Your Questions to Todd Howard or Bethesda in General

Post » Fri May 06, 2011 10:25 pm

I have no questions but 2 suggestions:

do not release new info any time soon and when you have to, no spoilerific ones.

The former is good for you, the latter for us.


:thumbsup:
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Strawberry
 
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Post » Fri May 06, 2011 3:05 pm

What is one thing in the game that makes you really excited that you aren't allowed to tell us about yet? :hubbahubba:
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Charles Mckinna
 
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Post » Fri May 06, 2011 2:52 pm

Can we see a dragon vs dragon fight?

How much have you thought about including a paid transport system like in Morrowind?

Can we join the 'evil' side in the main quest?

Can we choose our voice from a list like in NwN?

A high speechcraft opens new dialogue lines?

Do you think the cave entrances in New Vegas are better than standard doors?

Can our mounts have inventory(saddlebags?)

Are the guards going to know what we just did miles away?
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Stefanny Cardona
 
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Post » Fri May 06, 2011 10:51 am

1) Destructible evironments?

2) Mounts?

3) Non-quest specific (generic) enemies respawn in dungeons?

4) sea creatures?

5) Mini-games?

6) More items than oblivion?
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Marquis T
 
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Post » Fri May 06, 2011 5:04 pm

I like the idea of this topic hopefully one of the devs can read this topic and get some ideas that are beneficial and not something like "PUT SPEARS IN NAW!!!!!!", or they could send Todd the link to this topic and have him read it as a guest. (Not logged in so that we don't know he's reading the topic) :biggrin:

My questions would be

1. What was the core idea behind Skyrim?

2. The changes to the races and how unique they are, What was the idea behind it?

3. How hard was it to make the Dragons and how do they move on the map?

4. In development time from 2006 to the end of 2008 what was done game development wise?

5. How much power does Todd have, and if someone has an idea does it get put up to a vote when there is a meeting.
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Jynx Anthropic
 
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Post » Fri May 06, 2011 10:41 pm

Most of those in the OP are pleas, not questions...
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Nymph
 
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Post » Fri May 06, 2011 8:25 am

Are the people of Nirn interested in astronomy? Are they curious if there are other civilizations on those beautiful big moons?
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Meghan Terry
 
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Post » Fri May 06, 2011 1:03 pm

1. can we build actual relationships with characters?
2. will eating and strength effect our appearance?
3. will we die if we dont eat or drink?
4. can we sever heads?
5. are dragons infinite?
6. can we fight much outside of dungeons or is it once again all indoors?
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Cheryl Rice
 
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Post » Fri May 06, 2011 5:30 pm

Most of those in the OP are pleas, not questions...
Im not the only one you know, but feel free to add your Questions or Pleas ;)
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Shannon Marie Jones
 
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Post » Fri May 06, 2011 10:49 am

01. Can we ride Dragons or have a Spell to let us ride a Dragon.

Todd Howard already answered this question in a Game Informer podcast in February. The short answer is don't count on it. If I understood the long answer correctly, then the long answer is that riding dragons is incompatible with Bethesda's vision of dragons.
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Ezekiel Macallister
 
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Post » Fri May 06, 2011 11:47 pm

Will the beggar's voice completely change from when he asks you for a spare coin to when he says "Thank you kind sir!"? :tongue:
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Imy Davies
 
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Post » Fri May 06, 2011 12:06 pm

If you were to incorporate one thing and one thing alone from each previous Elder Scrolls game, what would they be?
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carla
 
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Post » Fri May 06, 2011 11:10 pm

if we dont get dx11 for the pc, will we be getting a decent answer why we arent and not like "we want them to look the same on all the consoles".. and yea probably because you guys wont have enough time to change it now if it isnt already in the engine.. so tell us then why you chose not to include it in the first place?
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Rozlyn Robinson
 
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Post » Fri May 06, 2011 12:43 pm

Todd Howard already answered this question in a Game Informer podcast in February. The short answer is don't count on it. If I understood the long answer correctly, then the long answer is that riding dragons is incompatible with Bethesda's vision of dragons.
We can always count on Mods then, we even have a Flying Horse in Oblivion. :P
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Bad News Rogers
 
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Post » Fri May 06, 2011 11:29 am

What is one thing in the game that makes you really excited that you aren't allowed to tell us about yet? :hubbahubba:


Lol, trick question? :rofl:
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stevie trent
 
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Post » Fri May 06, 2011 8:31 am

Beth Devs: A question about Todd.

Is he full of himself?
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Prisca Lacour
 
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Post » Fri May 06, 2011 5:54 pm

WATCH THIS IF YOU ALREADY HAVEN"T!!!!!!!!!!!!!!!!


http://www.youtube.com/user/MuayThaiFighter5#p/a/7297C3FDF513C704/0/05cMC9NVtic

About an hour of question answering ^

also some questions from me

1 Can you make your own arrows/bows?
2 Are there any other non agressive creatures like deers from Oblivion?
3 Is there any way possible to do a Barrel Roll? ( If yes, the will be 10x better)
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Baby K(:
 
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Post » Fri May 06, 2011 11:58 am

Personally, I do not want to know too much about it, I do not want to start up my game and immediately know excatly what will happen.
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Beast Attire
 
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Post » Fri May 06, 2011 9:28 pm

WATCH THIS IF YOU ALREADY HAVEN"T!!!!!!!!!!!!!!!!


http://www.youtube.com/user/MuayThaiFighter5#p/a/7297C3FDF513C704/0/05cMC9NVtic

About an hour of question answering ^

also some questions from me

1 Can you make your own arrows/bows?
2 Are there any other non agressive creatures like deers from Oblivion?
3 Is there any way possible to do a Barrel Roll? ( If yes, the will be 10x better)



Sadly they never touched my two big questions.

First will I be able to play it on XP?
Second how will the quest system work? Is this going be a exploring roleplaying heavy game like Daggerfall and morrowind or will it be my character is like a god knowing all info about the quest and just flys over there as in oblivion?
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JD FROM HELL
 
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Post » Fri May 06, 2011 6:49 pm

http://www.youtube.com/user/MuayThaiFighter5#p/a/7297C3FDF513C704/0/05cMC9NVtic

About an hour of question answering

2 Are there any other non agressive creatures like deers from Oblivion?
Who ever is doing the Podcast, could you guys Please go Straight to Question Answering, you all talk allot of Nonsense in a 12 Minute Video with like basically 5 Minutes of 2 Questions Answered. :(

@Melee2Kil: there was a guy in the Trailer sneaking up to a Deer, so yea they are back :)
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Mari martnez Martinez
 
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Post » Fri May 06, 2011 6:08 pm

OP: Sword fighting on horses is impractical, as is normal archery. The mounted archers of the asian empires would stand on their horses, not sit, and they would use compound bows, very small specialised ones. You also tend to need a longer weapon to fight on horseback. And dragons are not mounts to be ridden in the Elder Scrolls mythos. They are far too grand.

My question is mainly about magic: What sort of interesting magics will we see, now that the game is run on a fully in-house developed engine? I know they found a way to make things fly even on Oblivion's engine (See fallout 3 eyebots), so will we now be able to levitate again? And what about NPCs, can they do the levitating too?

Will the game have dynamic seasons that are obviously dynamic as far as weather patterns go? How will the new AI system monitor gamewide NPC interactions? Can things happen to NPCs (like being robbed or assassinated) without the player being involved and without a set quest where that will happen?

I dont mind invisible border walls, but will Bethesda be putting in any pointless invisible walls? There are a few exterior locations in the Oblivion game where an invisible wall seperates you from two chunks of traversible land.

What improvements have been made to AI Pathing we saw in Oblivion? There are numerous creatures in the game that you can trick into stalling; this mainly happens for flying things when they move to a ledge that is too high for them and since they are 'floating' they cant jump it. (because they're not really floating.) Are we going to see more dynamic traffic from one place to the next? What measures have been taken to assure there are no AI logic collapses? Like, someone on a schedule who comes into town, but was late for another required action and so who immediatly leave again.

A major AI fluke is found in the first Anvil fighter's guild quest. Quillweave is clairvoyant and if you are out there, she will not reliably go to her "placing the meat" routine, instead wandering back and forth and having random conversations. What steps will be taken to prevent this huge and unfun delay?
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Vickytoria Vasquez
 
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Post » Sat May 07, 2011 1:09 am

Query: By level 19 will all enemies be wearing full suits of the best armor and wielding the best weapons?
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Vivien
 
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Post » Fri May 06, 2011 8:35 pm

Lol, trick question? :rofl:


Hehe, figured it was worth a shot. :thumbsup:
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Natalie J Webster
 
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Post » Fri May 06, 2011 10:04 am

Would it be possible for the female players to get a look at the game armor before release? Lots of women play too. Thanks.
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Angela Woods
 
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Post » Sat May 07, 2011 12:23 am

Would it be possible for the female players to get a look at the game armor before release? Lots of women play too. Thanks.

Well, that's an interesting request. Actually I would like to see that too, I would hate to have women wearing armor looking like men.

Hope to see shapely and feminine armors. I even plan to make a female character at some point.
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phillip crookes
 
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