Your thoughts on the rubber band scaling system?

Post » Tue Dec 01, 2015 8:57 pm

Well, not if you talk to the shopkeeper first. Heck his sister even takes you outside and tells you exactly how to get there. The robbery is also mentioned by NPC's before you even go into the store. So I'm pretty sure you are guided to hit the Barrow first, then Whiterun. Granted, you are also told to go to Whiterun to tell the Jarl about dragons. So I guess it could go either way. How pressed are you to go talk to a Jarl right after you nearly had your head chopped off? Also the Barrow is pretty much scaled to a low level character.

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Ronald
 
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Post » Wed Dec 02, 2015 7:59 am

As far as the Elder Scrolls games go, I like Morrowind's system: Some places would just kill you. I disliked Oblivion's system. I'm not a proponent for realism in fantasy games but there's a point where it gets silly and that Oblivion system went way past it. Skyrim seemed okay to me, sort of a cross between the other two.

The last two Fallouts took such different approaches it's hard to compare them. F3, I guess, felt like Skyrim: there were a handful of dangerous places but mostly it leveled with you. I like the New Vegas system more: there's level scaling but there are also places you simply do not venture at low level (except when presciently prepared). FNV wanted folks to experience the story on their first time through, which is why there was that big monster mash to the north (and, for replays, the tools you need to get through). It's a shame so many people thought FNV was F3.2, though. The preconception ruined a pretty great experience.

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john palmer
 
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Post » Wed Dec 02, 2015 5:21 am

I guess, in a nutshell, that I'd rather the world be relatively static so that my character's growth is more satisfying.

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Trevor Bostwick
 
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Post » Wed Dec 02, 2015 5:18 am

Early skyrim did try to get the player to go to Whiterun. Which made sense because you had to, to end up fighting the dragon at the watch tower and finally unlocking the big thing in Skyrim, Shouts.

After that point the game was more free, and would even encourage quite long journeys to f.e. High Hrothgar. And you better believe i hit every single tomb, mine, bandit camp and cave along the way like a 12 year old with ADHD. Cut through forests, crossed wild rivers over logs with wolves chasing me. And i felt very free, despite that there were certainl area's around that would kick me ass (like dragon priests and such).

But the game offered so much content regardless it never felt like i missed out. "Ow this cave is to hard? I'll just explore any of the other dozen or so then"

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Oceavision
 
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Post » Wed Dec 02, 2015 12:29 am

It should have been this way back in Oblivion. Skyrim's system worked fairly better and NV system worked decently as well. Just don't think you are entitled to visit the most dangerous places right at the start.

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jaideep singh
 
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