Zarks Stone

Post » Wed Jan 06, 2010 6:56 am

"The sky was dark as the lightning flashed. The thunder roared in the land of the dunmer. Atop a large pillar, with 200 enslaved people watching, two figures eyes were locked. One man was Master Yongan, the other, Zark. They stared at eachother for a long while, before Master Yongan made his move. His hands began to light up with a warm glow. A small flicker appeared for half a second in his hand before it grew into a roaring flame, which he shot out at Zark. Zark saw it coming at him, and forced his magika to create a wall. The fire was easily deflected, and Zark made his move. In his hands Master Yongan coulds see a ball of wind. Zark shot the ball out at the Master, and when it hit him, he was coveredin a freezing cold sensation. Zark attacked again, the same way, shooting ball after ball of freezing wind. He kept up the onslaught until Yongan intercepted mone with a fire ball. He then shot a ball constructed of the lightning in the sky, and it shocked Zark, quite literally. So Zark shot out a tornado of cold wind, while Yongan was firing a twister of crakling fire. The two elements met, and started a battle of their own. The crowed watched, amazed at teh spectale. Suddenly, a slave in the crowd picked up a stone, and threw it at the Master. The stone hit him in the head, and the he lost his concentracion. The pillar of ice hit the him, and Zark walked over, picked his body up, and held it above his head. The crowd roared with cheers. Zark put Yongan down, and stood on the large pilalr, absorbing his praise. Yongan wasnt dead yet though. He had a spark of life left in him. He managed to stand up, barely, and shout out "On this night, I was defeated. But I will not be the last one! You too shall share my fate!" The Master shot out a spell at Zark, and the crowed watched, horrefied, as the ghost of the man came out, and went into the stone that defeated Master Yongan. The Master then fell over, dead, as a stunned crowed stared at the pillar of death."

This legend is marked as untrue by many people. Really, the only people that belive it are considered insane by the temple and put to death. But these people arnt insane. They are cursed by the stone to forever be obsessed with it. They had seen the stone before, but could not reach it. These people told others of were the stone was. They didnt belive them, they just dismisssed him as insane and reported him to the temple.

One man belived one of them though. The man that belived him's name was Mayed. He was an Altmer. He had been studying artifacts from long ago. He had not heard of the stone from any books, but he had a feeling it was true. After all, the Aylids were true and so were there atifacts, so why not this? He set out to find the stone, which the man had said was in a cave, filled with dreugh. He asked around and was directed to Koal Cave. He went in, slayed the dreughs inside, and scoured the ground for the stone. He had looked forever and he couldnt find it when his eye caught a gleam at the bottom of the water. He swam down and moved the dirt out of the way. He saw that it was a large rock, with magic eminating around it. He took it and wisked it away to his home, were he studied it. He learned it had amazing powers that even HE didnt understand. He was bragging about it when the temple heard and sent guards to investigate. They sent two guards, but none came back. When they sent a team to find them they just found a gaurd stabbed in the neck and a guard with no noticable injuries, but dead. Mayed had to leave. If more guards came he knew that even the power of the stone couldnt stop them all. He needed to get out of Morrowind.

And if he had to, off Tamerial.


The Elder Council had called in a team of mercenaries to track Mayed down. They would aslo be accomponied by a few legion guards. Unfortuantly Telvanni also knew of this stone and wanted for themselves, so they hired a few folks to find it. It was a race between the two to find the Altmer. But would they ever find him?
--------------------------------------------

This is were you come in. You choose wether or not you want to be with the Imperial Legion or the Telvanni. Or even an individual not connected to either just trying to get the stone.



EDIT:Changed the story dramatically on advice of Darkom95
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Latino HeaT
 
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Post » Wed Jan 06, 2010 1:20 am

Well, all the spelling mistakes and nasty writing in the intro aside, this sounds like it will be storming a wizard in his tower to get a rock. The battle you describe is repetitive in its use of magic, and rather tiring to read, giving the characters the same titles "The man in pants...The man in the robe...etc." Anyway, the plot seems short, the intro seems less than glamorous, and the general idea makes it feel short and rather un-exciting. A normal, run of the mill quest with no real challenge or mystery. No fun. The best plots for RPs make it so you never know what is coming next, the plot depends on the characters, and it is both realistic and creative. And if they can manage it, some of the best RPs use politics more than action. Sure, big fights sound cool, but they are very boring to write, and downright tedious to read.

All in all, it might work, if improved drastically. Make it so we don't know what the stone can do, where it came from, etc. We don't want to listen about a battle that lasts five seconds, show us the conversation between two legionnaires talking about some strange disappearances. How does everybody know this guy found it anyway, did he go around telling people?

Regardless, after several large changes, the basic idea of crazy wizard being sought after by two different groups is sound. Keep at this, it will come around. Thanks and good job so far :)
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Chris Guerin
 
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Post » Tue Jan 05, 2010 9:47 pm

Well, all the spelling mistakes and nasty writing in the intro aside, this sounds like it will be storming a wizard in his tower to get a rock. The battle you describe is repetitive in its use of magic, and rather tiring to read, giving the characters the same titles "The man in pants...The man in the robe...etc." Anyway, the plot seems short, the intro seems less than glamorous, and the general idea makes it feel short and rather un-exciting. A normal, run of the mill quest with no real challenge or mystery. No fun. The best plots for RPs make it so you never know what is coming next, the plot depends on the characters, and it is both realistic and creative. And if they can manage it, some of the best RPs use politics more than action. Sure, big fights sound cool, but they are very boring to write, and downright tedious to read.

All in all, it might work, if improved drastically. Make it so we don't know what the stone can do, where it came from, etc. We don't want to listen about a battle that lasts five seconds, show us the conversation between two legionnaires talking about some strange disappearances. How does everybody know this guy found it anyway, did he go around telling people?

Regardless, after several large changes, the basic idea of crazy wizard being sought after by two different groups is sound. Keep at this, it will come around. Thanks and good job so far :)

The word your thinking of is cliche.
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stevie critchley
 
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Post » Wed Jan 06, 2010 4:05 am

Well, all the spelling mistakes and nasty writing in the intro aside, this sounds like it will be storming a wizard in his tower to get a rock. The battle you describe is repetitive in its use of magic, and rather tiring to read, giving the characters the same titles "The man in pants...The man in the robe...etc." Anyway, the plot seems short, the intro seems less than glamorous, and the general idea makes it feel short and rather un-exciting. A normal, run of the mill quest with no real challenge or mystery. No fun. The best plots for RPs make it so you never know what is coming next, the plot depends on the characters, and it is both realistic and creative. And if they can manage it, some of the best RPs use politics more than action. Sure, big fights sound cool, but they are very boring to write, and downright tedious to read.

All in all, it might work, if improved drastically. Make it so we don't know what the stone can do, where it came from, etc. We don't want to listen about a battle that lasts five seconds, show us the conversation between two legionnaires talking about some strange disappearances. How does everybody know this guy found it anyway, did he go around telling people?

Regardless, after several large changes, the basic idea of crazy wizard being sought after by two different groups is sound. Keep at this, it will come around. Thanks and good job so far :)

Im thinking of changes rigth now to make it better, but its 89 degrees in here. I changed the main intro a bit, making it better. Ill change it more in a minutre. I need to get outside and clear my head.
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Everardo Montano
 
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Post » Wed Jan 06, 2010 3:04 am

You do that, I know this can be a very good story, all it needs is love and effort.

Yes, reaper, I did mean cliche, but cliches can make the best RPs.

Oh, and don't take anything I wrote the wrong way. If you disagree, tell me so that we may talk about it. If you agree, change some things so the process starts all over again. If you get discouraged, you never should have mad an RP ;)

Hmm, I sound like I think I know way more than I do :cheat: I don't.
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Dezzeh
 
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Post » Wed Jan 06, 2010 2:32 am

Ok. I changed the story plenty. Ill change it mroe later if it needs it, but until then this will have to suffice.
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Michelle Serenity Boss
 
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