In your opinion but far from mine
Playing against the stereotype is nowadays a stereotype on itself. I mean yeah ok, you are playing a shadow-stalker Orc assassin or whatever instead of the typical brutish one, at the end of the day you just play with a sub-stereotype of the actual stereotype. Tough change
If you really want your character to be rare and unique, stay with it's original stereotype. No one seems to play those any more. Like, if you want your character to be a unique mage, try an elven one and don't worry about it, all the other mages are currently Orcs and all the elves are now two handed Barbarians.
I seldom see Orcs played as Mages, for Orcs are stuck as Barbarians forevermore.
The Colovian/Nibenean divide needs to be better defined. I can go either way with their name, but I guess I prefer "Cyrodiils" over Imperial defining both the race and the political part.
They've always been European knights. Or rather, Knightly Orders has always been a big part of their society, alongside wizards, both being due to Elven influence. ESO didn't really add much to Breton identity that wasn't already there.
Ah, yes, Orcs and their warhammers and armors. You know how they're all about their hammers and armors. Why, even their houses are made of hammers and armors! Their rulers? Hammers wearing armor. Their art? Expressed entirely through armor. (Okay, this one's actually a legit part of Orc identity, more or less)
lol
Yeah I agree, just stereotyping a race into a "This race is nothing but warriors!" is frankly stupid and horrible writing. It's basically saying that the people of the race aren't people, but instead work as a hive mind. These people, no matter their race have hopes and aspirations, that's what makes them believable.
Anyway, I do refer to them as Cyrods.
I think it's the difference between what sets a given society/culture apart. Almost every society cultivates food, has homes (however temporary), trade, etc. It's nothing special, so there's no need to put focus on it. It's what's different or stand out about a culture that makes it worth studying and exploring. Even if it's a relatively small part of their culture, that's generally what makes them interesting.
Of course, it is wrong to define the whole society by those interesting bits. As you say, it's not as if all Orcs are burly hammer wielding warriors. But especially from a gameplay perspective, if they're all largely the same, why have them separate? And given that the game is a scaled-down representation of the world, why fill it with all the people who are the same as each other? If we're talking on the scale of Daggerfall, that'd be one thing, but on the scale of Morrowind Oblivion, or Skyrim? As it is, Skyrim didn't even have enough room for mercenaries or spouses of each race and gender.
Lemme put it this way, what's the point of including multiple NPC's of the same race if they're all going to be exactly the same as the other members? You meet one of them, you've met them all, right? Basically you'd only have ten different characters total. Unless I read it wrong, that's what Huleed tried to say with their post, not that it'd homogenize all the races if they weren't pigeonholed into their stereotypes.
Because the fact that Bosmer are nimble warriors or Orcs have their hammers and heavy armor is the entirety of their identity, right? Take that away and suddenly they have nothing? Gotcha. It's not like they have other forms of combat anything. Or that things like Orc Wisewomen or Bosmeri Spinners exist. It's a lot harder to "go against the grain" than people make it out to be, unless they're relying entirely on game stats which is also an extreme simplification that really shouldn't reflect the races as a whole.
Unless, y'know, the game's not set in or near Nord land so it's highly unlikely they'll find any Nord gear at all. Maybe there will be some collectors or extremely limited quantities, but can you really expect to find Nord equipment in, say, southwestern Valenwood? Nope, gotta rely on the local's armor and weapons which, let's be real here, it's unlikely they won't have something to cater to every class. You could argue that the quality of a Bosmer-made set of heavy armor won't be as effective as an Orcs, but I doubt that's the point trying to be made here.
I've done pretty much all the stereotypes and anti-stereotypes in my time, the point is the system should be flexible enough to allow both.
Kind of, but not rerally. I see "stereotypes" as what most people see of that culture. Farmers, historians, cloth weavers are not the part that goes out adventuring, which is what the "stereotypes" do.
Look at all of the stereotypes in TES. Are any of them farmers, or scribes, or weavers? No, they're all based on combat and interactions with other cultures. Vikings are stereotyped on how other cultures viewed them. Not many longboats carried their farmers or weavers. Maybe later for trade, but not first impressions.
For some odd reason, we humans tend to "classify" based on physical prowess, usually in how we kill others. Is there any society that doesn't have hunters or farmers or weavers or historians?
What are you talking about? ESO is the game where we actually see the different cultures of the races instead of them being Imperialized.
Seriously, have we been playing the same game series? Glad Bethesda hasn't limited us that way in ANY of the TES games, ESO included.