Your Morrowind Mod Wishlist.

Post » Sat May 05, 2012 12:10 pm

I'd enjoy some nice 1st person animations to go with Dirnae's animations. I like my *new* version too much to go back to bugs...
I'd also enjoy ripples in MGE/MGEXE that don't delay the..."refresh" for like a whole second. Maybe it isn't the program...
And I'd enjoy better armor to go with the clothes. I mean, as was stated above, Morrowind is like 10 years old. In all these years...no armors? I mean, the joints aren't that noticeable, but when you do notice them, it's horrific.
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lucile davignon
 
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Post » Sat May 05, 2012 4:54 pm

Is it possible to give all NPC's AI Schedules like in Oblivion? Where they can eat, sleep, go to work, and other stuff?
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Alexis Estrada
 
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Post » Sun May 06, 2012 1:25 am

There is a mod that makes them go into their houses at night, lock their doors, etc. It's called Living Cities of Vvardenfell.
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Lloyd Muldowney
 
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Post » Sat May 05, 2012 9:25 pm

i remember that mod, it was kinda.. immersion breaking though. a loud bell rings and they all just disappear! that was too much for me. it would be nice if they walked to their homes and actually went to sleep.. i could of sworn someone already made a sleeping animation for morrowind once. dunno where it is though. would be cool if they would even sit down and eat food and drink water.

gotta go to bed now.
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Cheryl Rice
 
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Post » Sat May 05, 2012 6:17 pm

You can turn the bells off now. I never used it myself. I just know about many mods. Use a select few.
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JD bernal
 
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Post » Sat May 05, 2012 11:09 am

The Ability to kick would be a pretty cool feature.. like in the FPS game Dark Messiah might and magic, you could kick your enemies to stagger them. Maybe if that could be implemented in this game? And you wouldn't really need to even make a 1st person animation for it because you could use 3rd person animations in 1st person. Would be pretty sweeeeeeeeeeeeeet. along with a shield bash move.
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Prohibited
 
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Post » Sat May 05, 2012 4:49 pm

It would just have to make a foot float behind you until you kicked. Since there is no body awareness really.
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RObert loVes MOmmy
 
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Post » Sat May 05, 2012 3:56 pm

Chain lightning spell, fire burst spell (like in Skyrim)
Mod that makes your powers more useable not just once a day.
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Agnieszka Bak
 
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Post » Sat May 05, 2012 7:07 pm

Long distance weather mod for MGE XE so you can see the blight storms on the Red Mountain from Balmora.
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le GraiN
 
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Post » Sat May 05, 2012 10:01 pm

A mod that adds missing weapons and armors into the game and balances them
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TRIsha FEnnesse
 
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Post » Sat May 05, 2012 2:34 pm

A mod that prevents NPCs and monsters from disappearing into floors, rocks, etc.
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Kelvin Diaz
 
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Post » Sat May 05, 2012 6:16 pm

A Morrowind version of the Nehrim mod, the Holy hand Scythe of Antioch; It's an item that harvests all alchemy ingredients in a given range. I looked into doing it myself a while ago. The princple is seems simpIe enough; Just have Graphic Herbalism installed and create a script that activates every alchemy container in range. I can't remember the specific details of why it wouldn't work and that's assuming I even knew at the time. What I can remember is:
  • Morrowind doesn't have a seperate category for flora so presumably such a script would have to activate every container within range instead. I don't know if accidently activating 2 treasure chests or other containers at once would be a problem.
  • Graphic herbalism is a script and I vaguely remember something about not being able to activate a script with another script.
  • MWSE is needed but I can't remember why.
  • The need to have "references persist" checked but again, I don't remember why. I don't know the implications of doing this.
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Roberta Obrien
 
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Post » Sat May 05, 2012 12:25 pm

There is a morrowind mod like Nehrim. It's the prequel to it actually. It takes place in Arktwend and even has an english translation. It's called Arktwend. I want them back...

MOAR:
Better sounds. Something different from what's already available. Something realistic.
LGNPC without the bugs and conflicts. (Will never happen...)
All of tamriel. (We're getting there!)
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Amber Hubbard
 
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Post » Sat May 05, 2012 11:51 am

There is a morrowind mod like Nehrim. It's the prequel to it actually. It takes place in Arktwend and even has an english translation. It's called Arktwend. I want them back...

MOAR:
Better sounds. Something different from what's already available. Something realistic.
LGNPC without the bugs and conflicts. (Will never happen...)
All of tamriel. (We're getting there!)

I knew about Arktwend though I've never been able to get into it. I meant I wanted a Morrowind equivalent of the Holy Hand Scythe of Antioch, which is a Nehrim mod. As a sidenote, I don't think there's even an Oblivion version of the mod. It's a shame, it makes harvesting ingredients so much more convenient, much less fidgety.
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Jason Wolf
 
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Post » Sun May 06, 2012 1:34 am

Oblivion's Liches in Morrowind that have the Staff as part of their mesh/texture (Like other Creatures people had made). Special Spell on Staff while all other spells are casted from left hand. They float around and do fight one another. etc.

That pretty much it for me. Only thing I rly trying to get/find.
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Manuel rivera
 
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Post » Sat May 05, 2012 8:17 pm

I have a few .


1 - I'd love to see a BB version of Sotha Sil/Sotha Sil armor for BB. [just better textures and 3D models.

2 - I'd love to see a rework of Vivec City, one that makes Vivec city look like a massive metropolis like its supposed to be.

3 - More Sotha Sil architecture models.

4 - More Sotha Sil related stuff and more involvement with either character or story.

5 - New Dwemer Architecture, clothing, armor, and weapons, and clutter [AKA statics, like undamaged nice furtnature, e.c.t. [Architecture that looks as if it were just made]
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Doniesha World
 
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Post » Sat May 05, 2012 10:04 am

Battlespire remake.
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Euan
 
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Post » Sat May 05, 2012 10:30 am

1 - I'd love to see a BB version of Sotha Sil/Sotha Sil armor for BB. [just better textures and 3D models.

3 - More Sotha Sil architecture models.

4 - More Sotha Sil related stuff and more involvement with either character or story.

You just might get some of this in Sunfall. Definitely get more in Expanded Sotha Sil.

5 - New Dwemer Architecture, clothing, armor, and weapons, and clutter [AKA statics, like undamaged nice furtnature, e.c.t. [Architecture that looks as if it were just made]

The modder known as Lexa was working on a Dwemer tileset designed to look brand new, long time ago. Don't know that they'll ever finish it though. Been awhile since they updated on their progress.
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Sherry Speakman
 
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Post » Sat May 05, 2012 7:42 pm

Expanded Sotha Sil is the mod I anticipate above all Else because I am both Fascinated and Obsessed with anything Sotha Sil. ahahaa. As for the Better body armor an creature? Well, simple. I don't know if I will acquire that unless I make it. lol
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yermom
 
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Post » Sat May 05, 2012 11:02 am

Battlespire remake.

There is a Battlespire mod for Morrowind, if I am correct.
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Marquis deVille
 
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Post » Sat May 05, 2012 9:32 pm

There is a Battlespire mod for Morrowind, if I am correct.

I've played it, and I don't think it's quite what the poster is looking for.
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Ashley Campos
 
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Post » Sat May 05, 2012 8:47 pm

I'd love a new body model, so every member of a race doesn't have to be the same height and weight. COM + Elders is a start, but I want fat nobles, skinny beggars, a few short Nords, etc, but I can't imagine how clothes / armour could be made to work properly with it.

I'm also after one-handed spell casting, so my warrior/mage can wield a sword in one hand and fling lightning out of the other - I think this is sort of doable with the new MCP but haven't had time to try it out yet, anyone know?

To the person who wanted to see Striders with passengers on them wandering around, Abot's Striders mod does this already (and it's awesom, btw).

Full BB armour would be lovely too - I've got one called "Better Daedric" which does exactly that for daedric armour (and works a treat) but no one's made any of the others yet as far as I know.
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Devin Sluis
 
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Post » Sat May 05, 2012 10:30 am

I'm also after one-handed spell casting, so my warrior/mage can wield a sword in one hand and fling lightning out of the other - I think this is sort of doable with the new MCP but haven't had time to try it out yet, anyone know?

I'm pretty sure the MCP does that with the "Swift Casting" function, yes.
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Isaiah Burdeau
 
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Post » Sat May 05, 2012 10:02 pm

That moon or w/e it is that you see in the sky... we should be able to levitate and fly to it ^^ or at least teleport to it. :D
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The Time Car
 
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Post » Sat May 05, 2012 7:13 pm

Hmm...It is possible to make a mod for that in oblivion. OR convert exterior cells to meshes and such and make a interior behaving as an exterior. Then boom.
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Leonie Connor
 
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