In these Gamebryo games, I for some reason always treat stealth as a core element of the game. It just doesn't feel right to wander through the areas making tons of noise and being spotted from a mile away. I don't mind it in most games, but here it just seems like the way to go. It also feels like stealth could have been handled better than just allocating points, it should be a more player-oriented system. But, I'm biased on the matter.