Just curious how everyone feels about fast travel in Fallout 4. Personally, I think it would be great to have some sort of flight path system instead of the instant warp travel we normally get in BGS games.
Just curious how everyone feels about fast travel in Fallout 4. Personally, I think it would be great to have some sort of flight path system instead of the instant warp travel we normally get in BGS games.
How about both? Fast travel to discovered locations, and vertibird fast-travel as an in-game option that presumably has a cost.
I never use map-based fast travel. But I'm glad it is in the game for people who want it. My preference is always for travel activated in-game by my character (Silt Strider, Carriage, ect), rather than travel activated by the player outside of the game world.
There should be choice for all preferences.
But I will personally choose to legitimately walk or fly...
Aesthetically I prefer no fast travel, or fast travel by way of vehicle or extended cut-scene showing travel, etc....
But from a pragmatic point of view, I must needs have insta fast travel to any location I have discovered for the simple reason that I have the attention span of a hummingbird and inevitably I'll run all the way out to the ass end of Boston and then remember that I forgot to load up on stims or ammo or swap out my busted gun for one I'd been storing in my house locker.
Also, while it might be entertaining to walk by foot from Megaton to Canterbury Commons ~once~.... doing so over and over and over again would get really tiresome, especially if I had to stop to fight off raiders or radscorpions every few hundred yards. Even more irritating would be if I only had an hour to play one night, and spent twenty minutes just running TO the location I wanted to play.
So, fast travel it must be.
I like the game to be designed so fast travel isn't very necessary. So you don't quests with things like this in it:
Deliver item x to person on far side of map. Get told to deliver message y to original quest giver. Go back again to say thanks. etc. etc.
I will probably walk everywhere on my first playthrough then use the warp method on later ones. Unless of course my destination is on the other side of the map and I have unlocked a fast travel near said destination.
The alternative fast travel motorcycle from FWE is perfect. Though the Mobile Truck Base in FNV is pretty close.
I only fast travel if the method makes sense. A Vertibird would be one of these scenarios.
In NV I had a mod installed where you had your own truck which you had to buy and you had to keep it fueled with Flamer Fuel so it had an effective cost.
Being able to magically warp around the map makes no sense. I like to RP so if I have no transport I walk everywhere.
This is not actually even that bad, if I didn't I wouldn't have seen half the things I have. You miss locations and events by warping from place to place all the time. Your characters story develops more by actually travelling abit
Like how it was in Morrowind, mass transportation limited to cities and having a fee.
I voted for the vertibird stops, but what I'd really like is something akin to Morrowind, where there are multiple travel systems that interlink near each other. Which reminds me, I'm kinda surprised nobody in Fallout has tried to get trains up and running, they'd be possible at the tech level.
I think options 1 and 3 would be about right, but if I really had to choose... eh. I dunno. So much depends on how the map is laid out; you can't exactly hope or even ask that they design the world around a fast-travel system.
So probably option 1 is the one that'll work best with least intrusion on people who don't want to use it.
Ah, what might be nice is if you have a beat-up old car, and you can use it to fast-travel to any discovered location that a car could get to. So you could fast-travel to a lot of discovered locations near roads, but there'd still be plenty of locations locked off by broken roads, roadblocks etc.
Perhaps capturing territory from hostile factions would allow you to remove roadblocks or repair roads (tell someone in your settlement to get on it) and open up locations to fast-travel... Um. I'm getting DA:I flashbacks. Maybe not that last bit
I'm fine with the way it's been in OB/FO3/SK.
...along with a billion different sources of magical teleportation that, once you're past the first couple hours of the game, give one vastly more options & capability than we've had in games since. Including the ability to pop in & out of the depths of dungeons. And literally being "teleporting", unlike the FT in games since OB.
Well, time passes. So you are "walking", not magically teleporting. I do sometimes wonder if the RP/Immersion crowd would be okay with the system if, instead of a black loading screen, the game gave you an Indiana-Jones-style map with an animated dotted line moving across it.
Problem with Morrowind system was that it usually ended up being an 10 minute trip to you stronghold.
An mod in Skyrim adds lots of extra carriage positions making fast travel pretty pointless.
Main problem in Morrowind was that you needed something like London subway map to keep track of all the locations, mage guild teleport to the televani capital or Vivec then boat, would it be smart to teleport to a temple then take an rider.
I use fast travel extensively during the first playthrough, particularly because I'm on a binge and I'm trying to cram in as much sightseeing as possible. Following playthroughs are relatively limited. I have fond memories of Skyrim playthroughs where I didn't use fast travel outside of carriages. It really made mods like Frostfall and RND stand out as I couldn't just cop out and fast travel to warmth/shelter.
I saw no problem with the system as it was.
It wasn't a warp- It was a shortened representation of walking the distance on foot.
I would have like something closer to the original games, where your marker moves on the map, to indicate this, however.
That said, I have always liked the idea of a working rail line. Not the McCarran/Strip thing we see, nor the handcart to the Pitt, or the Presidential Metro. A rail that you ride in real time. It's still fast and wouldn't break immersion with a loading screen.
From what We see, I am thinking this is the way the vertibird transport will work.
I would love a combination of these two things.
Vertibirds for the outskirts, and the more wasteland type open areas (where they aren't as likely to get fired on), and metro rails for the city. You could even use tokens to pay.
This, give me anny fast travel option that phisicaly moves the player to their destination, like the taxis in GTAV or something similar. But always have a option to skip the ride incase you realy dont feel like waiting. It simply adds to the immersion in the game world too call a cab and be driven too the location, but since in GTAV AI pathing can be simplistic and stupid, i sometimes end up skipping a trip if the taxi driver gets stuck on yet the third lampost in 2 min.
I want fast travel to be "as is". I really don't see why people have a problem with it. You don't have to use it just because you can! I usually don't use fast travel, but it's sometimes necessary in order to save "real-life" time, and sometimes you just get sick of the same old route... If you want less convenient fast travel, just jump to a less convenient spot (role-play)... It's a wasteland. It is not supposed to have a functional mass-transportation system! The "instant" jumping is basically just skipping the physical walking, as illustrated by the passing of time... It never was instant teleporting (so just imagine the walking inside your head during load screen!)
I wouldn't mind if we could recover, mod or repair vehicles for speedier travels though.