I am finding that with more and more mods now using Debug.SendAnimationEvent(Me, "whatever")
I need to be able to detect the animation they are playing like:
if "some way to detect they are in the bleed out animation"
Debug.SendAnimationEvent(Me, "bleedOutstop")
endif
To be clear...
when SendAnimationEvent is used then functions like IsInBleedOut will NOT work!
Is there any trick to detecting that the actor is playing this animation anyway?