Your most anticipated mods for Skyrim?

Post » Sat Sep 17, 2011 3:05 am

Now don't get me wrong, this post isn't to complain. It's simply just...what will be the first mods you'll get or make for Skyrim?

For me, probably some that allow my character to block while dual wielding and allows first person view while riding a horse. Those are just some things that if I saw were available as a mod and the mod was good, I'd download them and use them because they'd only add to my experience in Skyrim.

The biggies would be something that fixes bugs of course and one that fixes the lighting if Beth hasn't improved on that. That has been my biggest beef with the past two games. It's just weird walking into a tavern, in the middle of the night, during a thunderstorm, only to find that it's suddenly bright morning inside. I'd be lying if I said I wouldn't be disappointed had I found they not fixed this.

Maybe a barber kind of mod too, so I can change my player's hair style, unless there might be a code or something for that?
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Rachie Stout
 
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Post » Fri Sep 16, 2011 6:31 pm

The implementing of blocking for dual wielding.
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Alex Vincent
 
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Post » Fri Sep 16, 2011 1:08 pm

A texture pack from Qarl and Im good to go.
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Loane
 
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Post » Fri Sep 16, 2011 9:45 pm

Removal of 3rd person finishers.

Addition of 1st person perspective for horseback riding.

Probably an experience slowing mod to keep from leveling too fast.

Darker dungeons/nights type mods, when available.
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Paula Ramos
 
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Post » Fri Sep 16, 2011 4:15 pm

  • TES5Edit (Elminster)
  • Mart's Monster Mod (Martigen)
  • HD DX11 stuff if not implemented by Beth
  • Phalanx (Tarrant)


*crosses fingers for all of the above*
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Alexander Lee
 
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Post » Sat Sep 17, 2011 12:26 am

I think we will see many re-texture packs early on, but the good ones,
the big ones, will take a while since they require such a huge amount
of work. Yes Qarl, please come back and work on Skyrim. Oblivion
would of never been what it was (on my rig) without your work.
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Shaylee Shaw
 
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Post » Fri Sep 16, 2011 11:40 pm

Dragon apocalypse Mod


Dragons 3 times as powerful, have more abilities like Invisibility and speed bursts, goal of the player is to rescue as many people as possible and bring them toa fortress using all the crafting and "jobs" in skyrim to develope and upkeep the fortress for the final battle :D

I just need to find a location to put the Keep :P
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Phillip Hamilton
 
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Post » Fri Sep 16, 2011 11:43 am

My most anticipated mods for Skyrim: bug fixes and any gameplay immersion mods, like in this case, bringing back the repairing of armor.
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Connor Wing
 
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Post » Fri Sep 16, 2011 3:28 pm

Removal of 3rd person finishers.

Addition of 1st person perspective for horseback riding.

Probably an experience slowing mod to keep from leveling too fast.

Darker dungeons/nights type mods, when available.


I really don't know what to think about the 3rd person finishers. I mean I understand that they put them in 3rd person so you can better see them, but when it comes to slitting peoples throats from behind; I'd at least want that to be in first person.
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David Chambers
 
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Post » Fri Sep 16, 2011 11:56 pm

My most anticipated mods for Skyrim: bug fixes and any gameplay immersion mods, like in this case, bringing back the repairing of armor.


Wait, we can't repair armor? So does that mean no armor we get last forever?
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Joe Alvarado
 
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Post » Sat Sep 17, 2011 3:29 am

Also, a mod that redoes most of the vegetation: the grass, trees, flowers, other types of shrubbery.

I don't like how polygonal many of the plants look so far.
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barbara belmonte
 
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Post » Fri Sep 16, 2011 10:42 pm

darker nights, better textures, imported armor and weapons from previous games, more spells. just stuff that I would add for enrichment, after all the appropriate patches
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Cccurly
 
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Post » Fri Sep 16, 2011 3:37 pm

1: advlt mods! :D
2: Scaled monsters
3: Centered third person view
4: Companions! :D
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Elizabeth Falvey
 
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Post » Fri Sep 16, 2011 5:41 pm

Wait, we can't repair armor? So does that mean no armor we get last forever?

Stuff doesn't degrade in the first place, so yes, it will last 'forever'.
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No Name
 
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Post » Fri Sep 16, 2011 4:00 pm

Without a doubt my fave mods were:

#1 Mannequins mod (for displaying every type of Armor (including uniques))
#2 Display Rooms (for displaying the armor clad mannequins)
#3 Rain sound effects indoors (so simple, but yet vanilla Oblivion didn't have it, wonderful little mod)

#1 and #2 are must haves for me. Hopefully there won't be a need for #3 in Skyrim, but yet we did need it for Oblivion so who knows.
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claire ley
 
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Post » Sat Sep 17, 2011 12:29 am

In before nudity/six mods.
On topic: bugfixes, spears, crossbows, bugfixes, and, well, it depends on what is in and isn't in the game.
Edit: I wasn't before the advlt mods. Shocking.
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T. tacks Rims
 
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Post » Fri Sep 16, 2011 11:27 pm

Stuff doesn't degrade in the first place, so yes, it will last 'forever'.


Hmm..., then what are the point of blacksmiths? I don't think it will be a big deal for me unless I run out of things to spend my money on, but if I see a mod to fix this, I'll download it.
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loste juliana
 
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Post » Fri Sep 16, 2011 6:23 pm

Stuff doesn't degrade in the first place, so yes, it will last 'forever'.

That gets fixed right after I gut the Existing UI and replace it with anything else... Not a fan of the current UI
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ONLY ME!!!!
 
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Post » Fri Sep 16, 2011 12:22 pm

Without a doubt my fave mods were:

#1 Mannequins mod (for displaying every type of Armor (including uniques))
#2 Display Rooms (for displaying the armor clad mannequins)
#3 Rain sound effects indoors (so simple, but yet vanilla Oblivion didn't have it, wonderful little mod)

#1 and #2 are must haves for me. Hopefully there won't be a need for #3 in Skyrim, but yet we did need it for Oblivion so who knows.


I always loved the sound affects in Morrowind when you entered a ship. I was disappointed in OB when it didn't have that same sound.
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Pat RiMsey
 
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Post » Sat Sep 17, 2011 3:44 am

I think most of us in this thread will, after a while, end up with the usual 100-200 mods added to our game.

:biggrin:
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Eve Booker
 
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Post » Fri Sep 16, 2011 8:42 pm

Hmm..., then what are the point of blacksmiths? I don't think will be a big deal for me unless I run out of things to spend my money on. If I see a mod to fix this, I'll download it.

You make your weapon progressively stronger by upgrading it. You use a black smith or the smithing skill to upgrade weapons. That's the point of blacksmiths.

Instead of weapon quality varying based upon their level of degradation, they now vary based upon their level of crafting.
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cheryl wright
 
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Post » Fri Sep 16, 2011 1:46 pm

I think most of us in this thread will, after a while, end up with the usual 100-200 mods added to our game.

:biggrin:


So true, but I hope I only need around 5-10 and that the rest are just for the enrichment.
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koumba
 
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Post » Fri Sep 16, 2011 1:04 pm

Hmm..., then what are the point of blacksmiths? I don't think will be a big deal for me unless I run out of things to spend my money on. If I see a mod to fix this, I'll download it.


Is sad how Bethesda is stripping some real traditional well-ingrained gameplay features like repairing armor. The day the ES series becomes an arcade game, I'll quit.
But to be fair to Bethesda, they are adding other traditional rpg elements that weren't in Oblivion, so, I guess they just can't add everything in there. Nevertheless, the exclusion of repairing armor gives me the chills as to what will be next in the future that will go down the drain.
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Penny Flame
 
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Post » Fri Sep 16, 2011 11:59 am

Modding tools, without them it will be increasingly difficult to provide good mods.
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SUck MYdIck
 
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Post » Fri Sep 16, 2011 2:47 pm

Skyrim version of Duke Patrick's Combat mods bar none
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Micah Judaeah
 
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