Your questions they missed in the interview

Post » Fri Oct 08, 2010 8:41 pm

5 Will there be seasons?

I doubt it. Nirn has seasons, or at least references to seasons, but I've never seen any indication that they are as extreme as those of Earth. I also don't think Nirn is tilted on its axis, nor does that matter if it is because the Sun is not a giant ball of fire but a giant gate to Aetherius. The proximity to the Sun probably has more to do with how much magicka can be used rather than anything to do with weather or climate. There are references to winter being cold and things like that, but nothing about snow in winter, trees and things dying in autumn, or things like that, and it's possible to go years in Oblivion and Morrowind without seeing anything like that. So I don't think seasons quite work that way in Nirn like they do in real life.

Edit: I guess Daggerfall had seasons?
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james reed
 
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Post » Fri Oct 08, 2010 1:13 pm

I doubt it. Nirn has seasons, or at least references to seasons, but I've never seen any indication that they are as extreme as those of Earth. I also don't think Nirn is tilted on its axis, nor does that matter if it is because the Sun is not a giant ball of fire but a giant gate to Aetherius. The proximity to the Sun probably has more to do with how much magicka can be used rather than anything to do with weather or climate. There are references to winter being cold and things like that, but nothing about snow in winter, trees and things dying in autumn, or things like that, and it's possible to go years in Oblivion and Morrowind without seeing anything like that. So I don't think seasons quite work that way in Nirn like they do in real life.

Learn 2 Daggerfall.
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Destinyscharm
 
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Post » Fri Oct 08, 2010 3:52 pm

I wanted to know about the size of the cities and towns. How big is "massive"?
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Kit Marsden
 
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Post » Fri Oct 08, 2010 3:37 pm

Tbh, I'll buy it whatever they say, so all I want to know is the PC spec. so that I can try to estimate how much cash to save for a PC to run it :P


Can your pc run oblivion at higher resolutions than the console version; If yes then you probably dont need to do to many upgrades as todd has said, "we get higher resolution textures," ooohhh woooww higher resolution textures NO WAI. I was hoping for him to mention DX11 tessellation and lighting.
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Emily Graham
 
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Post » Sat Oct 09, 2010 12:27 am

Was there anything the Beth team learned from Obsidian who developed FONV.

Better writing? Easier companion control, etc? Multiple paths (and no not the whole black/white only ways)
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Amy Gibson
 
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Post » Sat Oct 09, 2010 5:21 am

Will we see a return of bad lighting methods or a more realistic approach this time around?
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David John Hunter
 
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Post » Sat Oct 09, 2010 1:37 am

I wanted to know about the size of the cities and towns. How big is "massive"?

well smaller cities will be 10+ buildings according to one of the non-English magazines (can't remember which one).
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Rebecca Clare Smith
 
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Post » Fri Oct 08, 2010 4:55 pm

well smaller cities will be 10+ buildings according to one of the non-English magazines (can't remember which one).

Yeah, I know. That information made me very happy, since there's 20 of those. Still, I'd really like to know how big they mean. Like is it massive like the Imperial city, with about 100-120 locations, like Balmora, with about 40, or not really massive at all, like the Oblivion cities, which had around 20.
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sharon
 
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Post » Fri Oct 08, 2010 3:12 pm

1) Will we be able to see our own character fully in 1st person view for maximum positional awareness, and will it serve a special purpose on the way up those 7000 steps? Important for us acrophobics :D.
2) Will we have free look in 1st person allowing us to look back as we evade forward from an enemy? I.e. hold alt key while holding w to run forward, and your mouse controls where your character looks.
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Crystal Clear
 
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Post » Sat Oct 09, 2010 12:08 am

I want to know what beverages will be available in the Taverns!

Will there be extra strong Nordic ale that will leave me slumped on the floor? How about the vineyards...will there be a fine selection of vintages? More to the point, what spirits can we expect..? Will Goldschlager be doing the rounds?
These are important questions, forget your spears, spellmaking, mounts nonsense. Tell us about the bevvy!!!
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Phoenix Draven
 
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Post » Fri Oct 08, 2010 10:21 pm

My question is;

Will enemies respawn in dungeons after a certain amount of in-game time
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Elina
 
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Post » Fri Oct 08, 2010 1:31 pm

What next interview?
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April D. F
 
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Post » Sat Oct 09, 2010 2:16 am

I wrote some questions in the comments tab, but after submitting it, I wasn't allowed to post any comment there.
Did this happen to anyone else?
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Silencio
 
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Post » Fri Oct 08, 2010 2:14 pm

1. How is 1st person going to be like? Will we be able to see our arms when running, swimming, falling from height, etc?

2. Will there be seasons (visible ones)?

3. How are finishing moves going to be like? Is it going to be forcing a slow-motion and cinematic camera-view (like V.A.T.S)? Or is it going to be something that doesn't interrupt the time and view?
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Nicole Coucopoulos
 
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Post » Fri Oct 08, 2010 10:44 pm

1. How is 1st person going to be like? Will we be able to see our arms when running, swimming, falling from height, etc?

I want to know this too.
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Stefanny Cardona
 
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Post » Fri Oct 08, 2010 10:06 pm

Will MK (or someone of equally skilled writing caliber combined with knowledge of lore) write the in-game books? Or will it be some intern dev?

^
Probably question numero uno for me :read:

No one singular person writes the in-game books....

Anyway, the questions that didn't get answered for me is:
Will I finally be able to see my lower body in first person?
Will their be hand-placed loot in dungeons or all randomized?
If the answer is some hand-placed, what will be the ratio of unique items comparing Morrowind and Oblivion? (As in, there were basically no unique weapons/armor in Oblivion outside of quests.)

I look more towards Fallout 3 for the answer of the latter, so I'm not really worried. And as a note: I said basically. There were a few in Oblivion but not enough to make me want to explore.
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phillip crookes
 
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Post » Sat Oct 09, 2010 12:18 am

Two questions that I feel need to be asked:

1) Is the dev team going to add the option for people to complete quests without the use of the compass? I think one of the main criticisms between Morrowind and Oblivion was that Oblivion made you reliant on the compass to get a lot of quests done. Morrowind gave people journal notes that led them to the quest points, which forced exploration rather than giving them a homing beacon to the quests. Since I understand the compass allows for people to not get stuck from bad journal notes, or those who find using notes rather than a beeline for the quests too time consuming, will there at least be the OPTION to choose either option for gaming? It doesn't seem like radiant questing would be an issue since the variable parts could be easily put into stock journal notes, and variable parts are already being put into NPC chat. Furthermore, it seems like it wouldn't be time consuming to create these notes once the quests are fully developed.

2) Is the dev team going to allow a toggle to remove the "nearby Points of Interest" markers on the compass? Exploration becomes practically nonexistent when everything you could ever want to check out is given to you. Short of placing tape on the monitor or using a UI mod the compass is always visible, and while not looking is something is harder to actually implement than to talk about, a toggle would be much appreciated.

I understand the need for Points of Interest markers and quest-related compass markers for some of the gamers that will play Skyrim, and allowing toggles for these would satisfy gamers that fall into either the "casual" or "hardcoe" groups.
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Sophie Payne
 
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