» Fri May 06, 2011 6:08 pm
OP: Sword fighting on horses is impractical, as is normal archery. The mounted archers of the asian empires would stand on their horses, not sit, and they would use compound bows, very small specialised ones. You also tend to need a longer weapon to fight on horseback. And dragons are not mounts to be ridden in the Elder Scrolls mythos. They are far too grand.
My question is mainly about magic: What sort of interesting magics will we see, now that the game is run on a fully in-house developed engine? I know they found a way to make things fly even on Oblivion's engine (See fallout 3 eyebots), so will we now be able to levitate again? And what about NPCs, can they do the levitating too?
Will the game have dynamic seasons that are obviously dynamic as far as weather patterns go? How will the new AI system monitor gamewide NPC interactions? Can things happen to NPCs (like being robbed or assassinated) without the player being involved and without a set quest where that will happen?
I dont mind invisible border walls, but will Bethesda be putting in any pointless invisible walls? There are a few exterior locations in the Oblivion game where an invisible wall seperates you from two chunks of traversible land.
What improvements have been made to AI Pathing we saw in Oblivion? There are numerous creatures in the game that you can trick into stalling; this mainly happens for flying things when they move to a ledge that is too high for them and since they are 'floating' they cant jump it. (because they're not really floating.) Are we going to see more dynamic traffic from one place to the next? What measures have been taken to assure there are no AI logic collapses? Like, someone on a schedule who comes into town, but was late for another required action and so who immediatly leave again.
A major AI fluke is found in the first Anvil fighter's guild quest. Quillweave is clairvoyant and if you are out there, she will not reliably go to her "placing the meat" routine, instead wandering back and forth and having random conversations. What steps will be taken to prevent this huge and unfun delay?