i'm trying to plan out a character for effecient leveling, but i cant figure out exactly how he'll perform. such as how long it'll take him to max his attributes and his skills. from my calculations, it'll take him 31 levels to max all of his attributes besides luck, but 16 levels to max all his major skills!
that cant be right....
i know about that oblivion character planner thing, but it apparently only works for firefox, which i dont have.
if anyone can tell me how to do the math right, i would really appreciate it.
and if it matters, here's the character that i have planned:
race: altmer
birthsign: the lady
focus: combat
chosen attributes: endurance and willpower (might instead take speed or intelligence)
major skills:
blade
conjuration
alteration
sneak (might replace with security)
athletics (simpler to raise than acrobatics and light armor)
armorer
illusion
My strategy for the beginning is to keep conjuring a skeleton and of course attacking it to make it attack me. That combined with simply finding a rat or mudcrab (and of course repairing my armor) will raise my endurance. I could simply rely on rats and mudcrabs to raise my endurance, which would free me to choose two different attributes to raise. But that would be a bit difficult and will inevitably result in overleveling. Which i do not want. And Besides, once i max one of the attributes that will automatically free both it's minor skills for use without penalty, and maxing it's major skill will of course free that one for constant use. So once i achieve one or both of those things for an attribute, that would make overleveling alot easier to avoid, and somewhere down the road allow me to start doing some dungeons, my first target will be the goblins rats and mudcrabs in the imperial sewers. I dont think money will be a problem, since the only place i could possibly need money is in repairing my equipment, but that can be accomplished by finding repair hammers in boxes and barrels around the imperial city. And besides that, i will undoubtedly be digging up some money in the process so i could pay for repairs every now and then.
Is this a good build? Note that i am not going to raise luck, after i max everything else i'll just use fortify luck spells if i need it. The only benefit to luck is making money off of the arena (i've read that your chances of winning are based off of your luck attribute). That could be a handy way to make some money quickly.
If i do decide i want to go for raising all attributes including luck, i would take the thief birthsign, main attributes would be endurance and luck, and my race would be an orc, redguard, or nord. My skill list would almost certainly be the same.