» Tue Nov 09, 2010 9:31 pm
I think nanosuit upgrades should have very subtle features,as well as its intended purpose in mp. See, in a game where you can jump up most walls, and over most gaps, getting higher ground for advantages on the map itself won't help much, but if variations to things like weight, speed or energy usage were included more, then it the game would be more on pregame planning, which i really like.
In sp though, i would really like a decent story with decent gameplay (at least) with more level variation that takes you to many unique scenarios