Your opinion on Combat in Skyrim?

Post » Thu Mar 20, 2014 2:06 am

Now I wonder if I'll actually notice the difference considering I already just one-hit everyone or get one-hitted myself. I'll probably have to reduce some damage, but it might end up being worth it. Or maybe I'll just make a new character that's less of a glass cannon than my current one.

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Kortniie Dumont
 
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Post » Thu Mar 20, 2014 3:54 am

Has no depth and is extremely http://youtu.be/HnfLdsxUDbM?t=55s to one style at a time, unless you like pausing multiple times.

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Naomi Lastname
 
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Post » Thu Mar 20, 2014 5:30 am

While it is better, by A LOT, I think it's safe to say some side-steps and weapon disarming(not using the shout) even just these little things would help. As well as the ability touse hit detection to slice at a bandit's exposed leg and make him fall on knee would be great as well.

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Jordyn Youngman
 
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Post » Thu Mar 20, 2014 3:43 am

You literally click your mouse.

FFS, even Oblivion combat required more thought because it was common place that blocking would stagger them for a moment whereas you hitting a blocking enemy might do the same to you, and of course one stagger could lead to another due to the agility stat factoring if a weapon staggered you or not. You'd often find that you'd maybe have a moment of pure block vs. block as both you and the opponent look for an opening or window or try to bait one by lowering their guard.

Skyrim? You get staggered? IT'S K YOU CAN STILL SWING YOUR SWORD AT THEIR FEET, THE ONLY PUNISHMENT IS OMG WOBBLY CAMERA!!

Skyrim? You hit a blocked shield? IT'S K KEEP WAILING ON IT, YOU'RE JUST DAMAGING HIM SLOWER BUT THERE'S NO PUNISHMENT!

There's no thought involved with the combat whatsoever beyond clicking your mouse. Yes, shield-bashing also comes into play, but the problem is that you can literally control your enemy 100% between just spamming hits and shield bashing; there's no risk on your end whatsoever, no way to fail, no way to earn punishment. Skyrim controls like a hack-n-slash but it ISN'T a hack-n-slash, which just amounts to incredibly piss-poor and lackluster combat.

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Rhiannon Jones
 
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Post » Thu Mar 20, 2014 11:32 am

I like the combat in Skyrim.
It's not got the best combat ever but it does have the best TES combat. On Morrowind I hate swinging a sword 50 times just to kill something that can die in 1 hit.
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christelle047
 
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Post » Thu Mar 20, 2014 6:28 am

Could be used to sum up the entire game to be honest.

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Mr. Allen
 
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Post » Thu Mar 20, 2014 12:08 am

How many hours have you put into Skyrim? :shifty:

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Craig Martin
 
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Post » Thu Mar 20, 2014 8:56 am

Swimmingly Sir.

All I want now is a lore-friendly version of Lincoln's Repeater and it's on.

Sheograth's blunderbus that shoots flipping bears out the end. That is if course if you can load, bring to bear (ho ho) aim the blinking thing.

Failing that, i would settle for Meridia's 9mm.
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Stephani Silva
 
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Post » Wed Mar 19, 2014 11:19 pm

It's the best in the series. Sad, isn't it?


Correction: best looking but with no depth. Like the whole game, really.


2314.
Thank goodness for mods :lmao:


I use "half-assed", but "incomplete" would be a better word since it's less provocative.
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Rowena
 
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Post » Thu Mar 20, 2014 12:49 pm

I could not agree more, the entirety of Skyrim feels incomplete.

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Verity Hurding
 
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Post » Thu Mar 20, 2014 3:26 am

Exactly. Nothing dumber than being able to wail your weapon on a guy's shield and no punishment whatsoever to you. At least make the Player make a painful yell and stagger and not be able to attack for a couple seconds(you just swinged a sword at a shield; your arm is GOING to hurt). The game makes it even worse if you use that shout that lets you slash even faster. A shout that makes something already undeveloped, or incomplete, even easier?

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Alexander Horton
 
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Post » Thu Mar 20, 2014 7:47 am

i think the combat would prove to be great, IF IF IF, they would have spent LOTZ LOTZ LOTZ of money on the a.i. and added more customizable options.

as well, how bout a "duck and roll" or "slide and thrust" or whatever.

more options. more complexity.

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ShOrty
 
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Post » Wed Mar 19, 2014 11:45 pm


More than enough to know :)
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TOYA toys
 
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Post » Thu Mar 20, 2014 4:02 am

lol: I've put thousands and thousands of hours into tes games. less with skyrim.

when oh when oh when, will combat and ai improve in tes games?

btw, the next game is a first: automatic NON-auto buy. huge for me.

i will see if the next installment is even stupid ER than skyrim.

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Cool Man Sam
 
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Post » Wed Mar 19, 2014 9:05 pm

Indeed.

Combat is dull, as always in TES.
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Celestine Stardust
 
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Post » Thu Mar 20, 2014 11:27 am

unless you're talking about a game with lots of multiple decisions and great ai, you are talking about all games.

give me your "great" combat games in relation to tes and let's argue it out:.... you first.

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Sylvia Luciani
 
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Post » Thu Mar 20, 2014 5:58 am

Ugh, no. Rolling around is not the kind of "complexity" TES combat needs. It looks ridiculous.

http://www.youtube.com/watch?v=3c0XTkqINm0

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Symone Velez
 
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Post » Wed Mar 19, 2014 8:47 pm

Wow, just wow. I want to see this in the next ES game.

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luis ortiz
 
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Post » Thu Mar 20, 2014 2:20 am

1. Why can someone with 15 Archery shoot the arrow as accurate as an olympic player?
2. We need a broader melee combat
3. Why can't we block spells with a shield?
4. Why don't our spells ever fail? Someone with 15 destruction succesfully fired a fireball... Unbelievable. It should explode in his face.
5. We need dodging :)

Basic things... I'm too tired to add the other things.
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Davorah Katz
 
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Post » Thu Mar 20, 2014 4:38 am

Bethesda are stupid and can't seem to grasp that there should be multiple variables based on character skill, not just damage dealt. Games like Mount & Blade handle archery a lot better by making it extremely difficult to aim well (especially at a distance) if your character is a poor archer.

Damage should mostly be determined by the quality of the equipment you're using, with physically weak characters being unable to even use some of the best bows.

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Maria Leon
 
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Post » Thu Mar 20, 2014 2:29 am

Maybe I'm mad, but I really didn't like the look of the combat in that video. :shrug:
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Cesar Gomez
 
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Post » Thu Mar 20, 2014 4:04 am

...coming from someone who mentioned The Witcher as an example of good combat. :P

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Kelvin
 
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Post » Thu Mar 20, 2014 11:24 am


Me neither. The animations are pretty stiff, and this combat system doesn't fit fantasy games. It's more of a combat system for a medieval game.
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Taylah Haines
 
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Post » Thu Mar 20, 2014 5:06 am

The animations are a work in progress. They're still working on a lot of the motion capture stuff, so everything should look a lot more natural and fluid in the final product.

And I don't see why fantasy has to mean over the top combat with silly oversized weapons and crap like that. Bethesda have always had quite a sensible "medieval" approach to combat. Even the magic isn't super over the top.

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Daniel Brown
 
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Post » Thu Mar 20, 2014 11:22 am


The game is still in alpha and set to be released around 2016. The demo you saw was actually a version of the game from 18 months ago if I can recall correctly.

How is medieval combat suppose to be different from fantasy combat? Its the same weapons and armour, just with the exception of magic in the former.
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Red Sauce
 
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