I voted 3, but the "warp" travel is NOT warping, it simply represents traveling to the place with nothing interesting going on. Time still passes, and if you get hungry, thirsty, whatever, or a timed event goes on, it still happens.
I voted 3, but the "warp" travel is NOT warping, it simply represents traveling to the place with nothing interesting going on. Time still passes, and if you get hungry, thirsty, whatever, or a timed event goes on, it still happens.
or it (more likely) will be a negative aspect of the game to them and more then likely will make them just put down the game and HATE IT.
You must not have played Fallout New Vegas. It had a relatively early and large plot-line dealing with the New California Republic's working train system (you just never got to see it, because the plot line was about how the people brought in to expand it to the Mojave quit).
Anyways, I voted Other because I want the fast-travel system to be pretty much what I expect it to be: effectively identical to Skyrim + Dragonborn + Real Time Dragon Fast Travel mods. What I mean by that is you can fast travel using the map normally, or you can call in your Vertibird at any point on the outside map. You then climb in and it takes off, circling the landing zone until you choose a destination via the map. Once selected, the vertibird will fly off to that destination and circle around it. At any time, you can tell the vertibird to land and it will find the nearest appropriate landing point. You can also jump out of the vertibird at any time, or change destinations. You can also shoot things while you're flying around.
The e3 trailer shows most of this happening, including the 'land at any time' and 'jump out at any time' options. The only things it lacks are confirmation that we get to keep using the vertibird and control over its destinations.
yeah, generally, in tabletop RPGs, you do not describe EVERY step you take on the way to a location. it might be mentioned the general look, or if you are attacked/meet someone on the road. but otherwise, the travel part is skipped over, just like fast travel is doing.
If im in enough of a hurry to fast travel somewhere i want to do it quickly so "Warping" is what i chose (which is a poor description as time passes as if you walked there which contradicts Warp)
I don't understand people picking no fast travel.
Playing NV WITH fast travel already takes an average of 43 hours. You mean to tell me you want that extra 20 hours or so of walking time just for added immersion?
I mean damn. Try completing Cass's quest without fast travel. Mojave Outpost to 3 Wrecked Caravans to Crimson Caravan to Freeside.
I don't even... That time could have been spent going out in the world for a REAL WALK and getting something to eat.
"Added immersion" HAHA...
agreed, that walk does nothing for the story, nor immersion, it simply adds a whole lot of nothing.
Falkreath mod in Skyrim reminded me why Fast travel was so desirable. Walking around in an interesting world is one thing, walking around in a repetitive environment is another..
I use my legs and walk/run everywhere. Great for recon, scouting, scavenging and it doesn't make you complacent like fast travel systems do. Problem is, walking everywhere usually means your game will accumulate memory leaks over time (like bodies or weapons that won't despawn or ASH PILES!). This leads to crashing and potential save corruption, so if you play for too long, you'll learn that there are some areas where you don't want to walk through anymore.
But as a choice, sure, no fast travel is an ideal that I can condone.
I don't remember that at all, did it have something to do with the powder gangers? I remember there were railroad tracks in that area of the map.
other;
i like to have a morrowind style fast travel system that just seems more realistic, even if it accomplishes the same thing,
but after 150 hours in the game, i'm done playing around, i want the cheap fast travel to every map marker.
I'll take an in-game way of FT if it's present, like the carriages in Skyrim and I'll warp when they're not. There is NO WAY I will manually retread the map time and time again.
I would be happy with the current fast travel method if it starts to use random encounters while traveling...with an appropriate skill/perk check to lessen the chances of course.
me too. because it's non-intrusive and you just totally don't need to use it, if you, like me, prefer to walk (it's a role playing game after all, no teleportation in real life, and distance definitely should matter)
oh. go. away. please.
on my list of top most annoying things in computer game history, that's no1.
either let us fast travel or, if you can't bring yourself to that, just don't add it for cheese's sake.
and don't start me with "you'd have encounters if you walked" - i DO walk, and i do NOT just rub my eyes and happen to find myself in battle on the way.
For Vanilla FO4 I am okay with Bethesdas current system (Fo3/NV -> discovered Locations).
Also I prefer walking over warping to explore any little hole.
I hope that there will be a vehicle mod again, like the XRE-Cars mod at Nexus .
Yeah NV had a very boring, lifeless world where it makes no sense at all to discover it in detail. Even NPCs are only spawned when the quest needs them and then get removed afterwards.
Here is what I think. Fast travel should only be limited to safe places (villages, camps, etc.) so that would be best.
I used to criticise the "warp to location" faster travel system first introduced in Oblivion. Now, I consider it an absolute necessity. It's very convenient since I no longer have the time to spend countless hours on a game.