Do your settlement spotlights ever work?

Post » Sat Jan 16, 2016 11:47 am

Whenever I fast travel to any of my settlements that have spotlights (and they all do) they're never on, ever. I always have to highlight them in workbench mode and then back out to get the beams to turn on. Which is shame as those rotating search light beams look fantastic at night - adding some of the best character to my nighttime settlements. Is it just me or do you also get it?


Edit. I'm on Xbox 1
User avatar
Shirley BEltran
 
Posts: 3450
Joined: Wed Jul 26, 2006 4:14 pm

Post » Sat Jan 16, 2016 8:22 pm

Mine usually are all working when I travel to and from my settlements. Unless I get there right after a "failed to defend the settlement" message. :)

User avatar
Stephanie Valentine
 
Posts: 3281
Joined: Wed Jun 28, 2006 2:09 pm

Post » Sat Jan 16, 2016 3:18 pm

Same problem. Also light bulbs, after a certain number

User avatar
Marie Maillos
 
Posts: 3403
Joined: Wed Mar 21, 2007 4:39 pm

Post » Sat Jan 16, 2016 9:34 pm

My spotlights work right after I place them, but then they go dark. Also, they never point anywhere they are needed... I placed on on top of a shack foundation, and it pointed straight out level with its own position, and never anywhere near the ground.

User avatar
louise tagg
 
Posts: 3394
Joined: Sun Aug 06, 2006 8:32 am

Post » Sat Jan 16, 2016 1:18 pm

Yes, as long as they're powered.

User avatar
Samantha Pattison
 
Posts: 3407
Joined: Sat Oct 28, 2006 8:19 pm

Post » Sat Jan 16, 2016 12:11 pm

Same Bug here. The Light is disappearing

User avatar
Theodore Walling
 
Posts: 3420
Joined: Sat Jun 02, 2007 12:48 pm

Post » Sat Jan 16, 2016 12:43 pm

The spotlights, even if lacking juice, don't turn the power supply number on top of the screen red. So, chances are, even if connected, they still have too little power. Try connecting another generator.

User avatar
Kate Norris
 
Posts: 3373
Joined: Mon Nov 27, 2006 6:12 pm

Post » Sun Jan 17, 2016 1:48 am

I've had similar problems with lightbulbs and ceiling fans, settlement power is definitely buggy for anything to do with lights.

User avatar
josie treuberg
 
Posts: 3572
Joined: Wed Feb 07, 2007 7:56 am

Post » Sun Jan 17, 2016 12:23 am

My spotlights never work and I hate those damned "defend such and such settlement" because I always, without fail get the messages when I'm in the middle of a dungeon crawl on a quest that you can't just drop everything for to fast travel to help a bunch of FSA idiots fend off some friggin' Mole Rats.

User avatar
Kim Kay
 
Posts: 3427
Joined: Fri Oct 13, 2006 10:45 am

Post » Sat Jan 16, 2016 5:29 pm

Settlement power appears to be buggy for a wider range of elements than lights only. More than once I had to scrap and rebuild the generators supplying the water purifiers because they just stopped working with no apparent reason.

User avatar
saharen beauty
 
Posts: 3456
Joined: Wed Nov 22, 2006 12:54 am

Post » Sat Jan 16, 2016 6:50 pm

IME if inwired lights aren't working you need more wiring to connectors on the walls/ceiling.



As for spotlight turrets, I can't think of a time when they weren't working as expected unless they are damaged. Could it be that they might have been damaged in an attack and not repaired? Since we have a natural tendency to put spotlights in high places that settler's can't reach, can they automatically repair them the way they do everything else if given time?

User avatar
Cheville Thompson
 
Posts: 3404
Joined: Sun Mar 25, 2007 2:33 pm

Post » Sat Jan 16, 2016 9:38 pm



I had that with an industrial water purifier at the Houseboat. Had added it to the settlement but saw no increase in water production for days. So tried storing all my purifies and generators and reinstaled them. It fixed it :) Thankfully I didn't need to scrap and rebuild them.
User avatar
Amie Mccubbing
 
Posts: 3497
Joined: Thu Aug 31, 2006 11:33 pm

Post » Sat Jan 16, 2016 11:07 am

I have my spotlights connected to an alarm. They'll only turn on, if the alarm switch is turned on. But yeah you need power.

User avatar
Emma-Jane Merrin
 
Posts: 3477
Joined: Fri Aug 08, 2008 1:52 am

Post » Sat Jan 16, 2016 11:42 am



My spotlights are definitly working as they're still rotating, just that there's no light on untill you select it in workbench mode and then back out. This prompts the light to come back on. I have this with all my spotlights in all my settlements.
User avatar
vicki kitterman
 
Posts: 3494
Joined: Mon Aug 07, 2006 11:58 am

Post » Sat Jan 16, 2016 5:02 pm


Oh good to know, gonna try that next time the bug occurs.

User avatar
Emma Parkinson
 
Posts: 3401
Joined: Wed Jul 26, 2006 5:53 pm

Post » Sat Jan 16, 2016 11:27 am

I've found that, just like the other weirdness at settlements, spotlights work fine as long as you maintain them. You wouldn't believe how many times some electric hookup or other thing just stops working and I have to replace it.



I suppose it adds to the realism, but, really, although I love settlement building, doing maintenance on all this stuff takes up so much time!



I wish they had the option to 1) Actually assign somebody to harvest the dern crops when they regrow! so that I don't have to do it myself all the time and 2) Assign somebody to do "maintenance", so that, when something goes down, they can do the fixes rather than my having to constantly cycle through all my settlements just to be sure everything is in working order. Hey Sturges! I though you said you liked fixing things, so why are being a guard or a scavenger the only things you can do if I don't want you in the fields?

User avatar
Kaylee Campbell
 
Posts: 3463
Joined: Mon Mar 05, 2007 11:17 am

Post » Sat Jan 16, 2016 5:37 pm

Same issue as OP. Spotlights often just do not light up. Ive double checked that they have enough power and ive replaced wires, and made sure they arent damaged.


OP, its just flat out bugged.
User avatar
Sweets Sweets
 
Posts: 3339
Joined: Tue Jun 13, 2006 3:26 am

Post » Sun Jan 17, 2016 1:41 am

That happens to me sometimes too. Usually I have to put everything connected to it in to storage and then reinstall them.



I have found that, many of the issues can be avoided by hooking your spotlights up to a terminal and setting timers so that they only work after dark and turn off during the daytime. Maybe it has something to do with the way the scripting is written, but that change in behavior seems to jump start them.

User avatar
Clea Jamerson
 
Posts: 3376
Joined: Tue Jun 20, 2006 3:23 pm

Post » Sat Jan 16, 2016 1:52 pm

The no emitting light from spotlights is a known issue - for some players at least. Some swear spotlights always work for them, some (like me) have SL's in general (90%) not work correctly. There is a fairly ok workaround however.



As OP stated, usual symptom is SL's are powered and hooked up correctly, but after player moves away from settlement, fast travels, re-loads settlement, etc - the SL'd stop working in sense they still rotate, but no lights beams. For players with this bug, the very temp fix is always to pick up and put down the SL again. But this gets rather annoying and tiresome, especially with multiple SLs.



So quasi workaround is to always hook up SL's to an interval switch pylon, and then connect interval switch pylon to your power grid - with a terminal attached somewhere. After SLs are all hooked up to Interval switch(es) --> power grid --> at least 1 terminal attached to grid, then program terminal to min/max settings - power off minimum time only 1 second, power on max time 10 sec



This forces a constant 'refresh' of power to the spotlights, and will force the light to emit again. It is basically an automated way of pickup up and putting down your SLs again. Not ideal, but only way to automate this annoying light emissions bug. Essentially, when you approach your settlement and lights are not emitting, the interval switch will have them work for 10 sec - about time for 3 scans side to side, then they will momentarily droop for 1 sec to off, then start scanning again.



I generally have 2-3 spotlights hooked up to 1 interval switch. It does cost you bit more settlement budget for the additional switches, but does ensure you will always have working spotlights.

User avatar
keri seymour
 
Posts: 3361
Joined: Thu Oct 19, 2006 4:09 am

Post » Sat Jan 16, 2016 7:51 pm

Cool Beans, thank you Mr. Mouse.

User avatar
Alyna
 
Posts: 3412
Joined: Wed Aug 30, 2006 4:54 am

Post » Sat Jan 16, 2016 12:28 pm

I have them set up at the castle. They are usually off but once some Raiders walked up near them they turned on. Then my lasers blasted them.
User avatar
Michelle Serenity Boss
 
Posts: 3341
Joined: Tue Oct 17, 2006 10:49 am

Post » Sat Jan 16, 2016 4:18 pm

Does the terminal with its 10 seconds on and 1 second off setting effect the power flow to the rest of the grid that's running from the same generator? Or only the spotlight with the interval switch pylon located between it and the terminal?


Working from the spotlight.

Spotlight > Interval switch pylon > Terminal > Wire to grid and all other devices running on it,

Only the spotlight will run in a fluctuating pattern and not the rest of the grid?
User avatar
maya papps
 
Posts: 3468
Joined: Mon Aug 07, 2006 3:44 pm

Post » Sat Jan 16, 2016 4:19 pm

I use one of the terminals to turn them off and them on again every 30 secoinds.
IUt seems to refresh the current.


PS: Blame thwe typos on my dentistr. Cheers! :0
User avatar
kat no x
 
Posts: 3247
Joined: Mon Apr 16, 2007 5:39 pm

Post » Sat Jan 16, 2016 7:12 pm

It's a bug. Happens with lamps too. Store the spotlight or lamp and then re-create it. it will start working again....sometimes permanently, sometimes not.

User avatar
Mrs Pooh
 
Posts: 3340
Joined: Wed Oct 24, 2007 7:30 pm

Post » Sat Jan 16, 2016 9:38 pm

Ditto.

User avatar
JUDY FIGHTS
 
Posts: 3420
Joined: Fri Jun 23, 2006 4:25 am

Next

Return to Fallout 4