» Wed Sep 07, 2011 4:20 am
Esbern, a dunmer, and the player are being lead to the gallows. Just before, loud noises could be heard not to far away and a few guards are sent to investigate. Just before they string you up, a guard returns bloody saying someone is attacking them all alone and he's near invincible. All the guards go minus one, and quickly Esbern frees himself and kills the guard, and then frees the dunmer and yourself asking for your help in escaping. The dunmer of course is a fool bunded in pride and goes solo, leaving you and Esbern to escape.
After freeing yourself, you and Esbern split ways once he speaks of searching for someone. After learning a shout or two and killing some dragons, Esbern shows up wondering why in the world you never told him that you had super powers. He takes you to the graybeards where you once again run into the dunmer whom it turns out knows thumb.
[insert rivalry here]
Later when facing Alduin, you get warped back in time and find yourself infront of a rather familiar fort with a guard telling you to leave or die. You of course start killing everyone, and in doing so set yourself free. Once you kill your exicutioner, you exit the ripple in time and return infront of Alduin alongside the dunmer. You then have the option to sake the soul of the dunmer by killing him and then using that soul in order to seal away Alduin, you can use your own thus dooming yourself to death in order to seal Alduin, or you can pull off some magic mumbo life force jumbo and take parts of both you and the dunmers soul to seal Alduin away, but you loose the ability to use shouts for the rest of the game.
...crap, I let myself go way past the start. :sadvaultboy: I enjoy writing to much.