Strength 1
Perception 2
Endurance 7
Charisma 10
Intelligence 1
Agility 1
Luck 5
What is yours?
This includes the one free one for any SPECIAL you get from the your SPECIAL magazine under your sons crib after you get out of the vault.
S - 2
P - 4
E - 3
C - 3
I - 7
A - 2
L - 8
S - 3
P - 5
E - 3
C - 3
I - 10
A - 3
L - 3
I'm going to have to re-evaluate, as Unarmed weapons do not work in PA It pretty much gutted my entire plan, and being a straight brawler without PA on Survival feels badly balanced.
So I'm going to try this full Stealth/Toughness Unarmed:
S: 9
P: 1
E: 8
C: 3
I: 1
A: 6
L: 1
Hopefully I can find a stealth-boy armor mod pretty fast.
STR - 3
PER - 7(+1 bobble)
END - 3
CHA - 7(+1 gear)
INT - 5
AGI - 2
Luck - 3(wanted the bloody mess perk at some point hehe)
I am not far into the game and so far am level 5 putting those points into perks so far and not SPECIAL. I will increase CHA, INT, and PER mostly after a while. Thanks for that tip about the magazine as well I missed it and about to go grab it lol!
Also what is PA booheads?
S 9
P 4
E 1
C 8
I 4
A 1
L 1
Charisma melee guy. Will increase endurance and intelligence later on for better crafting and HP. Fights in melee and has a very good, boosted partner.
I went 4's across the board because of the wide distribution of perks at that level. However with the seemingly increased difficulty, I'm wondering if maybe specialization would have been the better option.
I used some old school formula which I dont think is based on the current mechanics.
Roughly I increased Endurance, Intelligence and Agility at the expense of everything else. I think endurance still determines how much HP you get on level up so thats good, Int no longer gives you more skill points, it only gives you more exp which is ok but we may max out the character early anyway the way games are going. And Agi, still good for more vats i think but I also found shooting things without vats works just as well this time around, at distance it is better. Luckily it looks like i can dump points into special stats if i do want chr or luck latter.
I just can't get a non PA based melee build to comfortably play Survival, so here's probably my final change which worked best for me.
S-10 (+1)
P-1
E-7 (+2)
C-3
I-9 (+1)
A-1
L-1
My plan now is to get AGI to 6 (+5) for more sprinting and "Moving Target" to synergy with Locomotive (which rocks); and LCK to 2 (+1) first for Scrounger, as I heard it yields Fusion Cores (unconfirmed).
You can probably replace some END/INT for LCK/AGI if you prefer more VATS, which is probably far better considering how overpowered those LCK+VATS is. I just personally don't like that style.
4's across the board to start, then focus on one thing or another (based on the background).