Your own Castle or Tower :D

Post » Wed Sep 01, 2010 5:49 pm

In Oblivion I Loved the Wizards Tower and Battlehorn Castle DLC, If their is anything like this is Skyrim Post your ideas
I Think it would be cool to have an actualy Castle with a Throne room, But the wizards tower wouldnt really work seeing as alchemy was a big part of it and alchemy is now in the sneak skill set :(
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Andy durkan
 
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Post » Wed Sep 01, 2010 11:14 am

Well, you can't call yourself a wizard if you don't have a tower... :P
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Danny Warner
 
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Post » Wed Sep 01, 2010 2:40 pm

I think that having a castle is a little too much. If Skyrim allows us to buy a LARGE house, that will be plenty enough for me. But not to the extent of getting lost within your own "house".
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Matthew Barrows
 
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Post » Wed Sep 01, 2010 12:59 pm

If I have really earned it, then yes.
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Nicholas
 
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Post » Wed Sep 01, 2010 4:05 pm

I think that having a castle is a little too much. If Skyrim allows us to buy a LARGE house, that will be plenty enough for me. But not to the extent of getting lost within your own "house".



that's the perk of having a big castle :P
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Tamara Dost
 
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Post » Thu Sep 02, 2010 1:31 am

That would be amazing I loved the Castle in Oblivion. If they don't have it in the base game they should at least have a DLC that has is.
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Claire Lynham
 
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Post » Wed Sep 01, 2010 5:53 pm

I'd enjoy clearing out a Dwemer ruin and making it my lair. In Oblivion you couldn't do this because the containers in dungeons weren't "safe," and would forget the items you put in them.

I don't know why it never occurred to me when I played Morrowind. I just took over a tower in Balmora from someone I had to kill for the Fighter's Guild.
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FITTAS
 
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Post » Wed Sep 01, 2010 11:23 am

I wasn't a fan of Battlehorn Castle, but I liked the Wizard's Tower. One thing that pissed me off about that DLC though was the fact that you inherited the house but you still needed to shell out a ton of money for things. I know it was because it was furnishing a house and all but you would think he would have furnished it with a little more than just a book that told you were to go and buy all the stuff needed. Kind of strange. That being said I wouldn't mind more of a traditional tower, kind of like the towers for guards in Oblivion. But that just may be me attempting to fulfill my dream of living in a silo like house someday :D
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Fluffer
 
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Post » Wed Sep 01, 2010 3:54 pm

I wasn't a fan of Battlehorn Castle, but I liked the Wizard's Tower. One thing that pissed me off about that DLC though was the fact that you inherited the house but you still needed to shell out a ton of money for things. I know it was because it was furnishing a house and all but you would think he would have furnished it with a little more than just a book that told you were to go and buy all the stuff needed. Kind of strange. That being said I wouldn't mind more of a traditional tower, kind of like the towers for guards in Oblivion. But that just may be me attempting to fulfill my dream of living in a silo like house someday :D

Frankly, if I buy a DLC house, I'd want to have to work for everything in it. Although Battlehorn castle was generally a disappointment, I liked the fact that you had to fight to gain ownership of it.

Ever heard of Castle Seaview? It was a mod made for Oblivion that did the castle-home RIGHT. It had a cool quest to gain ownership of the castle, it had unique items and animals, a custom horse that matched your custom armor, and had some awesome secrets.

If you've never seen it, check it out:
http://www.tesnexus.com/downloads/file.php?id=25574
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Sophie Morrell
 
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Post » Wed Sep 01, 2010 4:22 pm

I like the idea of eventually earning your own castle, kind of like how you earned of those strange houses from Telvanni in Morrowind.
I don't understand why you wouldnt. It doesnt take away anything from the game.
I wish they would make owning a castle a little more rewarding though. I hate spending time on alchemy, so the magic house wasn't that useful to me, and the other castle didn't provide anything worth my time.
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Red Sauce
 
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Post » Wed Sep 01, 2010 10:39 pm

I would enjoy having a house outside of city walls that had a decent size of land (a garden, horse stable, etc). Castles are too big for one person. You should be able to hire guards, chefs, diplomats, servants, etc, to fill up the castle with some life. I like the wizards tower idea. I enjoyed it in Oblivion. I would love to see some small Dark Brotherhood hideouts scattered throughout Skyrim.
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RAww DInsaww
 
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Post » Wed Sep 01, 2010 7:40 pm

Their should be a old abandoned run down castle by the cold shores which you can fix up and call your own..
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Gwen
 
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Post » Wed Sep 01, 2010 5:18 pm

Yes but it should be hard to get. Battlehorn castle was too easy to get. It should either be a long quest or a very large amount of gold.
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I love YOu
 
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Post » Wed Sep 01, 2010 5:07 pm

i would love to able to have the option to obtain a castle but only if its total eamty at the beginning and will cost a fortune so no new player can buy it yet or with a tough quest line or maby both then have to option to buy funiture for each quater in either the style of the warrior "lots of riches fancy stuff and trophies" the mage
more labratory ritual room libarary etc or thief "more dungeon type of funiture wich has a spit option for the more thief char as a treasure lair decoration or the more assasin / evil type a char more of a big torture chamber funiture style like guiotine etc
the reason why i said seprate choises for difrent quaters of the castle is for example if you want your whole castle to be mage like magic castle its posible but also to mix a bit like for example to be a bit traditional make the basment a thief decoration to be your own personal dungeon or if you dont like that as a mage a underground labratory
also thise give the option to always redecorate your castle making monny more of use thise way as thekind of themes for your seprate quaters will be also expensive
also the theme can be upgraded even futher like for example as a warrior theme you can hire servants and guards to life and serve you in your castle
as a mage you can hire arcane students and battle mages and for thief your own band of bandits or assasins also brinning extra option with them like warrior servants can make special food for ya like whine or special food and or have a smith making special armor mages can help ya with funny weird spells or someting or maby studie a living dragon that you then own and can call for extra help in battle and thief you can send them to plunder or torter some1 in your torter room also those upgrade cost lots of monny and if your gona change a theme you have to start at the first upgrade again and more stuff then i would surtanly like it :P

sorry for my bad englisch btw
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Prohibited
 
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Post » Wed Sep 01, 2010 12:20 pm

I think once you get the castle it would be cool if there's a quest where you get besieged while your staying there. And you have to find some way to lift it.
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Bird
 
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Post » Wed Sep 01, 2010 9:11 pm

can someone tell me the point of those dlcs? i hated the castle, waste of money and time, and the wizard tower... for me it happes a bug that the stupid seller for upgrates to the tower dies , or he simply dont open his store anymore, its always locked, i breaked in and he wasnt there, i mean, WHATS THE POINT OF THOSE DLCS? the only usefull one is the orrery, so that modders can amazingly recreate the dwemer ruins with the graphics of oblivion :hubbahubba:
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Ashley Campos
 
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Post » Wed Sep 01, 2010 8:15 pm

can someone tell me the point of those dlcs? i hated the castle, waste of money and time, and the wizard tower... for me it happes a bug that the stupid seller for upgrates to the tower dies , or he simply dont open his store anymore, its always locked, i breaked in and he wasnt there, i mean, WHATS THE POINT OF THOSE DLCS? the only usefull one is the orrery, so that modders can amazingly recreate the dwemer ruins with the graphics of oblivion :hubbahubba:



I loved the castle, so :shrug:.
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Danel
 
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Post » Wed Sep 01, 2010 11:05 am

Should be something like the Stronghold quests in Baldur's Gate 2.
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Monika Fiolek
 
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Post » Wed Sep 01, 2010 8:14 pm

I hope that IF (when) they add DLC to Skyrim they don't do it the Oblivion way, where you just magically get a letter from some long lost relative... or a deed from someone... etc. I hope it feels more organic to the story this time around. I seem to remember people from Bethesda saying they wish they had done the same.

I myself would like a nice big home built right into a mountain :P.
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Charlie Ramsden
 
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Post » Wed Sep 01, 2010 3:57 pm

(should there be no Steam) Skyrim, meet Construction Set, CS, meet Skyrim :)
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Dale Johnson
 
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Post » Thu Sep 02, 2010 12:46 am

Their should be a old abandoned run down castle by the cold shores which you can fix up and call your own..



precisely what I intend to mod in, and take that several levels higher as a Bastion should the game allow the gameworld to go to hell if you ignore the MQ.
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Natalie Harvey
 
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Post » Wed Sep 01, 2010 2:57 pm

I could never leave my Imperial City shack in Oblivion, i had all my weapons laid out across my bed, all the upgrades. It was just much more cozey and had a more home feeling about it.

To hell with ya big cold castles!
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Luna Lovegood
 
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Post » Wed Sep 01, 2010 1:02 pm

You won't be saying that when a Dragon burns off your roof while you're cooking Porkchops...
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Dale Johnson
 
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Post » Wed Sep 01, 2010 8:35 pm

Meh,

I'm aparently the only one who likes one or two room cabins. Compact, not too many containers so it's easy to organize, no having to run upstairs or through a loading interior door... Something a bit bigger the the IC shack...like http://www.tesnexus.com/downloads/file.php?id=7559
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Lauren Graves
 
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Post » Wed Sep 01, 2010 2:11 pm

I would love to have a castle that actually has a purpose. Have a legitimate defense with a moat, guards, etc. Depending on if you support the loyalist to the Empire, or the rebels, your opposition should periodically attack your fortification to try and take it over. Overall, any role of leadership (whether it is a nobleman of a castle, leader of a guild) needs to have more weight and responsibility than it did in Oblivion. Becoming the leader of a guild really had no purpose, and there really were no continued responsibilities that mattered. Maybe a better AI system in Skyrim will help to rectify this issue, but there needs to be more purpose to these elements of the game.
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Sarah Kim
 
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