Your perfect Skyrim

Post » Wed Mar 30, 2011 5:29 am

Basically what they are doing now, but with fully intagrated online co-op, so my friend in the air force and I can Roleplay together. There is a lot more, but that is the main thing.
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Damian Parsons
 
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Post » Wed Mar 30, 2011 5:28 am

@Gpstr Well what you suggest for Skyrim isn't TES at all, it's more a SIMs meets action adventure or some kind of turn based flash or java game like Runescape. That's not how TES works or ever will work unfortunately. However, not saying it's not your perfect Skyrim, as your perfect Skyrim is your opinion, just pointing out that has never been what TES is like or ever will be like.

??
TES has never allowed you to pick a race and gender? It's never assigned attributes to that race and gender? It's never tied the success of combat to character skill? It's never had relatively safe roads and relatively dangerous wilderness and areas that were far too dangerous for low level characters? It's never had NPCs who actually gave directions to places? It's never had choices and consequences? Quests that were unattainable after specific choices?

You know.... that's really strange, since I've played TES games since Daggerfall was new, and can attest that EVERY SINGLE ONE OF THOSE THINGS HAS EXISTED IN TES GAMES.

:facepalm:
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QuinDINGDONGcey
 
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Post » Wed Mar 30, 2011 9:50 am

All the stats and numbers and bars and perks would be under the hood. If there wasn't a need for numbers and bars, and I could play without ever having to worry about a menu...I'd be very happy.
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STEVI INQUE
 
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Post » Wed Mar 30, 2011 1:55 pm

0. What Skyrim has so far... but also:

1. Much better graphics. Especially lighting and shaders in general. Also much better depth in textures. Almost realistic-looking like this from Crysis: http://www6.incrysis.com/screenshots/65yib.jpg
2. Bigger world. About twice as big as it is now (somewhere around 80 square kilometers is what I want).
3. Mounts.
4. Climbing.
5. No quest markers or compass icons.
6. We can wade through snow. We don't walk "on" snow. We walk "in" snow.
7. No cell seperation.
8. Optional hardcoe mode which forces us to eat/drink/sleep.
9. We can see our body/feet in 1st person view if we look down.

That would be my perfect Skyrim.
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Julia Schwalbe
 
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Post » Wed Mar 30, 2011 4:41 am

??
TES has never allowed you to pick a race and gender? It's never assigned attributes to that race and gender? It's never tied the success of combat to character skill? It's never had relatively safe roads and relatively dangerous wilderness and areas that were far too dangerous for low level characters? It's never had NPCs who actually gave directions to places? It's never had choices and consequences? Quests that were unattainable after specific choices?

You know.... that's really strange, since I've played TES games since Daggerfall was new, and can attest that EVERY SINGLE ONE OF THOSE THINGS HAS EXISTED IN TES GAMES.

:facepalm:


Yawn, your going to go that route are you. You know very well what I meant by that. Picking a race and gender is a given. What I was talking about was:
Then I want to follow that character out into the world and just watch as s/he does things - sit back and push buttons and see what happens. If s/he gets in a fight, then the primary thing that should determine how well s/he does in that fight is his/her fighting skills, NOT my button-pressing skills.
Which I know you knew I was talking about as it was one of the few things you mentioned that has never been in TES before and never will. That would be the SIMs meets java game where the game plays for you. Like I said it's your perfect Skyrim and I didn't down play it, I'm just point it out and then you downplay my comment by not mentioning exactly what I mean and mention only features that TES has had before and still has to make my post seem less than viable, which tends to be what you do is invent things and twist peoples words to make it seem like your comments are the only intelligent one and that everyone else only has incoherent drivel, which isn't the case at all.

OT, like I said Virtual Reality kind've like DotHack and anything short of that, just what Skyrim has now except for hopefully no marker on my compass and only have a marker to show the location of the dungeon I need to go to but not have a quest marker for the goal inside the dungeon.
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Lucky Girl
 
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Post » Wed Mar 30, 2011 10:48 am

Yawn, your going to go that route are you. You know very well what I meant by that. Picking a race and gender is a given. What I was talking about was: Which I know you knew I was talking about as it was one of the few things you mentioned that has never been in TES before and never will. That would be the SIMs meets java game where the game plays for you. Like I said it's your perfect Skyrim and I didn't down play it, I'm just point it out and then you downplay my comment by not mentioning exactly what I mean and mention only features that TES has had before and still has to make my post seem less than viable, which tends to be what you do is invent things and twist peoples words to make it seem like your comments are the only intelligent one and that everyone else only has incoherent drivel, which isn't the case at all.

OT, like I said Virtual Reality kind've like DotHack and anything short of that, just what Skyrim has now except for hopefully no marker on my compass and only have a marker to show the location of the dungeon I need to go to but not have a quest marker for the goal inside the dungeon.


Strawman! lol jk
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Courtney Foren
 
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Post » Wed Mar 30, 2011 2:32 am

Strawman!


I'm thinking you don't know what a strawman is, because a strawman that is not. A strawman is when someone places the same basic idea as the first person down in the argument with only a few things changed and tries to have the person pick apart their own argument. I didn't use his same idea at all, I was quoting one line that I said was basically the SIMS meets Java game that has never been in TES and never will. That's not a strawman...
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^_^
 
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Post » Wed Mar 30, 2011 8:35 am

perfect skyrim?

one that has a mill which turns the right way,

strong main quest,

loads of unique Item's (so no purging flame or [censored] as the best sword in the game, shiv, did a better job at completing this)

multiple long questlines,

quests that intwine in the following quest.

if you haven't guessed it yet:

Quests!!!!
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Michelle Smith
 
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Post » Wed Mar 30, 2011 3:53 pm

I'm thinking you don't know what a strawman is, because a strawman that is not. A strawman is when someone places the same basic idea as the first person down in the argument with only a few things changed and tries to have the person pick apart their own argument. I didn't use his same idea at all, I was quoting one line that I said was basically the SIMS meets Java game that has never been in TES and never will. That's not a strawman...



I was joking lol. I know that you didn't use it but just having some fun with the people that use it for every argument. :rolleyes:
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Sammykins
 
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Post » Wed Mar 30, 2011 3:06 am

I was joking lol. I know that you didn't use it but just having some fun with the people that use it for every argument. :rolleyes:


Ah, now I see you edited it to say "lol jk" I had a feeling you might be joking but some people I can't tell with on these forums hehe. Oh well, at least the definition of Strawman is on these forums for those that don't know what it is hehe.
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Hussnein Amin
 
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Post » Wed Mar 30, 2011 7:13 am

A perfect Skyrim is a game where there is a good feeling of character progression, a lot of quests, a main story that is very original, a lot of choices in dialogue, a world that is designed by hand with countless unique places to discover, a world that rewards the exploration with very rare and powerful items, an economy that makes sense, and people that are worth the trouble to save their world (voice acting, complex personalities, radiant ai, physical variety, player-npc relationships).
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Shelby Huffman
 
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Post » Wed Mar 30, 2011 6:52 am

Magic. Weapon. Particle. Effects.
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barbara belmonte
 
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Post » Wed Mar 30, 2011 5:43 am

Skyrim is as close to perfection for me already.
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Lauren Dale
 
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Post » Wed Mar 30, 2011 3:44 pm

The perfect Skyrim would obviously be a game that could hook directly into your brain so you could experience the world as a reality and not just a video game.

I'd turn the pain sensors down though.
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Lexy Dick
 
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Post » Wed Mar 30, 2011 7:13 am

My perfect Skyrim? 1 word;

Guns.
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Amie Mccubbing
 
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Post » Wed Mar 30, 2011 8:49 am

The perfect Skyrim would feature an invasion of Skyrim by other races that try to conquer the land now that the civil war has weakened the nords.
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Laura Wilson
 
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Post » Wed Mar 30, 2011 7:32 am

Yawn, your going to go that route are you. You know very well what I meant by that. Picking a race and gender is a given. What I was talking about was: "Then I want to follow that character out into the world and just watch as s/he does things - sit back and push buttons and see what happens. If s/he gets in a fight, then the primary thing that should determine how well s/he does in that fight is his/her fighting skills, NOT my button-pressing skills."

Regarding the first - that's how I already play. Daggerfall, Morrowind and Oblivion have all afforded me the opportunity to "sit back and push buttones and see what happens." That's more an attitude than a reference to game mechanics, and I mentioned it only because it's important to me. Regarding the second - the primary thing that determines how well a character does in a fight in Morrowind is fighting skills. That's precisely the feature about which many people complained. I preferred it.

Which I know you knew I was talking about as it was one of the few things you mentioned that has never been in TES before and never will.

First - if your issue was with that one thing, then you would've been better served to seek to criticize that one thing, as opposed to hurling a broad, and for that reason, as I demonstrated in my last, fundamentallly flawed, condemnation of my preferences as a whole (setting aside the puzzling question of why you felt obliged to do so at all). Second - as I just pointed out, it in fact is a thing that has been in TES before.
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Maya Maya
 
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Post » Wed Mar 30, 2011 3:20 pm

My perfect Skyrim.

Perks and Attributes that came back but they were static/constant.
A hard to acquire trophy significant other that depends on many variables and good timming.
Hidden caves and dungeons in the mountain face that you had to climb to reach.
Voiced dragon shouts through a mic.
No High fantasy, far east like, human breathing elements like fire. (weakens immersion)
Attributes influenced your melee, magick and defense skills as a positive or negative multiplier.
Sleeping every so often or your stamina would be negatively affected.


Thats it, not too much to ask. But I understand that I will probably go 0 for 7.
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Ben sutton
 
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Post » Wed Mar 30, 2011 2:31 am

All the altmer, dunmer, and bosmer are impaled on a tree.
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sam
 
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Post » Wed Mar 30, 2011 2:25 pm

All the altmer, dunmer, and bosmer are impaled on a tree.


Good, Ayleid's are still alive.
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Alisha Clarke
 
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Post » Wed Mar 30, 2011 4:40 am

Spears, left and right armor pieces, bounding separate armor pieces, ability to control people, illusion decoys, levetation, jump spell, necromancy, transmutation, fighting five dragons at once... Perfect.
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Rachie Stout
 
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Post » Wed Mar 30, 2011 1:54 am

I forgot something... I'd like to see Umbra in the game again :lol:
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STEVI INQUE
 
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Post » Wed Mar 30, 2011 9:48 am

dx11 shaders, mods will do the rest.
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Lew.p
 
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Post » Wed Mar 30, 2011 6:59 am

1) Assassins creed style movements and assassinations.

2) Spears

3) Bethesda develops the first true AI, and implements it into the game, with NPC's able to build sentences from millions of recorded words and you have a mic to talk interactively.

4) A true open-world. Morrowind was my favourite game, because it's the only game to ever offer a true open world. Even Oblivion added limitations, such as un-pickable locks, no levitation, and areas you couldn't go such as when betting on the arena.

5) Where ever you can see, you can go. Opening the entire map up would just be too big to enjoy for me, but having an invisible barrier is annoying. Again, I'll reference Morrowind, on the border of their map they had an infinite loop, that you couldn't notice. Something like that.

6) Realistic/Visceral combat. They say this is already implemented, but I'm iffy on how good it will really be.

7) Weather effects that actually affect gameplay.

8) Real power coming with being the guild leader, and through politics or force, the ability to actually interactively change the game world.

9) Epic race looks! From what I've seen, this is already implemented VERY well, but I have yet to see the other races.

10) Abilities back!

11) Hidden areas/quests that we are not expected to find. Special areas and cool stuff put in really out of the way places that most people would probably never find. Stuff like that. I love exploring all of these way out of the way/difficult places (including exploiting glitches to get to places I'm not supposed to go), and it'd be really cool if I actually found stuff there. :P

12) Interactive/destructible environment. However for the destructible environments, only in places that can be naturally grown back or repaired. I don't want to blow up half my world and never get it back. :P

Well, that's probably my perfect game. It's completely unrealistic and I don't expect it to happen at all, but ya, that would be my perfect game. :D
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Betsy Humpledink
 
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Post » Wed Mar 30, 2011 1:46 pm

In my perfect Skyrim

- I would be able to access more than just bladed weapons, blunt and axe weapons and bows. I'd be able to hunt mammoths with a spear, I'd be able to either throw that spear at the mammoth or stick it into it. So a full range of weapons would be available to the player to use with variety.

- I would be able to engage in epic sword fighting duels involving skill, rather than hack-block-drink potion-repeat technique which I mastered in Oblivion. Rather more like the light saber combat from the Jedi Knight series.

- I would be able to finish combat quickly because of my high skill with whatever weapon. So in that event when I'm hopelessly outnumbered against a dozen skeletons, I can actually fight to the death against them without feeling bored because it isn't challenging or disappointed because the inevitable result of my hack-block-drink potion-repeat technique was that I won.

- I would be able to throw my axe at my opposition, recover it and swing it like a normal axe.

- the AI would work together better, realistically. So rather than me thinking I've run into 3 copies of a troll, I think that I have run into 3 separate trolls who are working together to kill my character.

- The combat would be realistic. When 30 members of the two armies fighting the civil war clash, I watch the result of my Mod in astonishment at how much more real the combat is than it was when I saw the most skilled military reenactment group in the world.

- My perfect Skyrim wouldn't necessarily look or sound pretty. Oblivion would have been perfect despite trees and buildings being 2-D objects, quality of the voice acting unheard of, if only the most realistic characters weren't the imperial male barkeeps waking up each morning at 6am, eating and working until you stop them in conversation to find that they sound exactly like imperial male in the last village, and like him have nothing to say.
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Ownie Zuliana
 
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