1. ZuTheSkunk's Shivering Isles Overhaul is incompatible with Cobl Races TNR SI. Not so surprising perhaps as both change hairs and eyes on SI NPCs, but it seemed to work out nicely until I stumbled upon my first googly eyes in years on Cutter. Fixed by removing Cobl Races TNR SI. A bit of a shame as I like Cobl Races TNR SI a lot. Not sure if it can be circumvented by adding bash tags - didn't seem so though as I tried with the Eyes tag on Zu's overhaul, but that didn't fix it.
Umm... are you able to show a screenshot of those "googly eyes"? I must say that I'm unable to understand how it can possibly collide with other mods, as Cutter uses separate race with custom mesh and textures for eyes, not altering any of vanilla.
2. While the rats in Crucible is a nice touch they hit performance quite a lot, at least on my steampowered rig. It would be nice if they were optional, i.e. if there was an optional esp removing them or something like that. Meanwhile, would it be hard to remove them via the CS or TES4Edit?
Load my mod in CS, find "SECrucibleRat" in Creatures and just delete the entry, save mod.
Perhaps they should be deleted by default, and added by separate ESP.
3. Herdir's armor is very cool. Is that custom made for this mod? Also, is it available and playable for the PC?
It's "Assassin's Creed" armor by Nexon with new textures by Decrepit Hawk. You can download it separately. I haven't set it as obtainable or playable for simple reason - there's no female version (and creating one is beyond my abilities). And if there's no female version, then (player's) males will not have it either! No in my life time! :toughninja:
But, if someone can add female version, then I'll be glad to add it and make the armor playable.
4. Also, the Zealots again. I think the risk vs. reward ratio is a bit off on them. If they are going to be so challenging, which I think they should, there should be some rewards that makes it worth the risk to take them on when just exploring around. Perhaps some unique weapons or something that only they have?
Perhaps greater amount of valuable loot would do the trick?