[RELz] Zealotlee's ACR

Post » Sat Feb 19, 2011 9:52 am

@T3T: Do you know, specifically, which kit does this?

@Kirb: As far as I am aware there are no silencer issues, any more. What issue are you having?


Maybe Zealotlee, T3T and I should all meet in the same cyber-place and time to get these little bugs figured out so were not merging mods that overwrite fixes with the old bugs.


Every time I equip a silencer with any barrel, it shoots out casings, but not bullets, and it doesn't even anger people, nor hurt them.
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Elena Alina
 
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Post » Sat Feb 19, 2011 8:18 am

I no longer have the option to not use a silencer. If I do not equip the silencer and just push back, I'll end up with a weapon that can't shoot. It seems like I need the ''Flash Surpressors''. It seems a bit unrealistsic.
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D LOpez
 
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Post » Sat Feb 19, 2011 12:50 am

I no longer have the option to not use a silencer. If I do not equip the silencer and just push back, I'll end up with a weapon that can't shoot. It seems like I need the ''Flash Surpressors''. It seems a bit unrealistsic.


Are you trying to reassemble an ACR and it's not working? If so did you have all the proper pieces in your inventory at the time?
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Red Bevinz
 
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Post » Sat Feb 19, 2011 1:32 am

Are you trying to reassemble an ACR and it's not working? If so did you have all the proper pieces in your inventory at the time?


At the time I had: 10" barrel, scope, silencer. What I wanted however, was an ACR with a scope but without the silencer. But I could not choose to not use the silencer since I did not have any flash surpressors. When I clicked back, I got a weapon without a barrel and unable to shoot.
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Kieren Thomson
 
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Post » Fri Feb 18, 2011 11:28 pm

To assemble a weapon you need a stripped down weapon, a barrel, a sight option and a muzzle piece. the reassembly menu will only give you options for what you have in you're inventory. If you don't want a silenced weapon then you need the flash suppressor. (Warning - Science Content: In addition to redirecting muzzleflash and providing barrel stabalization many flash suppressors, especialy in assault rifles, also help redirect gas pressure back into the action, take the suppressor off and the weapon starts jamming.) If at anytime you quit the reassembly menu you will be left with the stripped weapon which has no sight, barrel, magazine or even a trigger.
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Verity Hurding
 
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Post » Sat Feb 19, 2011 8:43 am

It basically goes: Bullet Hose Device, Barrel Device, Aim Device,

Bullet Hose Device: Flash Suppressor or Silencer
Barrel Device: 10'', 14'', or 18'' barrels or LMG parts
Aim Device: Iron Sights, ACOG, Scope

You need to have one of each thing to assemble an ACR. You have to use a Flash Suppressor if you use LMG parts.
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Maria Garcia
 
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Post » Sat Feb 19, 2011 1:38 am

Wait...was the silencer problem fixed in the 1.22 patch? Or is it a problem with the FWE Patch? I've heard reports of getting upwards of 30 ACRs with that, too.

EDIT: Nevermind, I was using an old FWE CP. *facepalm* Sorry for wasting your time.
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Kari Depp
 
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Post » Sat Feb 19, 2011 8:59 am

Wait...was the silencer problem fixed in the 1.22 patch? Or is it a problem with the FWE Patch? I've heard reports of getting upwards of 30 ACRs with that, too.


I get 5 ACRs whenever I kill an enemy with one. Not that it isn't nice, they bring in cash, but it seems a bit odd.
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Gaelle Courant
 
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Post » Sat Feb 19, 2011 3:09 am

I uninstalled the last version and freshly installed 1.2 with the 1.22 patch. I also started a new guy, (So I didn't have an ACR in my inventory, which might be some other people's problems) and I couldn't install the silencer at all. It kept saying that I have to have the ACR equipped (which I did). Also the field strip isn't working properly. If I field strip it, I can't put anything back on. It also says the ACR isn't equipped. (Though I might be using this feature incorrectly).

Edit: The field strip menu just never popped up. I can't seem to repeat my last problem though. It comes up every time and I can use a silencer now. I'll post back if I find out exactly how it happens.

Other than those two, everything works. Though I do have suggestions for future versions after the bugs get fixed.
1) The shooting noise for the ACR is a lot loader than every other gun. If you use the ACR then the Chinese assault rifle, it's a very noticable difference.
2) The spot is good, but I actually forgot where you put it and found it at a very early level (4). I honestly think you should put it in a powerful raider's inventory or make it so you have to be a higher level. (Like maybe behind the locked gate). Just my opinion.
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Carlos Rojas
 
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Post » Fri Feb 18, 2011 10:11 pm

I get 5 ACRs whenever I kill an enemy with one. Not that it isn't nice, they bring in cash, but it seems a bit odd.


That shouldn't be happening any more with 1.22, is there a specific enemy or is it all of them?

I uninstalled the last version and freshly installed 1.2 with the 1.22 patch. I also started a new guy, (So I didn't have an ACR in my inventory, which might be some other people's problems) and I couldn't install the silencer at all. It kept saying that I have to have the ACR equipped (which I did). Also the field strip isn't working properly. If I field strip it, I can't put anything back on. It also says the ACR isn't equipped. (Though I might be using this feature incorrectly).


What was the configuration of the ACR that wouldn't accept the silencer?
If you already have a silenced weapon I don't think it will let you use another silencer on it. (I don't remember at the moment how the script looks that situation) Also try equipping a different barrel or sight and seing it it takes the silencer then switching the barrel or sight back.

When you equip the stripped version the menu asks if you want to reassemble, reassembly won't happen unless you put the pipboy away. Reassembly takes two hands :)
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Mariaa EM.
 
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Post » Fri Feb 18, 2011 11:50 pm

What was the configuration of the ACR that wouldn't accept the silencer?
If you already have a silenced weapon I don't think it will let you use another silencer on it. (I don't remember at the moment how the script looks that situation) Also try equipping a different barrel or sight and seing it it takes the silencer then switching the barrel or sight back.

When you equip the stripped version the menu asks if you want to reassemble, reassembly won't happen unless you put the pipboy away. Reassembly takes two hands :)

I had an LMG and ACOG. I switched barrels and scopes and it still wouldn't let me equip a silencer. I only had one silencer and it was not equipped. And I would field strip, click on the ACR, press yes on the reassemble menu, exit out of the pipboy and nothing would happen. I don't know what was causing this, and I am trying to figure it out.
After I fiddled with it for a while the menu popped up like it was supposed to. And it would work from then on. But if I reload the save before it started working it still happens. I didn't add a mod or change any existing mods. I played right from the new game onward.
If I tried to equip the silencer it said I didn't have an ACR equiped (And I did).

Edit: I found out why it was doing that. If you equip the ACR and try to put on the silencer (without exiting out of your inventory) and you don't have field strip in your inventory, it says you can't equip it.
After you equip the ACR, exit out of your inventory, and go back in to your inventory, the field strip option just appears in your inventory.

I'll post screenshots if you want.
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Felix Walde
 
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Post » Sat Feb 19, 2011 5:29 am

Ok that makes sense. You have to exit the pipboy to actually "equip" the weapon. I had played with the script to try to get it to update in the pipboy but it ended up causing other problems. I'll be going over that script and adapting it for use with other mods, during which time I'll also see about fixing that part of it.
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Laura Hicks
 
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Post » Sat Feb 19, 2011 4:13 am

Okay. Also, can you ask ZL to tone down the sound on the ACR files in the next version too? They are a lot louder than any other weapon and seems a bit out of place. imo.
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Marine Arrègle
 
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Post » Sat Feb 19, 2011 10:04 am

I have some bad news guys. My desktop died again, this time due to MGE (Morrowin Graphics Enhancer for those unfamiliar with Morrowind mods). My video card overheated and is permanently damaged so I have to buy a new one in the future. There's no telling when I'll be back unfortunately. T3T and Steve, we both should talk sometime soon about possibly allowing you both to have access to my ACR so you two can at least patch it while I'm gone from the modding scene. :(
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Erika Ellsworth
 
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Post » Fri Feb 18, 2011 7:26 pm

Really!? MGE can freaking do that? I USE THAT WITH A 8600 OH GOD.

What kind of card did you use?

And you can always get a hold of me on Skype. I'm willing to hold the torch in your honer, you are a valid asset to this community and I want people to know that.
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Emma
 
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Post » Sat Feb 19, 2011 7:44 am

I humbly offer my meager modding skills do what I can to help where I can. Drop me a line when you can, I'll be sure to check my email/skype/AIM often.
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Haley Cooper
 
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Post » Sat Feb 19, 2011 2:40 am

Really!? MGE can freaking do that? I USE THAT WITH A 8600 OH GOD.

What kind of card did you use?

And you can always get a hold of me on Skype. I'm willing to hold the torch in your honer, you are a valid asset to this community and I want people to know that.


I had an 8800 Ultra. Awesome card, but apparently it has overheating issues which I witnessed first hand and became the victim of. I guess I pushed it too hard. And thanks for the compliments, I appreciate that. I've given both you and SteveDog access to the ACR file.

I humbly offer my meager modding skills do what I can to help where I can. Drop me a line when you can, I'll be sure to check my email/skype/AIM often.


As I stated above you now have access to editing the file. Patch it as you please and I'll get at you if I see either of you online.
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Evaa
 
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Post » Fri Feb 18, 2011 6:20 pm

Just two corrections I noticed while messing with the stats of the ACR:
The "ACR Woodland 18" DMR, Scope)" is missing a parenthesis.
The "ZLACRDesertBarLMGACOG" and the "ZLACRDesertBarLMGScope" are both labeled "ACR (LMG, ACOG)"
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Sylvia Luciani
 
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Post » Sat Feb 19, 2011 5:06 am

I'm asking for location of the new camos (Woodland Fall, Urban Blue and Red, and Arctic) if anyone knows where they are, the readme only states where the Desert, Urban, and Woodland are.
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matt oneil
 
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Post » Fri Feb 18, 2011 11:02 pm

IIRC the Woodland Fall, Urban Blue and Red, and Arctic replace the Desert, Urban, and Woodland when you load the alternate camo pattern plugin. Its an either/or situation, you cant have all 6 (7 counting black) color schemes at once.
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Smokey
 
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Post » Fri Feb 18, 2011 10:32 pm

Quick question to anyone else playing this, do the supermutants actually use their LMGs or do they just run at you with their fists out? I know this has been known to happen with them before and someone just reported it on the nexus.
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Sarah Evason
 
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Post » Sat Feb 19, 2011 1:00 am

i don't remeber seeing any SM with any ACR including LMG. I got an LMG from a raider.
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Natalie J Webster
 
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Post » Fri Feb 18, 2011 7:29 pm

I'll keep a lookout, ZL.

Oh that reminds me, I have to rate your other gun mods on the nexus, the MP5 and SVD, I mean. Thumbs up on both!
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Svenja Hedrich
 
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Post » Fri Feb 18, 2011 8:04 pm

I love the ACR, looking forward to getting that LMG patch :) good work! I like the sound the silenced ACR makes too.

Actually, this was the first mod I downloaded, the ACR is now my 2nd favorite gun, after an SR-25 sniper made by Slam53
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Dewayne Quattlebaum
 
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Post » Sat Feb 19, 2011 8:27 am

how abt making the optional camo regular, so that we can use all 6 of them
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candice keenan
 
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