» Tue May 17, 2011 1:41 pm
I'm rather against that, or it should be optional...
Probably more difficult (technical) or impossible anyway. It would be too tricky to assign models to individual dead / dying creatures. With humans it's not really a problem, as you can imagine. But creatures...so many types. The idea may be nice, but it's a scripting nightmare. I remember that there was a similar idea regarding the TES mod "28 days and a bit". Someone suggested that the beast races (Argonians, Orcs and Kajiit or something like that) should have their own models AND, in addition to that, they should "convert" from those NPCs. That means if an Orc dies you get an Orc zombie, and so on.
The problem is that this required a complex and resource draining way of scripting, and I think the idea was not implemented due to that. Instead, you had models but it was random, so by luck you could get an Argonian zombie from a dead human. Now, beast races were only three and it was already too hard. But we have more than three creature types.
The only alternative I see is that someone re-skins some or all creatures, and that the names are changed. Zombie / Undead + [creature name] + [custom mesh / texture].
I think that would be the easiest solution for that, and it would have the same effect in the end. There would be no infection system however.
I'm no real scripter, so it might be easier today. The GECK / Engine might be more advanced, but I'm pretty sure that this is still a "script nightmare". And if it's too complex or if the coding is working but bad, then your savegame / game stability may suffer.