» Sat Jan 08, 2011 2:14 pm
you can create a zombie mode that still incorporates the strategy, class system, body types, smart movement and team work. your just not thinking hard enough.
infact if brink can be modded who wants to make one? IDtech can't be much tougher to use than UDK
essentially i'm imagining:
zombie version of all three body types, lights move as they do now and act as cannon fodder, mediums move the same but have increased health to heavy levels. heavies have double health and mediums agility.
zombie/infected have guns. but only pistols and knives. accuracy is terrible
players have standard classes and body types, restricted to pistols and shotguns. melee if possible as well.
start of round is 16 players vs 15 zombies IF the engine can handle that load. otherwise numbers will be tweaked
if a player dies they respawn as zombie with the same bodytype they died as.
players must co-operate in the same ways they would brink. disable doors, blow barriers etc as they escape or assualt the horde.
last man standing is the winner, most dangerous mutant is declared as such.
progress through the level is counted as having "cleared an area" the turrets will arm and the player spawn advances.
as you can see it's all possible within the established framework. and if we can mod i'll be first in line to make it...or at least make the characters for it.