Just a little bump to let you know I'm still excited about this mod. I hope everything's going well, Zinni. Is there anyway someone could help you? I'm not sure how for a lighting mod, but just in case.
Nah, I can't think of anything I could use help with atm. All I'm really doing is editing cells, placing new lights in them, and making new one with Nifskope and Blender3D. Sometimes, I run dry on ideas for new lights sources. I'd like to play a game where a majority of the dungeons have a 'flavor' to them, as far as lighting goes. So, coming up with new models for light sources is where I find a lot fun.
I just looked at the thread after seeing it a few times and I must say, I am impressed. It looks really nice, although at first, it might be a little too dark.
Off topic, Do you use QTP?
Not every cell is gonna be that dark, just depends on the inhabitants of the cell and how populated it is.
I do use QTP3. It's too awesome not to use
Looking good, I long for the day to see a nice staple, complete and compatible real lights mod. I'm guessing this wont be compatible with thieves arsenal either?
Ya know, I did speak with Scruggsy about making it TA compatible when I first started this. Unfortunately, the only way to make it work with TA, straight out of the box, would be to make TA a Master to ZILO. The downside to that would mean that anyone wanting to use ZILO would HAVE to install TA. Personally, TA is one of those mods I won't play without, but I can't force others to use it.
Now, while you're gonna have to put ZILO at the bottom of your load list, you can put TA's .esp after ZILO so that any cells altered by TA will be rendered how Scruggsy made them for TA and all other cells will be ZILO. You can do this for any mod where you'd rather have it's lighting conditions than mine, or should a conflict arise with some other mod.
I can't say for certain, but I don't think loading TA before ZILO would cause any problems, unless my lighting conditions lead to you not being able to sneak up on a TA quest item without getting noticed. But I'll find that one out sooner or later. And if something like that arises, I will be going in and fixing the lighting for TA quest cells.
Peeking back in after an extended absence, I find Sheathana'ich on an extended absence.
Good to see that someone's picked up the torch again (tee-hee, I made a funny). What's the latest on lighting mods? Anything new actually released since 2007?
I remember a mod called Ambient Tamriel or something came out awhile ago. It doesn't offer realistic lighting conditions, but more vibrant colors in caves, ayleid ruins and the like.