Zombie Roleplay

Post » Sat Jan 08, 2011 1:03 pm

I'm up for yet another TES Zombie Apocalypse. To those who had taken part in Dead Horde and the Black Plague, you know what I'm talking about. Those interested could help devise a good enough plot to put into action, although I fear with the lack of inactivity in this area there's a high chance it could die out. That's why we would need dedicated Roleplayers to partake in the RP to make sure that doesn't happen, although I understand that not everyone lives in the same timezone or has a clear personal life.

Anyway, I think something L4D-ish would be interesting, unknown virus ravages the land, mutating people into killer zombies that change/evolve accordingly to how badly infected they are. Honestly, I'd love to fight an Orc Tank. A lot like Dead Horde with the Corprus infection n' whatnot.
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kirsty williams
 
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Post » Fri Jan 07, 2011 10:04 pm

Well, I'm in. If you can be a dedicated host, I shall be dedicated.
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Kaylee Campbell
 
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Post » Sat Jan 08, 2011 5:43 am

I would defiantly have to join this one. Having freshly read World War Z, this is the perfect time for this :D
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Jani Eayon
 
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Post » Sat Jan 08, 2011 6:18 am

Well, I'm in. If you can be a dedicated host, I shall be dedicated.

I have a lot of free time now, so I will try my hardest to be as dedicated as I can ;)

I would defiantly have to join this one. Having freshly read World War Z, this is the perfect time for this :D

Yeah, I know the feeling. I spent the better part of an hour reading over all the RP's I've been part of during the good ol' days. Most of them were horror based, and most of those horror based ones had to do with a Zombie invasion :D
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Lisa
 
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Post » Sat Jan 08, 2011 11:48 am

here's a few simple zombie plague causers for you:

1. The Sload. Simply put, sload make a zombie plague that they made themselves immune to. Plot could be centered on attempting to discover how the magic-born disease distinguishes between sload and non-sload, then using that knowledge to create a spell that can grant immunity.

2.Re-use corpus. 'nuff said.

3. Molag Bal creates a curse, transmitted by bite, that corrupts people. The curse unleashes all their violent, lustful, sinful urges and twists their body to represent the urge in question. So, people with violent urges get turned into a form that maximizes that. Their bones become swords, their flesh hardens into armor. the greedy gain many arms to take what they want. The gluttonous become fat, with giant, teethed mouths forming on their chests and stomachs.

As to how Molag Bal spread the curse, All he needs to do is get a worshiper to enter oblivion. That worshiper becomes the first infected. They then go back to Nirn. Mortals have a pretty easy time of doing that then daedra do of the opposite.
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Crystal Clear
 
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Post » Sat Jan 08, 2011 9:12 am

I think a good story story would be something along the lines of Necromancers raising armies of zombies. But zombie survival makes for really fun RP's, and a being TES-based makes every RP better. xD
I already have a character idea, one I've been working over in my head for the past couple days. Count me in, any certain template you want profiles put together with?
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Lady Shocka
 
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Post » Sat Jan 08, 2011 10:28 am

here's a few simple zombie plague causers for you:

1. The Sload. Simply put, sload make a zombie plague that they made themselves immune to. Plot could be centered on attempting to discover how the magic-born disease distinguishes between sload and non-sload, then using that knowledge to create a spell that can grant immunity.

2.Re-use corpus. 'nuff said.

3. Molag Bal creates a curse, transmitted by bite, that corrupts people. The curse unleashes all their violent, lustful, sinful urges and twists their body to represent the urge in question. So, people with violent urges get turned into a form that maximizes that. Their bones become swords, their flesh hardens into armor. the greedy gain many arms to take what they want. The gluttonous become fat, with giant, teethed mouths forming on their chests and stomachs.

As to how Molag Bal spread the curse, All he needs to do is get a worshiper to enter oblivion. That worshiper becomes the first infected. They then go back to Nirn. Mortals have a pretty easy time of doing that then daedra do of the opposite.

1st or 2nd sounds like the best bet, the 3rd makes it sound like people are being turned into Demons. A remake of the Dead Horde would be fun, although with some modifications.

I think a good story story would be something along the lines of Necromancers raising armies of zombies. But zombie survival makes for really fun RP's, and a being TES-based makes every RP better. xD
I already have a character idea, one I've been working over in my head for the past couple days. Count me in, any certain template you want profiles put together with?

Name: (Nicknames and pronunciations as well if possible)
Age: (don't have to be specific, a ball park figure like 20-25 or 40-45 will suffice)
Race: (Try to be lore correct, Khajiit and Argonians are known to have sub races to let us know which.)
Gender: (obvious)


General Appearance (includes height, weight, build, and hair colour eye colour hair style facial hair, everything you can into this bit.)
Clothing/Armour: (Again be realistic.)

General skills and talents: (Describe what your guy does best and why he is trained in that art. Tell us if he also likes to paint or sing, it all counts really. Don't just say "Heavy armour, Restoration, Destruction.", try to break out of the habits of game mechanics if you can.)

Personality and temperament: (Wets himself under pressure? She giggles furiously when she's scared? Goes quiet around strangers? It all goes here.)

Brief History: Doesn't have to be pages long just give us a general idea of your character and what he/she is about. Secondary characters (who are destined to die or just aren't that important) Can be left blank and developed along the way.

Misc: Couldn't fit something any where else? Put it here

^ Copypasta from one of Solider's Zombie RP's. Hope he doesn't mind...
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Sarah Unwin
 
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Post » Sat Jan 08, 2011 2:35 am

I'm definitely in. :)
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rebecca moody
 
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Post » Sat Jan 08, 2011 2:12 pm

1st or 2nd sounds like the best bet, the 3rd makes it sound like people are being turned into Demons.



For the 3rd one, it's more demonic then zomboic, I admit.

As to the first one, There isn't as much reason for variants when compared to corpus. Unless, the sload are actually using their zombie virus as a grand experiment, and the sload are studying the zombies who mutate into special forms as part of some bio-engineering research.
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sally R
 
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Post » Fri Jan 07, 2011 10:58 pm

The thread has been up for 20 minutes, and we already have enough people to do this.

I honestly suggest two groups now. Maybe groups of 3. That way, people won't be held back.
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Carlitos Avila
 
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Post » Sat Jan 08, 2011 2:11 am

For the 3rd one, it's more demonic then zomboic, I admit.

As to the first one, There isn't as much reason for variants when compared to corpus. Unless, the sload are actually using their zombie virus as a grand experiment, and the sload are studying the zombies who mutate into special forms as part of some bio-engineering research.

Well, sload are known to do that. Bloody obese slugs! Then again, re-doing the whole Corprus infection would be fun. I have just the character that would be wrongfully accused for being the cause of it.

The thread has been up for 20 minutes, and we already have enough people to do this.

I honestly suggest two groups now. Maybe groups of 3. That way, people won't be held back.

I know, this place isn't as inactive as I first believe :D

And yes, I concur, two or maybe even three groups would be good for diverse moments. But I would assume eventually they would inevitably bump into each other.
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Claudz
 
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Post » Sat Jan 08, 2011 10:51 am

Well, sload are known to do that. Bloody obese slugs! Then again, re-doing the whole Corprus infection would be fun. I have just the character that would be wrongfully accused for being the cause of it.


I know, this place isn't as inactive as I first believe :D

And yes, I concur, two or maybe even three groups would be good for diverse moments. But I would assume eventually they would inevitably bump into each other.

One thing to consider, how long will incubation be? A slow incubation and transformation could make things very tense, since someone could be harboring the infection without showing symptoms for days. Also, if you go with corpus, an intelligent corpus monster could curse people with corpus. that would be fun.
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Rudy Paint fingers
 
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Post » Sat Jan 08, 2011 3:35 am

Here's an idea...

Storyline

Second Seed 1, 4E 25

The sload released a blight upon the denizens of Tamriel. They did so with no apparent reasoning behind it, perhaps domination? It started in the small village of Hla Oad, sadly a messenger travelled from there to Balmora and it continued from there.

Second Seed 25, 4E 25

The "Necroblight" as scholars call it has affected all of Morrowind, except for Mournhold which is sealed off except for King Helseth Hlaalu, his family, and his most trusted guards.

Midyear 13, 4E 25

Skyrim has now been infected, the Nord 'Necrozombies' as they're take down Winter's Keep.

Sun's Height 1, 4E 25

High Rock and Hammerfall have both been affected by Necroblight.

Last Seed 15, 4E 25

All of Cyrodiil is infected, except for the Imperial City. Only the Elder Council, the Medes, and their most trusted advisors are allowed inside.

Hearthfire 18, 4E 25

Valenwood and Elsewyr have both been infected.

Frostfall 1, 4E 25

The Black Marsh is infected.

Sun's Dusk 15, 4E 25

The Summerset Isles lose contact with the rest of Tamriel, the Necroblight is assumed to have taken grasp of it.

Evening Star 1, 4E 25

All of Tamriel is infected with Necroblight. The man and mer of Tamriel has been turned into a mere fraction of a fraction of what it once was. Very few survivors are outside of the Imperial City and Mournhold.



Necroblight - It causes the victim to lose their brain function and be filled with rage. They're always in intense agony, except when they're consuming the flesh of man or mer. It causes necrosis of the heart and brain. The victims also experience amazing strength and stamina.


Edit: Incubation time is seven days, you show no symptoms until the third day when you experience fatigue.
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JD bernal
 
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Post » Sat Jan 08, 2011 12:43 am

Here's an idea...

Storyline

Second Seed 1, 4E 25

The sload released a blight upon the denizens of Tamriel. They did so with no apparent reasoning behind it, perhaps domination? It started in the small village of Hla Oad, sadly a messenger travelled from there to Balmora and it continued from there.


hla Oad? Isn't that a bit impractical? the southern coastline of Tamriel is much more likely.
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jessica Villacis
 
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Post » Sat Jan 08, 2011 2:14 pm

hla Oad? Isn't that a bit impractical? the southern coastline of Tamriel is much more likely.

Or maybe a town/city/other place with a high populace?
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Angus Poole
 
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Post » Sat Jan 08, 2011 2:25 pm

Or maybe a town/city/other place with a high populace?
Anvil would be better, in my opinion.
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Multi Multi
 
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Post » Sat Jan 08, 2011 1:17 pm

Hla Oad, so it'd be inconspicuous at first. You wouldn't want to be caught releasing it on some huge city with a giant militia.
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Vincent Joe
 
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Post » Sat Jan 08, 2011 2:27 pm

Hla Oad, so it'd be inconspicuous at first. You wouldn't want to be caught releasing it on some huge city with a giant militia.

consider where hla oad is, consider where Thras is. It's a logistical pain in the ass for the Sload to infect a place in the middle of Morrowind. There are plenty of small towns and villages, and cities they can use across Tamriel. Lilmoth for example would be a good choice. It has people who use ships to go Cyrodiil, disease would be passed off as some Inner swamp crap at first, Hist probably wouldn't care. Elsweyr and Valenwood wouldn't be organized enough to pull off a quarantine I bet, especially when you have nomadic Khajiit in Elsweyr. Hammerfell and High Rock are wide open targets. Hla Oad however, is very unlikely, and just an excuse to go to morrowind.
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Lori Joe
 
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Post » Sat Jan 08, 2011 1:15 pm

It was merely a quick thought :) But you bring up many good points.
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DAVId MArtInez
 
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Post » Sat Jan 08, 2011 1:18 pm

As far as the idea of keeping things to groups of two or three while we get things off, I have a character sheet for a wood-elf forester with some nordic qualities. Whoever would like to work with my character is welcome, we can start more or less anywhere you want in Tamriel.
Unless we're going to set up a certain place where we're all going to be?
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Irmacuba
 
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Post » Sat Jan 08, 2011 9:57 am

Things that need to be worked out:

Virus' Purpose.

Location.

The Story.

Time period.

How long the Virus has been active.

The effects and symptoms of this virus.
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Alessandra Botham
 
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Post » Sat Jan 08, 2011 6:49 am

Well lets discuss that right now, shall we? Since we all seem to be around.
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Horror- Puppe
 
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Post » Fri Jan 07, 2011 11:13 pm

Things that need to be worked out:

Virus' Purpose.

Location.

The Story.

Time period.

How long the Virus has been active.

The effects and symptoms of this virus.

I was originally going to play some Dawn of War, but I'm not in the mood anymore :P

Yeah, let's think this out.

For it's purpose, maybe we can take a I am Legend stand at it. IE: Maybe a cure for Corprus Syndrome that went horribly wrong? Maybe cured it for the first few days, then some really crazy side effects came into play unannounced. To me, I would see it happening in Morrowind. The Story would be like a survivalist ''Kill or be killed'' type of standpoint. People will band together in hopes of a better chance at survival as well as to rebuild. The time period, maybe either at the starting point where we, the characters are going about our daily lives and wham-bam thank you ma'am; Zombie attack or maybe in the aftermath where we need to pick at whats left of civilization in order to survive.
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Honey Suckle
 
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Post » Sat Jan 08, 2011 7:29 am

Things that need to be worked out:

Virus' Purpose.

Location.

The Story.

Time period.

How long the Virus has been active.

The effects and symptoms of this virus.

virus purposes (possible): to attempt to effect beneficial mutations, and then collect the recipients of said mutations for study. Ultimate goal is to find a way to pass benefits to sloads. In this case, virus would actually have consisted of numerous initial strains, and Sload are using all of Tamriel as their test subjects. Sload are attempting to determine which strain produces desired effect.

To wipe out all life on Tamriel. Thrassian plague 2.0. The original killed half of Tamriel's population. Their going for 100% of population wiped out.

Virus is part of a sload project to create docile slaves, but the particular strain is a failure. Contamination was an accident, caused by a slaver getting contaminated by physical contact with a sload researcher.

@jerod, if you just want to resurrect Dead Horde, we can do that.
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Cedric Pearson
 
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Post » Sat Jan 08, 2011 10:15 am

I'd think the Dead Horde would be great.

I actually say we do it just as the actual thing is getting worse and the strains are just starting to kick. Perhaps, it can start once the strain has gotten a good effect on whatever in Morrowind, but isn't quite in the rest of Tamriel yet.
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djimi
 
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