Zombie Apocalypse RP idea

Post » Fri May 27, 2011 8:20 am

Works great for me.
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Kira! :)))
 
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Post » Fri May 27, 2011 11:07 am

Fine with me. I'll PM my sheet to you.
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Ownie Zuliana
 
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Post » Fri May 27, 2011 3:32 pm

Name: Darius Trebonius
Race: Imperial/Breton
Gender: Male
Apparent Age: 30
Actual Age: 36

Skills: Horse Riding, Swordsmanship, Law and Order, Archery, Administration
Armor/apparel: Cheydinhal leather cuirass, chainmail greaves, chainmail gloves, black cloth bandanna, chainmail boots, Cheydinhal shield
Unique apparel: Small gold necklace around his neck and under his cuirass

Weapons: Silver Longsword
Equipment: 300 gold peices, black horse called Steeleye (cheesy I know but I am no good at naming horse )

Physical Appearance: Strong muscular man with blue steely eyes and short trimmed black hair. Across his right eye is a small scar. Is nose is small but pointy, just the same as his ears. His face is very much defined and gets smaller towards his chin which is small and flat. A small stubble beard spreads across his chin and sideburns.
Unique Appearance: One small scar across his right eye
Mental Description: There is nothing out of the ordinary with Darius, the only obsessive thing about him is his loyalty to his town and count and he will uphold the law no matter what, even in a zombie invasion.
Short Bio: His father was a town guard, just like his fathers father and so on. Darius was the first member of his family to ever gain the honoury title as the Town Watch Guard Captain and the praise he got from his peers and family convinced him to keep his position no matter what. He is quite handy with many of the skills an officer of the law would need and his skill with the blade is unmatched, although nothing exceptional.



Okay there is my character sheet. As you can see I will be Cheydinhal Town Guard Captain trying to keep the law and order of the town.
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Steve Smith
 
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Post » Fri May 27, 2011 10:10 pm

Sounds good.

I already have some characters made up. :)

I'm just that excited.
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Jessie Butterfield
 
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Post » Fri May 27, 2011 9:22 pm

Good timing, Monday's the day I go back to school! But nah, should be good, I'll draw up a character sheet in the meantime :foodndrink:
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Vicky Keeler
 
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Post » Fri May 27, 2011 9:18 am

Hmmm.. question for me is make a new character or use an existing one that hasn't gotten much love?

Hurm...
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Alexandra Louise Taylor
 
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Joined: Mon Aug 07, 2006 1:48 pm

Post » Fri May 27, 2011 8:09 pm

Name: Dro'Raska
Race: Khajiit
Gender: Male
Apparent Age: 27
Actual Age: 27

Skills: Marksman, Dodge, Acrobatics, Athletics, Sneak, Mysticism.
Armor/apparel: Black Pants, Black Cloak, and Dark Leather Belt.
Unique apparel: Gold Stud Earring and Gold Ring Earring.

Weapons: 17 Throwing Knives, Silver Longbow, and Barbed Silver Arrows.
Equipment: 39 Gold.

Physical Appearance: About 6', Average build, Black fur and dark orange stripes, and Orange-Gold eyes.
Unique Appearance: (none)
Mental Description: He does what he needs to get by and often doesn't care who or what he has to overcome. He is quite affectionate towards Argonians and Khajiits. He is bisixual.
Short Bio: Dro'Raska was born in Elsweyr where he was shipped off within a year of his birth. He was taken to the Black Marsh and was raised among Argonians. He was taught to hate the legion and strike hard and fast. An Argonian shaman, Ral-Kitjar adopted the out of place Khajiit. Ral-Kitjar taught the young Khajiit mysticism. Although it took much practice and perseverance he eventually mastered the school to a degree. While he was there he was taken on raids of Imperial troops. To prepare for these raids he was taught how to sneak away from the troops as well as how to effectively take out an enemy from afar. Ral-Kitjar was killed, when the Legion ventured into the swampy marshes and attacked. Dro'Raska escaped but hid inside a Legion caravan to the Imperial City. From there he set out to Cheydinhal, where Ral-Kitjar had said family was.

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WTW
 
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Post » Fri May 27, 2011 1:58 pm

Errr.... why is everybody posting their sheets?

Did I miss something?
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Connor Wing
 
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Post » Fri May 27, 2011 6:13 pm

Sounds pretty cool, I'll join. This will give me a chance to test out some new characters I've been working on...
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Schel[Anne]FTL
 
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Post » Fri May 27, 2011 12:33 pm

Are we supposed ot post our sheets?
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NIloufar Emporio
 
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Post » Fri May 27, 2011 9:21 pm

Yeah, everyone post their sheets after PMing them to me. This thread will double as a sign-up thread.
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tannis
 
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Post » Fri May 27, 2011 8:27 pm

Name: Adrian Vlantarus
Race: Imperial
Gender: Male
Apparent Age: Early Thirties
Actual Age: 39

Skills: Destruction, Illusion, Concentration, Alteration
Armor/apparel: Dark Brown cotton robes. Leather boots.
Unique apparel: A ring with a diamond set into it, that allows him to cast a powerful lightning bolt once a day. (change if to powerful.)

Weapons: Just a steel dagger, carved with runes.
Equipment: Book of spells. Some magical components for spells in a belt which has many pouches. Quill, ink and parchment.

Physical Appearance: A tall, and rather skinny Imperial, he stands just above six feet, but weighs well under two hundred pounds. His skin is tanned and smooth, and his eyes are a very light brown. His hair is a raven black that hangs down just into his eyes, and always seems unwashed and greasy.

His nose is slightly hooked, like the beak of a bird, and his eye brows are almost none existant.
Unique Appearance: On his left wrist (inside) two snakes wrap around a lightning bolt in the middle, their heads meeting at the top.
Mental Description: Rather eccentric and almost overfriendly, he loves magick and learning new spells. His trust is gained easily, and his friendship may be questioned at first as he seems loud and rather annoying, but his value in a battle is not to be ignored.
Short Bio: He grew up in Skingrad, his father being a mid-ranking member of the mages guild there, and he took to magick at a young age. Following the teachings of the members in Skingrad, he soon became proficient at Destruction and its properties, and soon he set out to become a member of the guild, succeeding at the age of twenty five.

During his travels, he learned more of the arts of illusion and alteration, and soon set out to learn more of these schools, becoming rather skilled with illusion. Now he has made his way to Cheydinhal, where he plans to further his studies on alteration.




Name: Rothis Adondasi
Race: Dunmer
Gender: Male
Apparent Age: 32
Actual Age: 64

Skills: Smithing, Blunt, Heavy Armor.
Armor/apparel: Heavy Apron for smithing. Worn grey shirt, and brown pants. Hard leather boots. Also has his prized steel cuirass in his house. A simple wooden shield with iron reinforcements.
Unique apparel: None.

Weapons: Heavy one-handed hammer.
Equipment: Repair hammer (x1), a small amount of gold. Keys to his house.

Physical Appearance: Standing just below six feet, he is rather tall for a Dunmer. He is also quite strong from his smithy work, especially his arm strength. His face is strong and has a few burn marks from the flying sparks. His eyes are normal Dunmer red, and his hair is white, long and drawn back into a ponytail while he works. It is almost permanently streaked from the soot.

He is missing a front tooth, and his hands are very rough.
Unique Appearance: A scar on his arm, running the entire length of his left arm.
Mental Description: A rather gruff person, he is hard to get to know, and even harder to like. However, those who are friends with him value his loyalty as a friend, and he can be quite sociable with people he is comfortable with. He loves a good ale, and can haggle like nobodies business.
Short Bio: his home is Cheydinhal, and has been since the say he was born. His life was simple, his father a smith as well, and his mother working as a maid in the castle, so they had a decent living. He took over his fathers business when the mer could barely lift a hammer anymore, and has led a rather uneventful life. He loves smithing, but longsto save up enough money, and travel when his father dies.

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A Lo RIkIton'ton
 
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Post » Fri May 27, 2011 10:20 pm

Character sheet:

Name: Carin Malius
Gender: Male
Race: Argonian
Age: 37

Skills: Destruction, Illusion, Mysticism
Mental Profile: Very outgoing and friendly, a nice person to be around.

Weapons: none
Armor: baggy blue robes

Physical Appearance: Medium sized fin on head, green and red scales, quite fit and thin, pretty strong
Unique Appearance: none
Short Bio: Was raised in mages guild after they sensed great magical power in him as a kid. Has always had a love for magic and loves to learn new spells.
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Averielle Garcia
 
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Post » Fri May 27, 2011 1:01 pm

Name: Johann
Race: Nord
Gender: Male
Apparent Age: 37
Actual Age: 40

Skills: Blunt Weapons (Axe=/=Blunt), Light Armor, Marksman, and Block.
Armor/apparel: A suit of chainmail, sans helmet.
Unique apparel: None. Jewelry is useless unless enchanted to Johann. He wears a brown suit when not armored.

Weapons: A silver axe and a Dwemer crossbow.
Equipment: 50 Dwemer bolts, a week's worth of food and water, and a bedroll.

Physical Appearance: Like all Nords, Johann is tall, and muscular. He cut his blonde hair down to prevent a zombie catching hold of it. His eyes are blue.
Unique Appearance: Johann has a few scars on his chest after being clawed by a bear.
Mental Description: Johann is extremely practical. He hates frivolous things that have no use. Johann gets straight to the point when talking.
Short Bio: Johann is a native of Skyrim, but moved south at age 23 to seek better business oppurtunites.. Johann worked at the local Fighter's Guild for a time, making enough money to found his own weapons shop, Skyrim Steel. Johann's only clue to that there might be something amiss with the world is that a shipment of glass weapons from Mournhold hadn't arrived for about three weeks. Johann wondered why the usually dependable caravaners hadn't arrived.

Approved by Forrest Gump.
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xx_Jess_xx
 
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Post » Fri May 27, 2011 9:44 pm

Hmmm ..

This could be amazing.

Could i POSSIBLY be part of a group of Imperial Soldiers, who has either already encountered corprus, or, is just near Chorrol on "Vacation" ?

Not sure if it would be unfair to be the leader, so if you so wish i could simply be one of the soldiers. i am thinking maybe ... 9? including the leader.

If this works for you, i will create a character sheet.
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Roddy
 
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Post » Fri May 27, 2011 12:58 pm

Hmmm ..

This could be amazing.

Could i POSSIBLY be part of a group of Imperial Soldiers, who has either already encountered corprus, or, is just near Chorrol on "Vacation" ?

Not sure if it would be unfair to be the leader, so if you so wish i could simply be one of the soldiers. i am thinking maybe ... 9? including the leader.

If this works for you, i will create a character sheet.


Actually we're starting near Cheydinhal. Sorry, typo.

Sorry, but I think 9 would be a bit too much. Maybe 4 max, and the other soldiers can't be too powerful.
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Victor Oropeza
 
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Post » Fri May 27, 2011 3:28 pm

Here is my character, run by Mr. Gump!


Name: Veyar Nydelvu
Race: Dunmer
Gender: Male
Apparent Age: 42
Actual Age: 122

Class: Captain of the Buoyant Armigers
Class Focus: The Buoyant Armigers of Vivec are the elite warriors of Morrowind, second only to the Hands of Almalexia. Although not granted any powers from Vivec, his Buoyant Armigers take a firm stand on their beliefs and train relentlessly in the ashlands. It was the Armigers who kept the forces of Dagoth Ur at bay for as long as was possible until the Neraverine had to come to defeat Morrowind's devil once and for all.
Trained in the arts of the sword, the bow, survival and the use and repair of both armor and an assortment of secondary weapons, the Buoyant Armigers use supportive magick spells to supplement their already exceptional physical prowess.

Major Skills: Blade, Medium Armor, Marksman, Athletics, Speechcraft
Minor Skills: Beast Riding, Destruction, Blunt Weapon, Block, Survival

Apparel Worn Most Often: Most often Veyar wears a set of bonemold armor specially crafted for Ordinators and Buoyant Armigers (though many Armigers prefer lighter armor such as Chitin or Glass). A ceremonial sash arcs across one shoulder, and the armor itself is painted with ceremonial designs of praise to Vivec
Apparel worn least often: Less often than his armor, or in situations where a set of armor would not be appropriate, Veyar has some nondescript, very average clothes of Dunmer design

Weapons: Veyar carries a small armament of weapons. Across his back lay a bonemold bow and a quiver of arrows. At his left side, his ebony katanas rest in scabbards, while a silver tanto is tucked into his belt sash along the waist. A small pouch of Dunmer throwing stars is hidden behind his chest sash, and a silver wakazashi is strapped horizontally across his lower back.
Spells: Aside from his armament of physical weapons, Veyar is trained in the casting of frost and thunder magick as well as supportive shielding and self-enhancing magicks, though he is not as powerful in these schools as one who has trained as a mage for their entire lives

Physical Appearance: ]Veyar's face is slightly worn with age, but with chiseled features and relaying an underlying strength in the man. The hardships of the Armiger training create a strength of will that often shows through one's features. http://i129.photobucket.com/albums/p204/HK-50/Veyar2.jpg http://i129.photobucket.com/albums/p204/HK-50/Veyar1.jpg
Unique Appearance: A small scar runs vertically two inches down from Veyar's left ear. The left ear itself is half-gone, having been sliced off years before by a blade during a sparring session. Across the right side of his face, near the eye, Veyar has a series of small, intricate blue tatooes marking his position as the captain of the Buoyant Armigers. Small arcing scars crisscross Veyar's chest now, reflections of hard lightning strikes.

Mental Description: Considering himself to carry the moral high ground, Veyar follows the code of honor held by the Buoyant Armigers, and is a devout follower of the man-god and warrior poet, Vivec, even after rumors that Vivec lost his power began floating through Morrowind. Noble, strong and generous, Veyar is known for his kindness and sympathy to those in danger or in dire need.

Short Bio: Born in Seyda Neen, Morrowind, Veyar was the son of a prosttute. His father; an Ordinator of Vivec City's Temple Canton. Far be it for a holy Ordinator to be known as having slept with a prosttute, Veyar's mother was found dead mere days after his birth, and his father took him to Molag Mar, claiming that he was an orphan. Molag Mar became Veyar's home as he trained from early childhood to be a Buoyant Armiger under the tutelage of Ra'Zikahn, a master bladeswoman from Elsweyr, who was also Veyar's adoptive mother.

Raised among a society of cultural prejudice, Veyar studied the Thirty-Six Sermons of Vivec deeply, learning messages hidden between the words. His Khajiiti adoptive mother taught him the err of racial prejudice, and Veyar grew to be known as a fair and just Armiger, skilled in the arts of combat. It was not long before he was appointed by Vivec personally as the Captain of the Buoyant Armigers at the unthinkable age of 71, the youngest ever to hold the title. As the Oblivion Crisis began, Veyar fought against the Daedra alongside Telvanni mageheads, Hlaalu warriors and the remains of the Redoran Honor Guard against the Oblivion Gates that began popping up across Vvardenfel. It was thus with some measure of dissappointment when Vivec commanded Veyar to travel to the homeland of the Imperial Dragon, Cyrodiil, to safeguard the life of the Empire's newest ruler.

Among the Blades, Veyar fought against the Daedra during the Oblivion Crisis. The Third Era ended, and the Fourth Era began when the dragonfires were relit and the Empire was left without an heir. Upon his return to Morrowind, Veyar returned to his post as Captain of the Buoyant Armigers. Though over the next few decades the Armigers no longer fought the corprus beasts of Dagoth Ur, for the Neraverine had defeated the demon once and for all. For thirty years, Veyar fought and protected Morrowind's borders against smugglers, slavers and bandits alike. Monsterous beasts, vampires and werewolves came and went, all perishing at the blades of the Buoyant Armigers.

(Yes, I am one of those who says "Short Bio? Hah!" :P)

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Reven Lord
 
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Post » Fri May 27, 2011 11:15 am

Name: Calaetus
Race: Dark Elf
Age: 37

Skills: Acrobatics, Blade, Illusion, Alteration, Athletics
Mental Profile: Calaetus is a man with no remorse. He has killed many people doing contracts for the Dark Brotherhood and enjoys doing it. He is loyal to Sithis and the Night Mother.

Weapons: One steel katana and 5 throwing daggers
Armor: Dark Brotherhood armor

Physical Appearance: Dark-skinned with dark brown hair covering his face. He is muscular, boasting an athletic build
Unique Appearance: He has a scar under his left eye and a tattoo of the Black hand on his back.
Short Bio: Calaetus has been part of the Dark Brotherhood for 11 years and was recently given a contract to be carried out in Cheydinhal. He is currently outside the city gates, waiting for night to approach so he can carry out his mission.
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Vickytoria Vasquez
 
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Post » Fri May 27, 2011 3:35 pm

Name: Calaetus
Race: Dark Elf
Age: 37

Skills: Acrobatics, Blade, Illusion, Alteration, Athletics
Mental Profile: Calaetus is a man with no remorse. He has killed many people doing contracts for the Dark Brotherhood and enjoys doing it. He is loyal to Sithis and the Night Mother.

Weapons: One steel katana and 5 throwing daggers
Armor: Dark Brotherhood armor

Physical Appearance: Dark-skinned with dark brown hair covering his face. He is muscular, boasting an athletic build
Unique Appearance: He has a scar under his left eye and a tattoo of the Black hand on his back.
Short Bio: Calaetus has been part of the Dark Brotherhood for 11 years and was recently given a contract to be carried out in Chorrol. He is currently outside the city gates, waiting for night to approach so he can carry out his mission.


Dude, you didn't PM me the sheet.

But you're in anyway.

EDIT: Hey, everybody, I've said this before, I'm sorry if I didn't make it clear. We are not starting in Chorrol. We are starting in Cheydinhal. I have now edited the opening post to reflect this. Sorry for any misunderstandings.
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Big Homie
 
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Post » Fri May 27, 2011 9:12 pm

Oh, my bad. I thought we were posting them here and then you were approving them to us. Sorry.
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ruCkii
 
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Post » Fri May 27, 2011 9:05 pm

Oh, my bad. I thought we were posting them here and then you were approving them to us. Sorry.


It's ok. You're approved anyway.
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Steph
 
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Post » Fri May 27, 2011 4:05 pm

Got an idea for the title? Can't just call it Zombie Apocalypse now, can you?
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Dominic Vaughan
 
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Post » Fri May 27, 2011 10:09 pm

Got an idea for the title? Can't just call it Zombie Apocalypse now, can you?


I'm thinking something simple like "The Horde" or "The Dead." I don't really like those really fancy names like "wolf of the rose field." These get the point across, with a little ambiguity stuck in there.
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Tha King o Geekz
 
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Post » Fri May 27, 2011 4:31 pm

I'll join since the other RP I was in appears to have died -_-


Name: Xa-raku
Race: Argonian
Gender: Male
Apparent Age: Late thirties
Actual Age: 31

Skills: Martial Arts Mastery (H2H, Acrobatics, Block, etc.), Free-running, Athletics, Alteration, Meditation
Armor/apparel: Black travel robes w/ hood, leather braided sandals
Unique apparel: None

Weapons: His own body
Equipment: Barely any money, a decent amount of food. Some health potions

Physical Appearance: Mostly black or dark green, with splashes of green on his face, chest, hands, and feet.
Unique Appearance: Fins
Mental Description: Rather stoic and peaceful. Avoids combat unless necessary. Hates slavers.
Short Bio: Xa-raku was given over to a teacher of martial arts, Lin-koh, at a young age to ensure his safety from slavers and the ever-present dangers of the Black Marsh. Xa-raku rarely saw real combat, but eventually became Lin-koh's top student, and inherited the argonian's school after Lin-koh passed away. Xa-raku was hesitant to take on the new responsibility, but agreed. During Mehrunes Dagon's invasion of Tamriel, an oblivion gate opened near his village. He urged everyone to stay inside the village, but one of his students took it upon themselves to lead an attack into the gate and successfully closed it. That student, Luah, criticized his indecision, got into a heated argument with him, and finally left the school entirely.

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gandalf
 
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Post » Fri May 27, 2011 8:56 pm

Wow, even Hk's crawled out from the woodwork to join. I think we should have a pretty decent rp on our hands.
You'll get mine and Samuro's character sheets soon.(If you haven't already gotten his.) We're planning on rping as two DB assassins.
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Lloyd Muldowney
 
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