[WIP] Zealotlee's ACR

Post » Fri Nov 19, 2010 11:06 am

My vote for near black please! Why? Black matches everything, I am a woman, what can I say :bigsmile:
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Dina Boudreau
 
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Post » Fri Nov 19, 2010 2:22 pm

Me too. In COD I never liked the desert or woodland camo. I do love digital camo though. If you don't want to do extra textures I can do some for you. Just send me a texture and I can work off that, if you don't feel like making 7 alternate textures.


I just may, it would save me a lot of time and would get it out faster. Let me at least get the base texture done first though.

The consensus seems to be near-black so I'll roll with that for the standard model.
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Jamie Moysey
 
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Post » Fri Nov 19, 2010 12:16 pm

The consensus seems to be near-black so I'll roll with that for the standard model.

:clap:

I'm goin with miss sparkle and te third type, basic black..

and agreeing with echo.. can't argue with quality
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Sierra Ritsuka
 
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Post » Fri Nov 19, 2010 10:33 am

A quick little update. I got STALKER: Call of Pripyat and that occupied a bit of my time but since I beat it already I can get back to work :)

I started on the texture today and got a basic version ingame. And by god, it looks quite good. No pictures for you folks yet though :P, I don't feel it's ready yet.
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Katy Hogben
 
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Post » Fri Nov 19, 2010 6:31 am

Yay stalker! (and how did i miss this thread?)

Very nice work on the model there, clean work! But what happened to the ejection port? Looking at your last posted images, the panel it would be sitting over and around is rounded, the original looks more flat there. Can't wait to see your textures!
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mishionary
 
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Post » Fri Nov 19, 2010 5:58 am

Yay stalker! (and how did i miss this thread?)

Very nice work on the model there, clean work! But what happened to the ejection port? Looking at your last posted images, the panel it would be sitting over and around is rounded, the original looks more flat there. Can't wait to see your textures!


Don't worry, I realized that those renders were done before I did the ejection port lol. I still had symmetry on at that point I think so I didn't model that till the end.
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Emilie Joseph
 
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Post » Fri Nov 19, 2010 6:16 am

Bump, here's a preview of the textured version so far: http://img692.imageshack.us/img692/9061/renderalpha011.jpg

For some reason Max is rendering it waaaay too bright because my ingame version looks exactly how I want it to be (near black). Anyone have any thoughts why it would be doing this?
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Danel
 
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Post » Fri Nov 19, 2010 1:10 pm

Bump, here's a preview of the textured version so far: http://img692.imageshack.us/img692/9061/renderalpha011.jpg

For some reason Max is rendering it waaaay too bright because my ingame version looks exactly how I want it to be (near black). Anyone have any thoughts why it would be doing this?

Looking good! Just PM me if you when you want me to give it a go.
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Bee Baby
 
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Post » Fri Nov 19, 2010 7:24 am

Looking good! Just PM me if you when you want me to give it a go.


I was actually experimenting with making an urban camo pattern. I made the pattern just fine but trying to get it working with the existing texture will be kind of a pain. Also forwarning you, the PSD file is HUGE as it is (134 MB so far!!) so sending it to work with might be an issue. I might just do it myself but we'll see. I want to get the regular texture finished first.
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maya papps
 
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Post » Fri Nov 19, 2010 11:22 am

I was actually experimenting with making an urban camo pattern. I made the pattern just fine but trying to get it working with the existing texture will be kind of a pain. Also forwarning you, the PSD file is HUGE as it is (134 MB so far!!) so sending it to work with might be an issue. I might just do it myself but we'll see. I want to get the regular texture finished first.

Whatever you you want to do. It would obviously be better to be 100% yours, but I'm here to help if you need it.
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Je suis
 
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Post » Fri Nov 19, 2010 5:48 am

Whew, I got a lot of work done today! I figure since Max is rendering things weird I might as well show you some ingame shots of it so far which do it better justice IMO, plus it's how you'll actually be seeing it when you use it.

http://img32.imageshack.us/img32/1144/screen1rj.jpg
http://img153.imageshack.us/img153/7608/screen2o.jpg
http://img32.imageshack.us/img32/6175/screen3ax.jpg

Also ignore the weird looking magazine, I'm still working on the texture for that :P
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Leanne Molloy
 
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Post » Fri Nov 19, 2010 1:05 pm

:thumbsup: Yup, will be an instant download from me for sure! I really loved looking at it and not seeing any fingers clipping threw the gun, thank you!
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Manuel rivera
 
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Post » Fri Nov 19, 2010 1:57 pm

Love the Zelotlee Arms stamp on the side. It's the little things that make a difference.

It looks like the front sight is kinda big and has a cross bar, that would give you a sight picture like (+) instead of the normal ( , ).
I've never seen such a thing on a real weapon. That aside, this looks like an instant download.
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BRIANNA
 
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Post » Fri Nov 19, 2010 2:09 pm

Love the Zelotlee Arms stamp on the side. It's the little things that make a difference.

It looks like the front sight is kinda big and has a cross bar, that would give you a sight picture like (+) instead of the normal ( , ).
I've never seen such a thing on a real weapon. That aside, this looks like an instant download.


I couldn't find a REAL picture of the ACR sight, and all I know of is the one from MW2 with the crossbar. Personally I kinda like that better anyway. I also wonder if this would line up with the animations from the iron sights mod.
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Bigze Stacks
 
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Post » Fri Nov 19, 2010 11:03 am

Personally I kinda like that better anyway.

In the end that's what really matters!

The soldier in me may complain about things like sight picture, sight adjustment and maintenance; but I'll just threaten to watch "Navy Seals", that'll shut him up!
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scorpion972
 
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Post » Fri Nov 19, 2010 10:23 am

I love th color you picked for the gun, can't go wrong with black:). Never was a fan of tan weapons. Also to point out a minor detail you are taking the normal 5.56x45 NATO round that it usually fires as its normal AR and turning it into a DMR firing a .308 you are saying. My question is is it a 7.62x39 (which is the AK round and the ACR is made to fire that but for all intended purposes can't be used to snipe that well), or the 7.62x51 NATO? That is the round you use in an M14, SR25, Knight M110 SASS, and many other Sniper/DMR weapons. So since you are making a sniper I figured you will use the 7.62x51, but did you adjust the gun to fit that? Like widen and lengthen the magazine well, larger barrel diameter and all the other fun stuff?? ^_^
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Andrew Perry
 
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Post » Fri Nov 19, 2010 9:35 am

I love th color you picked for the gun, can't go wrong with black:). Never was a fan of tan weapons. Also to point out a minor detail you are taking the normal 5.56x45 NATO round that it usually fires as its normal AR and turning it into a DMR firing a .308 you are saying. My question is is it a 7.62x39 (which is the AK round and the ACR is made to fire that but for all intended purposes can't be used to snipe that well), or the 7.62x51 NATO? That is the round you use in an M14, SR25, Knight M110 SASS, and many other Sniper/DMR weapons. So since you are making a sniper I figured you will use the 7.62x51, but did you adjust the gun to fit that? Like widen and lengthen the magazine well, larger barrel diameter and all the other fun stuff?? ^_^


Heh, I did not actually. For now I think you'll just have to use your suspension of disbelief :).
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Monika Krzyzak
 
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Post » Fri Nov 19, 2010 2:20 pm

Haha I figured you didn't ^_^ Most forget details like that because most don't know much about guns lol. But now you have something more to do in the long run! XD
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JAY
 
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Post » Fri Nov 19, 2010 10:03 pm

Whew, I got a lot of work done today! I figure since Max is rendering things weird I might as well show you some ingame shots of it so far which do it better justice IMO, plus it's how you'll actually be seeing it when you use it.

http://img32.imageshack.us/img32/1144/screen1rj.jpg
http://img153.imageshack.us/img153/7608/screen2o.jpg
http://img32.imageshack.us/img32/6175/screen3ax.jpg

Also ignore the weird looking magazine, I'm still working on the texture for that :P


Highly detailed heavy fire power art your creating here Zealotlee. Love the company letters etched on the gun and the iron sights look fantastic :D Love how the weight of the gun can be felt just by looking at it giving the impression getting hit by it would be just as painful as the burning metal bullets fired from it. Thanks for not giving up on this great work :foodndrink:
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Breautiful
 
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Post » Fri Nov 19, 2010 9:47 pm

hey Zealotlee check your pms.
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Curveballs On Phoenix
 
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Post » Fri Nov 19, 2010 10:56 am

Awesome quality. Not to criticize, but since the http://i578.photobucket.com/albums/ss226/BOBSCL3WL3SS/screen1rj.jpg is so close to your face, do you think you can make it more smooth?
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Dan Wright
 
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Post » Fri Nov 19, 2010 11:55 am

I figured it's time good enough for a well deserved update.

The texture for the body as it is, is FINISHED!
http://img203.imageshack.us/img203/2056/screen6e.jpg
http://img46.imageshack.us/img46/3044/screen4lx.jpg
http://img46.imageshack.us/img46/1959/screen5j.jpg
http://img534.imageshack.us/img534/8871/screen7.jpg

I'm proud of the result so far. Now all that's left to do is texture the silencer and the scope, and model and texture the ACOG. Oh and then there's that whole mess with the scripting and the weapon customization :P.

I've also decided to make a change regarding the 18" barrel mode. I'm going to keep it at 5.56 rounds with the 30 rounds and turn it into sort of an auto-sniper, ala the SIG 550 from Counterstrike. Now the trouble I'm having testing this out is that I can't seem to find a way to adjust the fire rate so it's fairly quick. Right now it fires about the same rate as the regular sniper rifle but I don't want that. Does anyone have any idea how to change that in the GECK? The whole semi-auto delay values don't make too much sense to me.
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Gemma Archer
 
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Post » Fri Nov 19, 2010 10:06 pm

Awesome!
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CORY
 
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Post » Fri Nov 19, 2010 1:53 pm

Freakin awesome!

Love the Pmag, too! :D
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AnDres MeZa
 
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Post » Fri Nov 19, 2010 6:02 pm

So I'm going to be moving into the scripting stage regarding being able to customize the rifle. I had someone else helping me with this but I'd like other people's input as well since I'm no scripting guru. Learning what I did from the few programming classes I took I drew out a rough flow-chart for myself to determine how this would work. I also peeked a little at the WMK scripts but I'm not entirely sure how they work, not to mention the fact that the WMKs work a little different from what I'm attempting to do.

To best explain this, I'm going to try my best to write some pseudo-code to see how this would play out, and maybe then I could get some better feedback as to how to go about it.

>Script Activated through ACR Modkit item
>Run check to see if player has an ACR equipped
>If No, display a message telling them to equip one to use the mod kit.
>Else, get the current Condition value of the equipped ACR and store it in a variable. Also get stored variables for each attachment (see below)
>Bring up the menu for modification. (Is there a way to display the current settings of the ACR? As in show what's currently equipped and if they change one thing it changes in the main menu as well? Ex: 10.5" Barrel, Iron Sights, Silencer would change to 18" Barrel, Scope, Unsilenced)
>Player chooses Barrel
>10.5" with description (Higher RoF, lower accuracy) Stores "0" in barrel variable
>14.5" (Lower RoF, higher accuracy) Stores "1" in barrel variable
>18" (Semi-auto, high accuracy and damage) Stores "2" in barrel variable
>Player chooses Optics
>Iron Sights, Stores "0" in optics variable
>ACOG, stores "1"
>Scope, stores "2"
>Player chooses Silencer
>Off, Stores "0" in silencer variable
>On, stores "1"
>Finished
>Take variables, cycle through an if/then array to get the right item. Example:
IF Barrel = 0	IF Optics = 0		IF Silencer = 0			Equip ACRBar105		ELSE			Equip ACRBar105SI	ELSE		IF Optics = 1		   IF Silencer = 0			  Equip ACRBar105ACOG		   ELSE			  Equip ACRBar105ACOGSI		ELSE			IF Silencer = 0			  Equip ACRBar105Scope		   ELSE			  Equip ACRBar105ScopeSIEtc...

>Transfer condition variable from old weapon to new one
>Equip the new weapon

And that's it basically. If anyone has any ideas on how to better do it or optimize it I'm all ears. Thats's the plan I have for now but I'm not entirely positive on how to execute it.
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DAVId MArtInez
 
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