since I need to play the game to exactly see what I think should be modded.
None the less, here are some things I think should be modded in even before I play the game:

- Dual-wield blocking:
Reason for this getting left out does NOT exist!
Only reason I can think of for now is that Beth was kinda lazy. [=

- HC mode:
Same as above.
Things which I would like see in HC mod for now are armor/shield/weapon degradation and need to eat/drink/sleep.

- Mounted combat:
This is something really easy to balance and I really don't know why Bethesda left it out.

- Children can be killed:
I would really like this idiotic feature removed.
With this feature, children actually make immersion worse and make game less believable than having no children at all.

- Removal of forced 3rd person during finisher moves and horse riding:
This game was made primary for 1st person, right?
Then let me stay in 1st person as much as I want and don't force into 3rd person at all!

- Separate lower and upper part of armor:
This was a trade which was needed to be made in order to put more NPCs/creatures in Skyrim.
Still, I think that a good mod could fix this.

- No walled off cities:
Make all cities be in one cells just like they were in Morrowind.

- Local damage:
I think that stabbing an arm shouldn't do same damage as stabbing a face.

Well, that's all for now.
And yes, if I ever start making my mods, I would gladly take part as a member of a modding team.


I was going to write my own list but you already did it for me.

One thing to add though: COMPLETE UI OVERHAUL including paper map, all menus contained in a book, both of which are inventory items and minimalized HUD elements.

I've played around with the CS and GECK but never really finished anything. What I'd love to learn more about is the scripting because I would like nothing more than to make my own quests, small little tasks at first, and build from there (I could tell some amazing stories in these worlds if I had the chance). I haven't found a good resource for the scripting language though and I am definitely NOT a coder.

I do know how to world-build though and have worked on plenty of mod teams and would be willing to join one for sure, depending on what the goal was.
User avatar
April D. F
 
Posts: 3346
Joined: Wed Mar 21, 2007 8:41 pm

Post » Mon Oct 17, 2011 5:31 pm

I want more complex stats back in the game. Screw just three.
User avatar
Jamie Lee
 
Posts: 3415
Joined: Sun Jun 17, 2007 9:15 am

Post » Mon Oct 17, 2011 11:04 pm

They haven't guaranteed the Creation Kit on 11.11.11. What's the longest you think they would put it out after launch?
User avatar
Ash
 
Posts: 3392
Joined: Tue Jun 13, 2006 8:59 am

Post » Mon Oct 17, 2011 6:37 pm

They haven't guaranteed the Creation Kit on 11.11.11. What's the longest you think they would put it out after launch?

somewhere said it will release 2 days after release, it would be out in November though that's for sure
User avatar
Elina
 
Posts: 3411
Joined: Wed Jun 21, 2006 10:09 pm

Post » Mon Oct 17, 2011 10:38 pm

They haven't guaranteed the Creation Kit on 11.11.11. What's the longest you think they would put it out after launch?


If gauging by Oblivion, it will be a couple weeks after the game itself.

Let's hope we don't have to wait as long as we needed to for Fallout 3's GECK... that'll make a lot of people unhappy.
User avatar
Amy Siebenhaar
 
Posts: 3426
Joined: Fri Aug 10, 2007 1:51 am

Post » Mon Oct 17, 2011 9:23 am

Playing it on my PS3, no mods for me!! :)
User avatar
sunny lovett
 
Posts: 3388
Joined: Thu Dec 07, 2006 4:59 am

Post » Mon Oct 17, 2011 4:26 pm

NOTHING! I dont own a gameing PC, so I can only play Skyrim on my Xbox, but im interested for what Bathesda has in store for dlc. :tops:
User avatar
Mélida Brunet
 
Posts: 3440
Joined: Thu Mar 29, 2007 2:45 am

Post » Mon Oct 17, 2011 2:50 pm

They haven't guaranteed the Creation Kit on 11.11.11. What's the longest you think they would put it out after launch?


True enough, I reckon a couple of weeks minimum. Sadly, it isn't a top priority and any hotfixes and patches will come first.
User avatar
Kevin S
 
Posts: 3457
Joined: Sat Aug 11, 2007 12:50 pm

Post » Mon Oct 17, 2011 1:21 pm

Thanks for the responses. How long were the kits released after Oblivion/Fallout 3?
User avatar
Katie Pollard
 
Posts: 3460
Joined: Thu Nov 09, 2006 11:23 pm

Post » Mon Oct 17, 2011 7:56 pm

Oblivion's CS was released in early April 2006, about two weeks after the game was released.

The GECK was released on December 12, 2008. A full three months after the game itself.

And no one wants a repeat of that.
User avatar
Penny Flame
 
Posts: 3336
Joined: Sat Aug 12, 2006 1:53 am

Post » Mon Oct 17, 2011 12:27 pm

1) Keychains
2) Quest item mark removal
3) Ingredient sorter

These are the three basic mods that everyone, even the purists can't really find fault with. No game balance issues, no immersion breaking bah bah bah, just better accessibility.
User avatar
dean Cutler
 
Posts: 3411
Joined: Wed Jul 18, 2007 7:29 am

Post » Mon Oct 17, 2011 7:19 am

The thing I want more than anything else, and may or may not be possible at all, is varying bodytypes. I don't mean just a hgec type mod, but I mean separate meshes for separate people. I want to have a fat Nordic lady talking to a curvy Nord woman and an old skinny Breton man. Outside of the fish/potato/ohgodthehorror faces of oblivion the thing that bothered me most was everyone in the game had the same body. Would love diversity here, especially since then I could use a mod like hgec for some more attractive townsfolk, but not have the world suddenly turn into super silicone land.
User avatar
Glu Glu
 
Posts: 3352
Joined: Sun Apr 01, 2007 5:39 am

Post » Mon Oct 17, 2011 7:27 am

The thing I want more than anything else, and may or may not be possible at all, is varying bodytypes. I don't mean just a hgec type mod, but I mean separate meshes for separate people. I want to have a fat Nordic lady talking to a curvy Nord woman and an old skinny Breton man. Outside of the fish/potato/ohgodthehorror faces of oblivion the thing that bothered me most was everyone in the game had the same body. Would love diversity here, especially since then I could use a mod like hgec for some more attractive townsfolk, but not have the world suddenly turn into super silicone land.


No, it's possible. The Oblivion community managed to pull that off (look up VORB).
User avatar
David Chambers
 
Posts: 3333
Joined: Fri May 18, 2007 4:30 am

Post » Mon Oct 17, 2011 8:20 am

Not sure what options there will be in game for housing, but i'd probably most prefer something along the lines of how morrowind did it. I like the idea of upgrading the actual structure more so than just buying fancier furniture, though i mean who doesn't like nice furniture! A body type mod would also be pretty awesome, i so want to have a short, fat, bosmer hunter type!
User avatar
J.P loves
 
Posts: 3487
Joined: Thu Jun 21, 2007 9:03 am

Post » Mon Oct 17, 2011 7:44 am

I'm looking forward to content packs like weapons/armor/items plus difficulty and AI tweaks and of course retex's, quests, new spell effects etc.

I will also create my own content mods on Nexus and I aim to create high quality weapon and armor models with balanced stats. Plus I will build my own houses with the Creation Tool and most likely will share them with the Nexus Community.
User avatar
Jose ordaz
 
Posts: 3552
Joined: Mon Aug 27, 2007 10:14 pm

Previous

Return to V - Skyrim