Your Real Self in Fallout

Post » Thu Apr 07, 2011 11:20 pm

So if you had to make a character based (truthfully) on yourself, what would your character end up looking like?

In terms of skills I'd think any from any other Fallout game would apply and would include:

-Small Guns
-Big Guns
-Energy Weapons
-Unarmed
-Melee Weapons
-Throwing
-First Aid
-Doctor
-Repair
-Lockpick
-Traps
-Sneak
-Steal
-Science
-Barter
-Speech
-Outdoorsman/Survival
-Gambling

As far as some of those skills go, I wouldn't exactly expect many people to have any experience with Big Guns, Traps, or Energy Weapons, but a lot of these skills, especially the social ones seem like they'd be legitimate.

As far as myself goes, I'd make this character:

S:4
P:7
E:4
C:8
I:7
A:5
L:5

Skills: Small Guns, Speech, Barter
Traits: Good Natured, Chem Resistant
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Vicky Keeler
 
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Post » Thu Apr 07, 2011 11:56 pm

The only skills I have that really translate into fallout would be Barter and Speech, because thats what I do for a living. But everything else would be pretty low, like in the 20's or 30's as far as skill points go.

My Stats would probably look like this

Str. 6
End 4 ( would be alot higher except Im a heavy drinker and smoker, but im 215 lbs and mostly muscle so I could probably take a bullet reasonably well) Its hard to know what the basis was for this stat, tbh.
Per 6
Cha 7
Int 6
Agi 4
Luck 7 (I have always been lucky in life)


I would probably have about 80 points in Barter and Speech and the rest of my skills would be anywhere from 15-30. I can tell you right now, I have never shot an energy weapon and I take it most people haven't, either. So that skill would probably be the lowest of all of them for me. Guns would probably be around 35 for me, I have decent experience but im far from a trick shot artist. My knowledge of computers (hardware, software and networking) is pretty high, but outside of that my science knowledge is pretty low except for biology so I don't know where my science would rank in fallout terms since computer knowledge seems to be the basis for where they rank it, im guessing around 50 or 60.


Edit: My sneak skill is probably around 50 or 60 too. I would probably make a good rogue except for the fact that I have no clue how to pick locks, but im guessing if I lived in post apocalypic society I would learn that pretty fast.
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Farrah Barry
 
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Post » Fri Apr 08, 2011 4:33 am

I used the NV FaceGen exchanger to model my own face into NV. ;)
Worked reasonably well, except that the resulting faces in NV are always a bit different.

Made me look too feminine, so I chanceled the experiment. :lol:
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Louise Lowe
 
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Post » Fri Apr 08, 2011 2:14 am

End 4 ( would be alot higher except Im a heavy drinker and smoker, but im 215 lbs and mostly muscle so I could probably take a bullet reasonably well) Its hard to know what the basis was for this stat, tbh.


I would take this to be general physical health. How often are you ill and what are your stamina levels? Basically, anything to do with your condition that isn't related to physical strength.
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Natalie J Webster
 
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Post » Fri Apr 08, 2011 7:02 am

My special would be
S 8
P 5
E 5
C 5
I 6
A 6
L 5
I'm a policeman in nyc so my skills would be guns,speech and probably survival. I'd have unarmed as my fourth tag skill. I guess ill have to use the crappy 9mm too and the baton
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Mackenzie
 
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Post » Fri Apr 08, 2011 8:02 am

I wonder how many are going to pick a combat skill even though they don't know how to handle a weapon IRL. :rolleyes:

S 6
P 9
E 4
C 3
I 7
A 4
L 3

Traits. Jinxed

Skills: Barter, Persuasion, Speech, Unarmed. (Kinda good with words, I'm better at making my point when talking instead of when writing, and I guess I know how to throw a punch or two.)
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Prohibited
 
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Post » Fri Apr 08, 2011 2:37 am

I wonder how many are going to pick a combat skill even though they don't know how to handle a weapon IRL. :rolleyes:


I look on anyone with suspicion who tags 'Energy Weapons' as a skill. :rolleyes:

Here's mine -

STR - 4
PER - 7
END - 7
CHR - 4
INT - 8
AGL - 7
LCK - 6

Tag skills - definitely Sneak, and maybe Science.
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He got the
 
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Post » Thu Apr 07, 2011 8:31 pm

S 4
P 7
E 5
C 6
I 8
A 3
L 7

skills:
-Small Guns: 40 (I have some experiense with shotguns)
-Big Guns: 0
-Energy Weapons: 0
-Unarmed: 30
-Melee Weapons: 15
-Throwing: 10
-First Aid: 20
-Doctor: 0
-Repair: 20
-Lockpick: 75
-Traps: 40
-Sneak: 10
-Steal: 1 (I have never stole anything)
-Science: 60
-Barter: 5
-Speech: 10
-Outdoorsman/Survival: 60
-Gambling: 45 (I play poker with my friends)
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Mashystar
 
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Post » Fri Apr 08, 2011 3:48 am

Hm.I would say:

S 3
P 5
E 5
C 6
I 8
A 5
L 8
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Esther Fernandez
 
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Post » Thu Apr 07, 2011 8:52 pm

I look on anyone with suspicion who tags 'Energy Weapons' as a skill. :rolleyes:

Another thing I'd be wary about is if someone says they have 100 in a skill.
Cause 100 means you're an expert at it. Which while someone might feel that they are good at something they should not put 100 in it unless they're sure they are truly experts at that skill.
So I wonder how many people are going to be realistic about their skills as well.

On the one's I picked.
Persuasion 60 (I can be good at persuading people)
Speech 65 (My friends always say I have a way with words)
Barter 40 (:shrug: can't be so different from persuasion)
Unarmed 25 (I know how to like punch and stuff but I have no experience from a real fight nor do I do boxing or karate or anything like that)
The rest of the skills are at 0 to 5 since I have no idea how to pick a lock or how to repair anything.
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Kat Lehmann
 
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Post » Fri Apr 08, 2011 6:25 am

S- 5
P-6
E-4
C-7
I-5
A-6
L-5

Tags would be Speech, Melee Weapons (I use knives. Alot. I almost cut my finger off once.. That was a bad day...), And Barter.

Traits would be: Good Natured, Small Frame. (Fallout 1/2, I can't aim at certain body parts with a gun, But I can shoot fast enough to ensure it would'nt live. Thank you, Moving Targets!)

My speech would be 65, My barter would be 35, My melee weapons, Well that depends on what kind of thing, Like a sword or a knife.
But around 40?
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Madeleine Rose Walsh
 
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Post » Fri Apr 08, 2011 4:53 am

Wow just wrote out a huge post explaining everything then lost it all cause the girlfriend made me press the back button. Il just label them now and if you need something explained since they seem quite high then I will.


-Small Guns: 75
-Big Guns: 5
-Energy Weapons: 0 or 100 if lazer quest counts
-Unarmed: 75
-Melee Weapons: 70
-Throwing: 75
-First Aid: 50
-Repair: 70 if its mechanical or electrical
-Lockpick: 5
-Traps: 10 in terms of making little devices
-Sneak: 75
-Steal: Keep in private I think :)
-Science: 75 in terms of Computers. Will be my 100 in the future hopefully
-Barter: 1 I never barter with people. I pay or dont pay lol
-Speech: 75
-Outdoorsman/Survival: 50
-Gambling: I know how to play, its just if lucks on my side or not. But if we go on results at a casino.... then 1 lol.

S:6
P:7
E:8
C:8
I:7
A:8
L:6
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BRIANNA
 
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Post » Fri Apr 08, 2011 6:18 am

Another thing I'd be wary about is if someone says they have 100 in a skill.
Cause 100 means you're an expert at it. Which while someone might feel that they are good at something they should not put 100 in it unless they're sure they are truly experts at that skill.
So I wonder how many people are going to be realistic about their skills as well.

On the one's I picked.
Persuasion 60 (I can be good at persuading people)
Speech 65 (My friends always say I have a way with words)
Barter 40 (:shrug: can't be so different from persuasion)
Unarmed 25 (I know how to like punch and stuff but I have no experience from a real fight nor do I do boxing or karate or anything like that)
The rest of the skills are at 0 to 5 since I have no idea how to pick a lock or how to repair anything.

Military and x-military would have a 100 in small guns and big guns from having to qualify at the range and atleast 75 in unarmed
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Hilm Music
 
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Post » Thu Apr 07, 2011 11:45 pm

What's difference between persuasiona nd speech? Speech=Persuasion.

Shocktrooper, I'd say 75ish in small guns, 60ish in big guns, and 55ish in unarmed. 100 small guns is like being the world's best sniper or world's best soldier.
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Gwen
 
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Post » Thu Apr 07, 2011 11:17 pm

This one's a bit hard. I don't really know how to translate my real-life skills into a Fallout Skill. But here I go!


SPECIAL:

S: 6 ( I'm pretty tall and have a decent amount of power in me.)
P: 5 ( Average )
E: 6 ( I can take quite a few hits and still stand my ground. Good experience from fighting people with more training. )
C: 6 ( I've got the occasional charm and persuasive skills. )
I: 7 ( Nerdy and obsessed about scientific knowledge. Not a Harvard Grad, though....)
A: 5 ( Average )
L: 5 ( Average )

Tag Skills:

Small Guns-50%
Energy Weapons-70% ( Studying the military and civilian usage of focused photon particles does help in understanding the range of the blast you're firing. )
Science-60% ( Skilled with with Chemistry/Basic Physics/Biology and Computer Adeptness )

Fourth Tag:

Speech-70% ( Convinced a lot of people to do a lot of things in my life. Good use for it. )


How far would I get before I got mauled by raiders? Probably seven meters. Unless, of course, I have a good rifle.
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Sarah Kim
 
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Post » Thu Apr 07, 2011 5:58 pm

Military and x-military would have a 100 in small guns and big guns from having to qualify at the range and atleast 75 in unarmed


No.

My entire family is military, And for my dad I would say 60 in Small guns, and 0 in Big Guns.

30 in unarmed, And 40 in Melee.
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Kill Bill
 
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Post » Thu Apr 07, 2011 9:50 pm

All of this is based on New Vegas's skills and attributes
My SPECIAL in real life would be:
S-5
P-6
E-4
C-3
I-7
A-2
L-7

Tags: Guns, Science, Melee Weapons

Traits: Four Eyes (I have glasses)

Perks: Level 2- Swift Learner, 4- (not Cannibal) Educated, 6- Bloody Mess (I'm pretty violent), 8- (not Cowboy) Commando, 10- Plasma Spaz (I like Plasma), 12- Pyromaniac (Fiiiiiiirrrrrrrreeeeee! :flamethrower:), 14- Center of Mass (easy to aim for Torso), 16- Tag! (I don't know how that would work in real life), 18- None, 20- Grim Reaper's Sprint, 22- None, 24- Slayer (I swing swords fast....I think), 26- Nerves of Steel, 28- None, Companion Related- Scribe Counter.
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James Baldwin
 
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Post » Fri Apr 08, 2011 12:02 am

By the way, I was just kidding on Energy Weapons, I'd be Science, First Aid/Doctor, and Speech
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Erin S
 
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Post » Thu Apr 07, 2011 9:53 pm

Military and x-military would have a 100 in small guns and big guns from having to qualify at the range and atleast 75 in unarmed

Just cause you're really good at shooting a rifle does not mean you're an expert at shooting a rifle.
There is a difference.
And 100 in unarmed means you're basically Jet Li or some famous (kick)boxer. (I don't watch boxing)
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Nick Jase Mason
 
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Post » Thu Apr 07, 2011 9:07 pm

Military and x-military would have a 100 in small guns and big guns from having to qualify at the range and atleast 75 in unarmed


No, it would depend on what branch of the military they serve and for how long, how much combat experience they had and how much time they have spent using small arms. Your average Marine probably has around 40-50 skill in guns I would say. A Green Beret probably has around 75 to 85 skill in guns depending on rank and experience. The only people who could say they have 100 in guns would be the people who were born and raised around small arms and have experienced it using them and mastering their shooting on a daily basis, even then it would be questionable because part of having a high gun skill in fallout means you have experience using a large variety of weapons.
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anna ley
 
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Post » Thu Apr 07, 2011 7:09 pm

I'm not a particularly amazing person, so I'd probably have a score with points still in need of being added. But my general physical abilities are all absolutely terrible-whether that's because I'm so lazy or simply natural I have no idea-only my endurance is decent, and I base that off the fact that my immune system is freakishly, almost annoyingly good. And I'm told by society in real life that I'm smarter than the average person-I often doubt it, but I'm basing my score on that anyways. And my luck? Can't really say I would know that one(especially since I'm not really a believer in the classic views of luck, I'm more of a person to "believe" in mathematical type of possibility/chance sort of luck), so I just put average.


S: 3
P: 5
E: 7
C: 3
I: 7
A: 4
L: 5

And I don't really have any particular skill in the ones below, not to where it would be high enough to bother mentioning.
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Naomi Lastname
 
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Post » Thu Apr 07, 2011 9:43 pm

No, it would depend on what branch of the military they serve and for how long, how much combat experience they had and how much time they have spent using small arms. Your average Marine probably has around 40-50 skill in guns I would say. A Green Beret probably has around 75 to 85 skill in guns depending on rank and experience. The only people who could say they have 100 in guns would be the people who were born and raised around small arms and have experienced it using them and mastering their shooting on a daily basis, even then it would be questionable because part of having a high gun skill in fallout means you have experience using a large variety of weapons.

Anyone in the Army, I'd think would have a higher Small Guns score, given that they out shoot the Marines every year at the Nation Matches in Ohio, but they'd have lower Repair and Survival scores, since they see much less action. Anyone in the Airforce would have low Small Guns but higher Repair and Science, since most of the Airforce isn't flying but technical and logistical work. The Navy is up for grabs; I guess it would look a lot like the Airforce but with lower Small Guns. As far as the Marines go, yeah, they'd have average 50-60 Small Guns, but they'd also probably have decent Big Guns and Survival scores too, with a 75- score in Repair, given that they aren't given %$@& when it comes to good equipment, and they have to jury rig and make due with what they have.

Green Berets would have excellent Small Guns, Speech, Sneak, and Repair.

Army Rangers would have excellent Small Guns, Sneak, Survival, and Unarmed.

Navy Seals would have excellent Small Guns, Sneak, Explosives, and Melee Weapons.
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MR.BIGG
 
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Post » Fri Apr 08, 2011 2:12 am

Barter and Speech: the two most important skills for a "Working Girl"
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CSar L
 
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Post » Thu Apr 07, 2011 9:40 pm

S: 2 (I have a joint/tendon condition that makes my arms really weak)
P: 4 (Way too many concerts and I wear contacts)
E: 4 (Same for strength, although I have amazing pain tollerance, probably from so many tattoos)
C: 8 (I've worked as a recruiter, so I've been trained in persuasion and have good charisma IRL)
I: 8 (I'm a college educated historian)
A: 5 (Joint problems, but I can still run pretty fast)
L: 5 (I don't really believe in luck, so this is neutral)


My tagged skills would probably be Speech (60-70), Guns(30-40), and Survival (40-50) with everything else being 0-20.


AND EXPLOSIVES AND ENERGY WEAPONS AT 100!
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Pants
 
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Post » Thu Apr 07, 2011 10:10 pm

S: 7 (I lift heavy object...ug!)
P: 2 (I have 20/90 vision and I'm a TERRIBLE listener)
E: 1 (Oh God do NOT ask me to run)
C: 7 (I'm better at crowds than one-on-one, strange isn't it? But persuasion is kind of my hobby)
I: 8 (though my schoolwork doesn't reflect this)
A: 3 (I had a B in gym once because I failed the 'Jump-roping' unit...yeah)
L: 4 (Just a guess, I have everything I need but I'm far from being born with a silver spoon)

Tag Skills: Speech (debate team, acting), Science (at least the computers part of it, not good at chemistry and physics and such), Survival/Outdoorsman (hooray boy scouts)

Traits: Four-Eyes (see Perception), Good Natured (I abhor violence)
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Krystal Wilson
 
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