zombie RP

Post » Thu Oct 28, 2010 4:58 am

Also I would prefer the idea of the members of the party each arriving to the city via boat in need of supplies. We find out the place is infected, and have to search for enough fuel to get our boats/the boat back to DC. Fuel would be hard to find, but it would give us a goal.


hmmmm that seems good, character sheets would need changin but not completely which will be nice. It would give us a good common goal, I like it!
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Brittany Abner
 
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Post » Wed Oct 27, 2010 11:29 pm

You need more than a glance, you need to read it, preferably twice. I'll help guide this along in-character.

I'll draw my character up tomorrow. Basically, he is going to be a man (appearance, personality, etc will come along), and he finds unused SWAT equipment at the police station. That's what I will equip him with, along with a melee weapon. Sheet should be up tomorrow.

Also I would prefer the idea of the members of the party each arriving to the city via boat in need of supplies. We find out the place is infected, and have to search for enough fuel to get our boats/the boat back to DC. Fuel would be hard to find, but it would give us a goal.

Take or leave my idea.



Well, by glance, i did mean read it, perhaps i should make myself more clear in the future. in any case, i have read through it. Basic stuff mostly, but informative nonetheless.
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Baylea Isaacs
 
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Post » Thu Oct 28, 2010 12:07 am

Im changing my sheet tomorrow for the ideas wolly gave us, oing to new york will be for my characters own reasons....
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Jack Bryan
 
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Post » Wed Oct 27, 2010 7:52 pm

I also suggest you draw out a good OP, and exactly if each member will have their own boat and see each other. I'd prefer my character to start out by himself and then meet up with the main group at the Manhattan port. Go over what kind of zombies they are going to be, and with each sector of Manhattan we go through, I say either someone makes a map of the buildings, or we just imagine and remember where everything is. My man will actually be starting inside of the police station gathering the SWAT supplies, rather than arriving on shore. His boat will be at the port. His old equipment will be broken and he will be putting on the new stuff. That is where I will start.

You guys figure out the rest. If you want to keep it just zombies, do that (and specify what they are like). If you want to have weird mutations (Like Left 4 Dead), then do that and describe them as well. You may also have some kind of Super-Mutant Zombie even, who is stronger than other zombies but doesn't wield a weapon. Just take care of the other stuff. I can take care of my character and our characters can find their way together, if we only have one group.

Good luck guys. Ringman, come up with a decent title. I'll post up my sheet here when I'm done in the next few days. Maybe this thing can get started by Monday, or even Sunday.

The advantage with this RP, is that anyone can come in at any time and join up. So, you guys handle the rest, tell me if you need any help. Good luck.
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Natalie Harvey
 
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Post » Thu Oct 28, 2010 12:51 am

I also suggest you draw out a good OP, and exactly if each member will have their own boat and see each other. I'd prefer my character to start out by himself and then meet up with the main group at the Manhattan port. Go over what kind of zombies they are going to be, and with each sector of Manhattan we go through, I say either someone makes a map of the buildings, or we just imagine and remember where everything is. My man will actually be starting inside of the police station gathering the SWAT supplies, rather than arriving on shore. His boat will be at the port. His old equipment will be broken and he will be putting on the new stuff. That is where I will start.

You guys figure out the rest. If you want to keep it just zombies, do that (and specify what they are like). If you want to have weird mutations (Like Left 4 Dead), then do that and describe them as well. You may also have some kind of Super-Mutant Zombie even, who is stronger than other zombies but doesn't wield a weapon. Just take care of the other stuff. I can take care of my character and our characters can find their way together, if we only have one group.

Good luck guys. Ringman, come up with a decent title. I'll post up my sheet here when I'm done in the next few days. Maybe this thing can get started by Monday, or even Sunday.

The advantage with this RP, is that anyone can come in at any time and join up. So, you guys handle the rest, tell me if you need any help. Good luck.



Thanks bro for all your help cant wait to do this man

Well I AM guessing that our characters will get off at a port, maybe port 69 or another?
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Vicky Keeler
 
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Post » Thu Oct 28, 2010 4:06 am

I'd prefer if it was in familiar territory personally (capital wasteland). My reasoning behind that is simple, it makes sense. You see, we already have a template and a world to draw from when we're talking about specific locales and what they are made up of. For example, you could say, the Saloon in Megaton, or that one intact house in Springfield, and if people want to take a look for that mental picture, all they got to do is boot up FO 3 and fast travel to it.
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Joie Perez
 
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Post » Thu Oct 28, 2010 3:02 am

Okay guys, a couple hours ago I went to the hospital because I was in some serious pain with two abscesses I developed. They had to be lanced and I'll be here for a while. I DO have access to my comp, but most likely not nearly as much as usual.

As for the plan, let me get this straight: We're all going to NYC for supplies, there were several vaults that were infected and overrun with zombies, who now ravage the city. We all run out of fuel and have to find another fuel source together in order to get the hell out of dodge.

Wow. I was totally content with the Tenpenny Tower idea and the idea that it was a vault experiment gone wrong. But this'll do I guess. I'm too [censored] tired and too whacked out on pain meds to give a damn at this point.

Talk to ya'll tomorrow. I'll try and get my sheet up as well.
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Robyn Lena
 
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Post » Thu Oct 28, 2010 3:21 am

Okay guys, a couple hours ago I went to the hospital because I was in some serious pain with two abscesses I developed. They had to be lanced and I'll be here for a while. I DO have access to my comp, but most likely not nearly as much as usual.

As for the plan, let me get this straight: We're all going to NYC for supplies, there were several vaults that were infected and overrun with zombies, who now ravage the city. We all run out of fuel and have to find another fuel source together in order to get the hell out of dodge.

Wow. I was totally content with the Tenpenny Tower idea and the idea that it was a vault experiment gone wrong. But this'll do I guess. I'm too [censored] tired and too whacked out on pain meds to give a damn at this point.

Talk to ya'll tomorrow. I'll try and get my sheet up as well.


sorry man didnt know you were at the hosbital. Hope you get better and sorry bout not tellingyou just didnt know
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Louise
 
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Post » Thu Oct 28, 2010 2:28 am

This whole new idea basically crushed the one I had, and I seriously hate RPs with tight confined areas- like a city. Sorry, ringman, can't be of help now.
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Janeth Valenzuela Castelo
 
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Post » Thu Oct 28, 2010 6:06 am

This whole new idea basically crushed the one I had, and I seriously hate RPs with tight confined areas- like a city. Sorry, ringman, can't be of help now.


Sorry to hear thst man. I hope you will still be joining in the future we will probley be in areas like central park which isnt to confined
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Avril Churchill
 
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Post » Wed Oct 27, 2010 7:00 pm

Sorry to hear thst man. I hope you will still be joining in the future we will probley be in areas like central park which isnt to confined

I might join, but it really depends how good the backstory is.
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John N
 
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Post » Thu Oct 28, 2010 8:13 am

I might join, but it really depends how good the backstory is.


Some of the buildings will be destroyed, plus, have you ever been to New York? There are open spaces.

The main thing is, we needed a common goal. If we didn't have one, running around while zombies chase us is going to get old: This isn't a video game.

Honestly, if you don't like my idea, then don't take it. The problem with DC is and all this game stuff, is that most of the stuff in DC is already established in-game. Plus, most of the things there are super mutants, not just the zombies who are ALREADY infected.

DC is already set up with Fallout; it gives us no freedom. Not much has been set up for Fallout in New York, thus it gives us more freedom.

EDIT: Now to get to work on that sheet.

We also should base the structure of the backstory here, as in discuss it. Not to mention: NYC has a subway...
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lucile
 
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Post » Thu Oct 28, 2010 9:48 am

So will there be any Special Zombies? I think there should be a 25 Foot Zombie!!
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Amy Smith
 
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Post » Thu Oct 28, 2010 5:30 am

So will there be any Special Zombies? I think there should be a 25 Foot Zombie!!


I had the super mutant suggestion...

Who is doing the opening post?
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Ilona Neumann
 
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Post » Thu Oct 28, 2010 9:22 am

So will there be any Special Zombies? I think there should be a 25 Foot Zombie!!



I had the super mutant suggestion...

Who is doing the opening post?


There will be the zombie behemoth that wooly suggested. Think o something like the Tankenstein from Borderlands: Zombie Island of Dr. Ned.

I want wooly to make the opening post. I would do it but right now I just don't half the time or patience to write anything good. He's the only one available who is qualified to make a good OP. No offense meant to any of you guys, but I've seen his TES stuff, I trust him.
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Jonathan Montero
 
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Post » Wed Oct 27, 2010 5:48 pm

I want wooly to make the opening post. I would do it but right now I just don't half the time or patience to write anything good. He's the only one available who is qualified to make a good OP. No offense meant to any of you guys, but I've seen his TES stuff, I trust him.


none taken
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Robert Garcia
 
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Post » Thu Oct 28, 2010 6:12 am

There will be the zombie behemoth that wooly suggested. Think o something like the Tankenstein from Borderlands: Zombie Island of Dr. Ned.

I want wooly to make the opening post. I would do it but right now I just don't half the time or patience to write anything good. He's the only one available who is qualified to make a good OP. No offense meant to any of you guys, but I've seen his TES stuff, I trust him.


Alright. I have to do a post for United Bretony, as well as a sheet for this RP itself too, so it might take me until tomorrow night or Sunday afternoon. I'll do it though, and I'll post it up here.
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Nicole Coucopoulos
 
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Post » Thu Oct 28, 2010 2:17 am

So will there be any Special Zombies? I think there should be a 25 Foot Zombie!!

Every question most people have asked so far- including that one- would have been answered if I hadn't lost that info :facepalm:

I can make up special zombies by rethinking about what I came up with yesterday. I can also rebuild the backstory based on all this info.. I'll try at least. Then the question of what the goal would be would get answered. I also think a lab experiment would be better than some unknown weapon in a nuke being dropped that would have probably been vaporized.
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Micah Judaeah
 
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Post » Wed Oct 27, 2010 8:08 pm

Every question most people have asked so far- including that one- would have been answered if I hadn't lost that info :facepalm:

I can make up special zombies by rethinking about what I came up with yesterday. I can also rebuild the backstory based on all this info.. I'll try at least. Then the question of what the goal would be would get answered. I also think a lab experiment would be better than some unknown weapon in a nuke being dropped that would have probably been vaporized.


Make the special zombies. I'm writing this OP up now. I should be done tonight.
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LittleMiss
 
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Post » Thu Oct 28, 2010 10:08 am

Make the special zombies. I'm writing this OP up now. I should be done tonight.

I was in the middle of writing the OP. :sadvaultboy:

It's not possible to make the special zombies without the backstory I was doing, you're clearly doing something different so it would not make sense.
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Rachel Tyson
 
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Post » Thu Oct 28, 2010 8:21 am

The day was cold as a slight breeze hung beneath the clouds. The year was 2778. Vaults were opened across Manhattan Island, people went out into the new realm to inhabit it once more. Years went by; the island was filled with citizens from the vault once again. The island was completely safe with the exception of Central Park, who’s forest no one dared to travel into, and of the few who did, almost none of them came back alive. Some parts of the subway were still unexplored do to fear of the unknown. Some told tales of vile radiated beasts which roamed beneath, while others spoke of merely myth. However, no one expected the day when even the darkest creatures of Manhattan and man would fear one beast alike…

“Marshal, are you sure we should open it…?”

An old mustached man stood there, forging a cigar from his mouth. He wore a “NYC police department” uniform as the justice-keeper of the island. Beside him were two men, each wearing ragged leather padding and carrying a weapon of their own.

“The other vaults have been opened for years Joey. They just don’t know it’s safe to come out yet. Let’s open the damn thing, it can’t hurt us…”

Joey nodded. The third figure marched his way toward the panel of the vault and deactivated the door. With that, the doors of the vault split open. A light breeze rushed into the vault, and a moaning sound was heard.

“Marshal, look there, a survivor…”

A lone figure sat in what looked like to be a tornado-drill position. His body was hunched in a crouch position and his hands were locked over his head. He wore jeans and a white T-shirt, which appeared to be tattered and ripped. The body began to shake: it was shivering.

Joey gathered a fearful solemn look, eying the body with suspicion as it shivered. The third figure who opened the vault door ran over to the body, going up to the supposed survivor.

“Are you alright?”

The crouched body replied with some sort of moan, as the leather padded figure above him reached his hand out to touch his shoulder.

“Mangus! No!”

The figure lunged from the earth, spreading his mouth wide. It literally looked like the man had rabies, except the white foam was replaced by blood. His shirt was tattered in bloody scratches, and one could notice a bloody bite on his arm and several on his back. The man lunged into Mangus’ side as he quickly grabbed his assault rifle, doing best to shoot at the apparent cannibal. Only sprays of inaccurate bullets lunged into the dark tunnel of the vault, screaming as they collided with some metal object in the deepest corners of the halls.

“Damn it!”

Joey accelerated up to the now wrestling foes, drawing his rifle and taking the cannibal’s head off in pieces from a mere five feet away. Mangus sprawled on the ground, rolling in pain as blood gushed from vital bite wounds.

“Marshal, help, Marshal-“

He was cut off from a motion of screams. Joey peered up. Dark echoes shattered the tunnels of the vault. They continued to grow, from five, to twenty five, to fifty five, to seventy five…

Their own voices soon joined the cries.


28 Days Later

Run, damn it, run...I have to keep running...run...run...run...

The swift legs of an African American man sifted through the subway tunnel air. Air flew through the tattered holes in his polo shirt. His eyes were nearly bulging red, as great fear spread throughout his face. He held an AK-47 in his hands, and his head kept turning back at the darkness that seemed to flutter behind him.

Run, damn it, run...I have to keep running...run...run...run...Can't stop running, not yet...

He couldn't run anymore. The path ended: there was nowhere to run. He turned back to face the darkness as his expression grew gridded and bitter; a look of fear, anger, sadness, and hate in his eyes. He steadied his weapon as the monsters emerged from the corner of the darkness. He turned the gun on himself...

Screams continued to fill the darkness
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Grace Francis
 
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Post » Wed Oct 27, 2010 8:29 pm

damn good opening post wolly, damn good. Well I have my edited sheet that fits the plot, remeber give your sheets to jonas and he will say if you can post them here

Name: Jason mercer
Nickname:
Age: 23
Race: Human, cacasian
Gender: male

Hair color: Blown
Eye Color: Blue
Skin Tone: Tan, but not to tan

Appearance: http://www.realtimeworlds.com/wp-content/uploads/2009/03/apb-chars.jpg (the character on the left, disreguard the assualt rifle, police badge, grenades, and police cuffs. Every thing else is what he has.

Skills: Marksman, every day when he was younger he practiced shooting with his gun he found in a bush in megaton it seemed to be his hobby. Melee, once in a awhile jason would et into a bar fight at moriartys so he practiced how to used knifes and blunt objects. Mechanic, When he was sixteen he became megatons mechanic, now through experince with other things he can fix many other things to help him survive

Clothing: Go by the picture
Armor: Does not have armor

Weapons: A colt M1919 in a holster on the side of his pants, bowie knife

Personality: Hes a nice guy realy, when people make fun of him because he raised himself his anger gets ahold of him. He has a dry sence of humor but gets into the game when the time comes

Bio: Jason was born in megaton. His parents ditched him on the streets when they decided to move and was left alone to fend for himself. His hole childhood he fought his own battles, made his own meals and slept in the common house on the far side of megaton, Jason made friends with the kids in megaton and some advlts but most of the population saw him as a nousance.

When he was sixteen Jason became the towns mechanic for the water purifyer because the old one died of old age. Jason repaired it like it was a childs toy and made it as if it was good as new. Lucas simms gave Jason sutch a good pay that he could finaly buy a house in megaton. People liked Jason more than ever and was finaly accepted into the community.

Now he still works as a mechanic for other things sence the brotherhood brought in the auqa pura sutch as lights, radios, cash registers and many other things.

One night Jason reseaved a letter from his parents, he was shocked that his parents still knew he existed. It told him that they were in manhattan and needed to talk to them there. Jason Didnt think it was a good idea at first but after thinking it over he loaded up and went to boat that could take him to manhattan, what he didnt know is that he would play a huge role in the events to come.....


It's not possible to make the special zombies without the backstory I was doing, you're clearly doing something different so it would not make sense


I think it could. I mean we havent realy decided about the way the infections started so we should plan out what we are doing and examine the types of zombies that could be made through this kind of out break.
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Crystal Birch
 
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Post » Thu Oct 28, 2010 5:19 am

Name: Aaron Young

Age: 28

Race/Ethnical Background: 7/8ths White, 1/8 Native American

Gender: Male

General Appearance:
Aaron is a man of a lean-athletic body build up, measuring to about 5’10, and weighing in at 175 pounds. His skin is slightly tanned more than any regular white man, as it shows his Native American heritage. It is very difficult for him to get sunburned because of his skin tone. His body (notably his calf muscles) is lean and allows him to move with quick agility. His hair is a dark brown color, showing edges of lightness in some spots; his hair is about an inch long and mostly stays down on his head. He has short bangs that come down on his head, which are very curly on one side. Aaron’s body can often be seen covered with scratches. As for facial hair, he wears a coarse short shave on both sides of his face. There is nothing unusual about his nose or mouth, though if one pulls back his right straighter bang, they can see a slight bump in his skull, which if touched sparks an awkward feeling of slight pain, though it is nothing to worry over. He features a notable scar going up his left hamstring, though it is usually covered by clothing. He appears white, but his slight skin tan, along with his native eyes and ears show his Native American heritage.

Apparel:
Aaron wears a light SWAT uniform ( http://media.giantbomb.com/uploads/1/12478/879647-members_of_the_60th_security_police_squadron_s_base_swat_team_super.jpg ) (bottom one), and usually wears the a black bandana over his head (shown at top). He keeps the actual ski mask and goggles in a black-blue backpack he wears. His uniform is padded, most notably with a bullet proof vest. If he is hit there, it is not a lethal blow, but the bullet still packs a punch and usually sends him flying into the earth. Under his uniform, he wears a white T-shirt. He carries a change of clothes in his backpack, which consists of cargo-shorts and a hooded-sweatshirt, along with a second white T shirt.

Weapons:
Aaron’s main weapon is a black SWAT LWRC-PSD ( http://www.onpointsupply.com/lwrc_rifles/lwrc_psd_2.jpg ), which packs a large punch with its large bullet size. As a pistol, he carries a Berreta 92 ( http://www.waffennoser.ch/img/beretta_92_fs.jpg ). He also carries a Remington 700 Police Version over his back (http://upload.wikimedia.org/wikipedia/commons/c/cb/Remington_Model_700.JPG), which serves as a long-ranged weapon. It is very light and easy to carry. Other than this, he carries a machete as a melee weapon, but he really doesn’t have to use it all that much: his guns serve their purpose. He does carry three frag-grenades that he found at the ruins of a National Guard armory. He carries a few flashbang grenades that he has acquired from the police department.

Miscellaneous Possessions:
Aaron carries what every man needs: food and bottled water. Of course, it is a limited supply, but it works well. He carries a taser from the police department. He also carries a deck of cards, because he loves to play poker. Other than this, he doesn’t carry much else around to weigh him down. He carries a copy of the Bible around with him.
Skills:
Aaron has learned to shoot and the other basic skills of survival. He can use anything as a weapon. He has read books about past martial arts, and even practiced them as a teenager in the new settlements of Atlanta. He is also a very good poker player, using strategy to his advantage. Overall, he is a smart, good problem solver, which is mainly why he has survived to this day.
Psychological Profile:
Aaron sometimes, in a social setting, always looks like he is mad for some odd reason. Not that he is, but that is just part of him. He is smart and thinks his decisions over, but he is independent and usually hides his emotions inside him. He thinks it is interesting to talk to people, but he doesn’t trust many people. He’ll often ask a question where he already knows the answer, to see if the other person would lie about it. He is honest, and protects others who he is cooperating with. While he isn’t easy to anger, once he is angered he is a truly uncontrollable and feels no pain. This is often a bad thing, because he takes his anger out on other people at this point, rather than punishing himself as many do. He tries to keep his head low and stay out of trouble.

Bio:
Aaron grew up as a boy in Atlanta, a descendant of a vault survivor. His father owned something that was like a shipment business. As a boy, he learned how to fight with both his hands, weapons, and making things into weapons, as it was necessary for all to know how to fight. Everything was normal. He had his fights, he has a person he loves and a home. He soon took a shipment up to Portland, Maine, where on the way there, he stopped by Manhattan for supplies. He has now come back from his shipment trip and is need of fuel for his boat. He felt uncomfortable that someone had not traveled with him on the trip, but he was the only one who could make the shipment, thus, he had to go alone.

Companions:
Attila, the German Shepherd:
Attila is Aaron’s trusty dog, a stocky one at 140 pounds. He is an experienced dog and actually does not like to make noise as it may seem contrary. He knows what is important for survival, and he is good at giving Aaron signals, or sniffing something out for him. He went with Aaron on this shipment trip, and now has to help his master overcome a very wide obstacle.
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Emilie M
 
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Post » Thu Oct 28, 2010 7:12 am

I'll finish this tomorrow.

Name: David McAnton
Nickname: David
Age: 38
Race: Human, Caucasian
Gender: Male

Hair color: Brown
Eye Color: Bright Green
Skin Tone: Light Tan/Olive

Appearance: David is of average size, standing at about 6'1" in height and he also has a mildly athletic or muscular build. He has several tattoos of old Marine core symbols, as well as the cross and Virgin Mary on either shoulder. His hair is shoulder length all around and very shaggy. He also sports a very survivalist-looking ragged beard. His eyes are hard, the kind that have seen things over the years.

Skills: David was an excellent marksman with his tactical rifle, he found 8 years ago, in near mint condition in the bunker of a Vault-tec testing facility in Texas. He is also fairly adept with bladed weapons such as knives and some sword-like weapons. He is a VERY good cook and can take care of himself well in the wasteland.

Clothing: Brown Army Combat Pants, Thick Military Jacket, Old Long Sleeved Shirt, Fingerless Rifling Gloves, Green Headwrap. A bandoleer of .223 bullets, about 40 in total on the bandoleer. Also a belt across his waist of 30 or so shotgun shells.

Armor: Combat Armor briastplate, Combat Armor Thigh-plates and Boots, Combat Arm Armor covering the shoulders and fore-arms.

Weapons:
-http://springfield-armory.primediaoutdoors.com/images/SPga_story28D_544.jpg
-Crowbar
-http://images3.wikia.nocookie.net/__cb20091216011146/fallout/images/8/87/Blade-Runner-Gun.jpg
-http://i.cnn.net/cnn/SPECIALS/2000/columbine.cd/Photos/PUMP.SHOTGUN.JPG

((He's decked. Lets put it that way.))

BackPack: A bag of dried Brahmin bits, x2 Cram, x1 Dandy Boy Apples, 3 prescription bottles of pain killers, a coil of rope and a spool of wire. Also carries a modest amount of ammo for each gun, 6 mags for his M14 and around 40 shotgun shells. Along with this he carries a self-made kit to make an IED or two.

Personality: David is a pretty friendly man, trying his best to come off as a light-hearted person. While most of this is true, he harbors a certain darkness within him, something that doesn't let him get attached to people easily. He will always help a person in need though. One of his greatest fears is whatever he can't see. He has a serious weakness to sweets.

Bio: David has been working as one of the most feared Mercenary leaders in the Mid-West. He ran the merc group "The Flatland Company" for 12 years, using 50 dangerous men as his partners in business to build a small fortune as well as build a small city in Oklahoma to run the company out of. He carried out over 4 dozen successful missions, from raids, assassinations, search and destroy, all the way to full-scale battles with Raider clans and Super Mutant packs. As well as many protection missions. It all ended when David's men grew weary of the fighting, so they all said their fond farewells, packed their amassed wealth, and parted ways.

David however, simply headed East, still fighting, and every once in a while hiring himself out as a merc. At age 26, he met a pretty brown haired, brown-eyed, girl in the city of Chicago, her name was Sara (not Sayre-uh, Sar-uh). They fell in love within a couple years of David staying within the city. Together, they had a child. They eventually settled in Chicago, in one of the small fortified towns at the west-end of the city.

Fate had another plan for David though. An old friend of his, Scott, from their days as mercenaries, came to David one night. He offered a job to David that would pay 80,000 caps. It was a job in Manhattan, the employer was a man who said he had a birthright that needed to be reclaimed from the Empire State Building. David could not pass up the chance. Sara agreed, and soon David left with his friend.

Months later, he was on a boat floating across the Hudson. But due to an unsuccessful raider attack, in which most of the boat's crew along with all the raiders were killed, the boat's fuel reserves destroyed and David and Scott are now stranded in Manhattan.
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jesse villaneda
 
Posts: 3359
Joined: Wed Aug 08, 2007 1:37 pm

Post » Wed Oct 27, 2010 11:33 pm

Name: Andrew Miller

Age: 26

Race: Human, Caucasian

Gender: Male

Hair color: Dirty Blonde

Eye Color: Dark Blue

Skin Tone: Slightly Tanned

Appearance:
Andrew is a tall man with an athletic build, he was very active in his teen years and still is today which has kept him in shape throught the years. His hair is usualy shaved into a buzz cut as he does not like it getting in the way of his face. His ears, and nose are averaged sized like most people. The one thing about Andrew is how his eyes stick out and are the first thing people usualy notice about him. The only scar Andrew has is on his back from a bad encounter with a Raider and a sword, it is almost across his whole back. His exact height is 6 foot 3.

Skills:
Ever since Andrew was sixteen he had his SCAR-H, he loved the power and fire rate of it and experimented with other Assault Rifles. Assault Rifles are his favorite gun type because of there fast fire rate and sheer stopping power. Since he has used them for so long he is really good with them, but Assualt Rifles are not the only guns that he uses, he is skilled with almost every gun type, not the greatest with them all but he can use them all.

Even though Andrew prefers to get rid of his enemy for a distance when it comes to close quarters situations Andrew is still prepared. Andrew always carries around his KA-BAR just incase he gets into any CQC situations, he is excelent with a knife from many years of using a knife and practicing with them.

Andrew also has basic knowledge in Computer Hacking and Lock Picking, though he is not the greatest with these skills he knows enough to get around.

Clothing:
- Dirty Long Sleeved White Shirt
- Dirty Black Jeans with tears on the knees
- Black Running Shoes

Armor:
- The only armor Andrew has is a http://www.judiciaryreport.com/images/bullet-proof-vest-6-12-08.jpg.

Weapons:
http://spetsnazarmysurplus.com/online_store/images/SCAR_H_CQC_BLK_1.JPG
http://world.guns.ru/handguns/akdal_ghost.jpg
http://upload.wikimedia.org/wikipedia/commons/9/9c/KA-BAR.jpg

Personality:
Andrew speant his whole life around peopel which turned him into a very social guy. He would talk with almost everyone as a child always trying to make friends, when he got older he still talked alot but not as much. Even though Andrew is a Mercenary and has been for ten years he has a very cheerful atitude and does not like to hurt people that he is not supposed to hurt. The only time he would do this is if they started something with him or if they were one of his targets. Andrew has a huge fear of Rad Scropians, the things scare the hell out of him.

Bio:
Andrew grew up in Megaton while his father went across the Wasteland sauaging and trading anything he found that was valuable which left Andrew basically living his childhood life alone since his mother died during childbirth. The one person that really watched over Andrew was Lucas Simms, he was a real father figure to Andrew. Andrews father eventually had to retire his trading career due to an accident were he broke his leg in three different places, to this day Andrew does not know how because his father never told him. Once his father retired he spent allot more time with Andrew, which made Andrew forgive his father for the nine years he was basically absent from his life.

Soon Andrew joined a Mercanary Group and he stayed with that group for ten years, they were recentley on a trip to Manhattan but once they arrived they ran out of fuel and were greeted by things that were not human.....anymore.
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