Your Morrowind Mod Wishlist.

Post » Sat May 05, 2012 3:36 pm

I would also love to see live versions of the Ald'ruhn crab.
Theres gotta be some around of them.
They are even mentioned as mounts of couriers in the pocket guide.
I'd love to ride on them =)
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Lauren Denman
 
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Post » Sat May 05, 2012 11:31 am

I would love to see the references on these mounts you speak of. On irc we tried to find them, but never did. :(
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My blood
 
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Post » Sun May 06, 2012 12:07 am

I'd like to see a Neravarine slave mod. It seems like it would be kinda fun to have Naravarine be a Khajiit or Argonian slave, have you escape from a mine, and essentially have to dodge slave-catchers (or escape again) while trying to save those heathen Dunmer.
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k a t e
 
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Post » Sat May 05, 2012 3:03 pm

My wishes are to introduce much much better animations for the NPCs and creatures (at least like in Skyrim).
Also I'd really wish to see more features included in MGE XE in the future (water chromatic aberration, interior and projected light sources shadows, raindrops when colliding with surfaces, and being able to toggle on/off each of these graphics features in the MGE XE settings window)

Otherwise, I'm curious if it is technically possible to replace the skybox and foggy horizon by using distant clouds at the horizon, as seen in the S.T.A.L.K.E.R. series.
Some examples about this idea:
http://media.moddb.com/images/mods/1/16/15452/pripyat_kinder1.jpg, http://media.moddb.com/images/mods/1/16/15452/af2_pan_01.jpg, http://media.moddb.com/images/mods/1/16/15452/pripyat_prometei2.jpg...
I remember someone posted something similar on a thread here a long time ago... Good idea?
Look in the latest SWG thread he have posted a beta version of his skydome with clouds modified.
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butterfly
 
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Post » Sat May 05, 2012 7:21 pm

I do agree the skyrim dwemer stuff is the best and most sensible to date. Although i like the morrowind claymore better. Dunno, I may give knocking some resources about to see if we can get a similar look to the dwemer armor. But new meshes are beyond me right now. (Although i now have a copy of blender for dummies. But wished they made a total simpleton version, with big pictures)

I might try and tackle it, but I can only do the mesh. Someone else would have to do the rigging, UVing and other stuff as I haven't learned any of that yet.

What I will tell you is to imagine most of Vvardenfell belonging to Dagoth Ur. Imagine his Ash minions being the accepted law enforcement in the land. Imagine cities like Ald'ruhn, Balmora, Gnisis, and Vivec falling into ruin while House Dagoth bases grow in scope and power. Imagine that next to nothing stands in Ur's way. Imagine that the past is not as you've known it to be.

Yeah, then you're not really tackling what I've said. :tongue:

Also yeah, adding a body conversion to the list as someone above mentioned. BB looks pretty old now. :tongue:
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Jessie
 
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Post » Sun May 06, 2012 12:33 am

I'd like to see a Neravarine slave mod. It seems like it would be kinda fun to have Naravarine be a Khajiit or Argonian slave, have you escape from a mine, and essentially have to dodge slave-catchers (or escape again) while trying to save those heathen Dunmer.

Sounds like an interesting alternate CharGen mod.


Yeah, then you're not really tackling what I've said. :tongue:

I can live with that. :P

Also yeah, adding a body conversion to the list as someone above mentioned. BB looks pretty old now. :tongue:

I don't disagree, but I don't really need an upgrade either. Then again, I'm nearly always covered in armor that obscures any view of the better body I'm using.
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Jah Allen
 
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Post » Sat May 05, 2012 8:12 pm

-TR, SHOTN, and P:C
-Starfire's NPC Additions for all of these
-City of Balmora: Hlaalu Expansion and something similar for Redoran and Telvanni
-A BB Armor replacer for every vanilla armor
-OpenMW
-OpenMW
-OpenMW
-Oh lord, OpenMW!

And lastly, something that will NEVER get done: Remake Morrowind in the scale of Daggerfall. Terrain, Cities, Dungeons, everything! Also, it has to be hand-painted, not randomly generated.

Well, I seem to be a bit greedy.
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josie treuberg
 
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Post » Sat May 05, 2012 9:40 pm

I would love to see the references on these mounts you speak of. On irc we tried to find them, but never did. :(

"Cloaked and masked Dark Elves tend herds of giant insects. A courier clatters by on the back of a 20-foot-tall, crab like creature."
http://www.uesp.net/wiki/Lore:Pocket_Guide_to_the_Empire,_1st_Edition/Morrowind
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des lynam
 
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Post » Sat May 05, 2012 10:24 pm

Doublepost.
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zoe
 
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Post » Sat May 05, 2012 11:45 pm

I remembered a mod I wished could be made for Oblivion ages ago. A Mewtwo race. And even more so, a Sergal race.
I can life without a Mewtwo-esque race, but Sergals would make Morrowind my homeland.
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Trish
 
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Post » Sun May 06, 2012 12:08 am

Mod wishlist would include a mod that doubles the size of Morrowind, increases its height to a more realistic size, adds Skyrim, Cyrodiil, the rest of Morrowind, Argonia, Elsweyr, Valenwood, Hammerfell, High Rock, and the Summerset Isle, improves the quests to include more choices and greater consequences. Aaaaaaaand go.

you'd have to be [censored] to try any of those.


-TR, SHOTN, and P:C
-Starfire's NPC Additions for all of these
-City of Balmora: Hlaalu Expansion and something similar for Redoran and Telvanni
-A BB Armor replacer for every vanilla armor
-OpenMW
-OpenMW
-OpenMW
-Oh lord, OpenMW!

And lastly, something that will NEVER get done: Remake Morrowind in the scale of Daggerfall. Terrain, Cities, Dungeons, everything! Also, it has to be hand-painted, not randomly generated.

Well, I seem to be a bit greedy.

you miss spelled Project Aedra... 3 times?
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Sophie Morrell
 
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Post » Sun May 06, 2012 12:30 am

Saw some posts for conversion of Robert`s Bodies and after looking at those meshes in Nifskope it seems to me it can be converted for Morrowind though there are some problems like neck portion is contained in head for oblivion but in can be solved.So i will add it in my to-do list after i return back to modding a few months later.

But i will require a skeleton of oblivion that can be used for animation of NPC bodies,so if anyone can point me to a download link for that??
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Chad Holloway
 
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Post » Sat May 05, 2012 3:21 pm

Wolli: I am more excited about OpenMw for several reasons:
1. I have trouble believing one person can finish so large a project.
2. A large part of Project Aedra seems to be multiplayer support, and that seems a whole lot of code for something I care nothing about.
3. It would sort of be cool to use Morrowind on Linux. Better performance, probably, and all that.

Whelp, off to work.
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Solina971
 
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Post » Sat May 05, 2012 6:35 pm

Wolli: I am more excited about OpenMw for several reasons:
1. I have trouble believing one person can finish so large a project.
2. A large part of Project Aedra seems to be multiplayer support, and that seems a whole lot of code for something I care nothing about.
3. It would sort of be cool to use Morrowind on Linux. Better performance, probably, and all that.

Whelp, off to work.

Though Project Aedra is being worked on by single person but the progress he has made is no less than OpenMW as Project Aedra can render terrain and much more things at present and i think he is working on animations at present.I am thinking what Morrowind is gonna feel like with the features of PhysX

Whatever it might be,both the projects have vast scope and capabilities and completion of any of them is gonna rock the RPG world.I am specially looking out to the new modding capabilities they are gonna add.
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TIhIsmc L Griot
 
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Post » Sat May 05, 2012 11:30 pm

I just want a shader that can make the sun interact better with clouds, like the sun shining through holes instead of just putting it in front of them or disappearing completely.
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Umpyre Records
 
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Post » Sat May 05, 2012 2:29 pm

- New character animations and models. Better Bodies did an amazing job with what had been possible, but animations are one of the very few aspects of the game still not brought up to date. For a reason, I fear, but it's a wish list. :biggrin:
Not necessarily combat or kill moves or such stuff, just normal character animations. They look... old nowadays and where not great to begin with, even when the game was released.

- TR with quests.

You said what I was thinking when I saw this topic. Speaking as a person who gets deeply involved in the role-playing aspect of the game, I really wish my character and her companions did not always stand at rigid attention. Recently I was play-testing a Neverwinter Nights module I've been working on and it's possible for the player-character and henchmen to actually sit down on the furniture or sit on the ground around the campfire in the evening.

I have wished so many times that my Morrowind character and her friends could do the same thing.

That is really the only thing about Morrowind I would change. I have horses (Pegas Horse Ranch), beautiful homes, pretty clothes and armor, and lovely faces and hair for my cast of characters. I just wish they were not always standing at "attention".
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Kristina Campbell
 
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Post » Sat May 05, 2012 10:33 pm

Fellow companion adventurers with stories, bantering and interacting each other like in Baldur's Gate serie.
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Ryan Lutz
 
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Post » Sat May 05, 2012 6:23 pm

On my wishlist is the Curse mod Tonal is making, Kitten's Keening mod, the TR maps, SHOTN and P:C.

Thanks for the mention.... that's officially the first time I've seen TESIII: Keening mentioned outside of its own threads.

Better animations, even just idle animations, would be the top request for me.

Also, once Tamriel Rebuilt releases some completed maps rather than just betas, I think that will open up a lot of space for modders to create their work. Vvardenfell is so crowded compared to the TR maps, what with all the modders cramming new content in wherever they can.
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C.L.U.T.C.H
 
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Post » Sun May 06, 2012 12:07 am

Fellow companion adventurers with stories, bantering and interacting each other like in Baldur's Gate serie[s].
I started doing that but I haven't been modding for awhile. Were you talking about companions in the same mod or can they span mods?
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sara OMAR
 
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Post » Sat May 05, 2012 3:58 pm

Fellow companion adventurers with stories, bantering and interacting each other like in Baldur's Gate serie.

The problem with companions is that they die off so easily. So, a modder could do all that work on a companion who ends up dead in an hour. I added a companion to the beginning of Keening that will comment on your quests... show remorse for someone who dies, and disapproval if the character goes through with an assassination quest. I could see it as possible to record voice files for various situations as well. However, it's discouraging to put a HUGE amount of work into an companion knowing that it will either get killed or get abandoned after it gets stuck on a rock while following one too many times.
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Daniel Holgate
 
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Post » Sat May 05, 2012 7:02 pm

The problem with companions is that they die off so easily. So, a modder could do all that work on a companion who ends up dead in an hour... However, it's discouraging to put a HUGE amount of work into an companion knowing that it will either get killed or get abandoned after it gets stuck on a rock while following one too many times.

The CharGen for SC/DW has the player being accompanied by a group of companions, and I plan to work around the Effort vs Result problem by having them all just be generic tough guys with forgettable names and faces, who all get slaughtered by a monster not long after they and the player dock at what remains of Vivec City (in SC/DW, Vivec is the last safe place on all of Vvardenfell, it's the only city left that hasn't been totally destroyed).
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Cameron Wood
 
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Post » Sat May 05, 2012 5:40 pm

Can someone make a shack in balmora with a retextured sword in it? :P

*kidding*

a mod with maps of ebonheart and tel vos would be nice. Am I the only one that gets totally lost going from exterior to interior to exterior and then back again, accidentally backtracking over and over?
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A Dardzz
 
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Post » Sat May 05, 2012 10:24 am

However, it's discouraging to put a HUGE amount of work into an companion knowing that it will either get killed or get abandoned after it gets stuck on a rock while following one too many times.

It's possible to get around both problems. I know there's an auto-revive script of some kind out there (Ash-Kosh in Uvirith's Legacy auto-revives, though it's a little complicated regarding items) and I've seen warp-to-player scripts before (Jasmine, possibly several Grumpy/Emma companions).
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Eve Booker
 
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Post » Sat May 05, 2012 11:21 pm

I just want a shader that can make the sun interact better with clouds, like the sun shining through holes instead of just putting it in front of them or disappearing completely.

Afaik clouds are just a part of the sky texture so not possible unless someone makes MGE-compatible version of object type clouds or some shader-stlye clouds if that would work.

Saw some posts for conversion of Robert`s Bodies and after looking at those meshes in Nifskope it seems to me it can be converted for Morrowind though there are some problems like neck portion is contained in head for oblivion but in can be solved.So i will add it in my to-do list after i return back to modding a few months later.

But i will require a skeleton of oblivion that can be used for animation of NPC bodies,so if anyone can point me to a download link for that??

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=9020
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Mark
 
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Post » Sat May 05, 2012 9:50 pm

I asked earlier in this thread, if additional, chance based Spelleffects are possible. (MWSE?)
Like additional Firedamage over time after casting a Firespell. etc.
Does someone know about this?
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Tanika O'Connell
 
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